slot0 = class("ShipHuntingRangeView", import("...base.BaseSubView")) function slot0.getUIName(slot0) return "ShipHuntingRangeView" end function slot0.OnInit(slot0) slot0.huntingRange = slot0._tf setActive(slot0.huntingRange, false) slot0.curLevel = slot0.huntingRange:Find("frame/current_level") slot0.showLevel = slot0.huntingRange:Find("frame/level/Text") slot0.tips = slot0.huntingRange:Find("frame/tips") slot0.closeBtn = slot0.huntingRange:Find("frame/close_btn") slot0.helpBtn = slot0.huntingRange:Find("frame/help") slot0.cellRoot = slot0.huntingRange:Find("frame/range") slot0.onSelected = false end function slot0.SetShareData(slot0, slot1) slot0.shareData = slot1 end function slot0.GetShipVO(slot0) if slot0.shareData and slot0.shareData.shipVO then return slot0.shareData.shipVO end return nil end function slot0.DisplayHuntingRange(slot0) slot0.onSelected = true slot1 = slot0:GetShipVO() setActive(slot0.huntingRange, true) slot0:UpdateHuntingRange(slot1, slot1:getHuntingLv()) setText(slot0.curLevel, "Lv." .. slot1:getHuntingLv()) setText(slot0.tips, i18n("ship_hunting_level_tips")) onButton(slot0, slot0.closeBtn, function () uv0:HideHuntingRange() end, SFX_CANCEL) onButton(slot0, slot0.helpBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.help_shipinfo_hunting.tip }) end, SFX_PANEL) pg.UIMgr.GetInstance():BlurPanel(slot0.huntingRange) end function slot0.UpdateHuntingRange(slot0, slot1, slot2) for slot7 = 0, slot0.cellRoot.childCount - 1 do setActive(slot0:findTF("activate", slot3:GetChild(slot7)), false) end _.each(slot1:getHuntingRange(slot2), function (slot0) if uv0:GetChild(slot0[1] * 7 + slot0[2] + math.floor(24.5)) and slot3 ~= 24 then setActive(uv1:findTF("activate", slot4), true) end end) slot6 = slot0.huntingRange:Find("frame/next") setActive(slot0.huntingRange:Find("frame/last"), slot2 > 1) setActive(slot6, slot2 < #slot1:getConfig("hunting_range")) setText(slot0.showLevel, "Lv." .. slot2) onButton(slot0, slot5, function () if uv0 - 1 == 0 then slot0 = #uv1:getConfig("hunting_range") end uv2:UpdateHuntingRange(uv1, slot0) end, SFX_PANEL) onButton(slot0, slot6, function () if uv0 + 1 == #uv1:getConfig("hunting_range") + 1 then slot0 = 1 end uv2:UpdateHuntingRange(uv1, slot0) end, SFX_PANEL) end function slot0.HideHuntingRange(slot0) setActive(slot0.huntingRange, false) pg.UIMgr.GetInstance():UnblurPanel(slot0.huntingRange, slot0._tf) slot0.onSelected = false end function slot0.OnDestroy(slot0) slot0:HideHuntingRange() slot0.shareData = nil end return slot0