slot0 = class("GetPrefabMultipleRequestPackage", import(".RequestPackage")) function slot0.__call(slot0) if slot0.stopped then return end PoolMgr.GetInstance():GetPrefab(slot0.path, slot0.name, true, function (slot0) if not uv0.stopped then if uv0.onLoaded[1] then uv0.onLoaded[1](slot0) table.remove(uv0.onLoaded, 1) for slot4, slot5 in ipairs(uv0.onLoaded) do PoolMgr.GetInstance():GetPrefab(uv1, uv2, false, function (slot0) uv0(slot0) end) end if uv0.onFinish then uv0.onFinish() end end else PoolMgr.GetInstance():ReturnPrefab(uv1, uv2, slot0, true) end end) return slot0 end function slot0.Ctor(slot0, slot1, slot2, slot3) slot0.path = slot1 slot0.name = slot2 slot0.onFinish = slot3 slot0.onLoaded = {} end function slot0.AddRequest(slot0, slot1) table.insert(slot0.onLoaded, slot1) end function slot0.RemoveRequest(slot0, slot1) table.removebyvalue(slot0.onLoaded, slot1) end return slot0