slot0 = class("LoadReferenceRequestPackage", import(".RequestPackage")) function slot0.__call(slot0) if slot0.stopped then return end ResourceMgr.Inst:getAssetAsync(slot0.path, slot0.name, slot0.type, UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) if uv0.stopped then return end if uv0.onLoaded then uv0.onLoaded(slot0) end end), true, false) return slot0 end function slot0.Ctor(slot0, slot1, slot2, slot3, slot4) slot0.path = slot1 slot0.name = slot2 slot0.type = slot3 slot0.onLoaded = slot4 end return slot0