slot0 = class("GatewayNoticeLayer", import("..base.BaseUI")) function slot0.getUIName(slot0) return "GatewayNoticeUI" end function slot0.init(slot0) slot0.trFrame = slot0:findTF("frame") slot0.txtTitle = slot0:findTF("frame/title"):GetComponent("Text") slot0.txtContent = slot0:findTF("frame/content"):GetComponent("RichText") slot0.btnBack = slot0:findTF("frame/title_pop/btnBack") end function slot0.didEnter(slot0) onButton(slot0, slot0.btnBack, function () uv0:showNext() end) pg.UIMgr.GetInstance():BlurPanel(slot0._tf, false) end function slot0.updateNotices(slot0, slot1) slot0.notices = slot1 slot0:showNext() end function slot0.showNext(slot0) if slot0.notice then slot0.notice:markAsRead() end if #slot0.notices > 0 then slot0.notice = table.remove(slot0.notices, 1) slot0.txtTitle.text = slot0.notice.title slot0.txtContent.text = slot0.notice.content slot1 = slot0.trFrame:GetComponent("CanvasGroup") LeanTween.cancel(go(slot0.trFrame)) LeanTween.value(go(slot0.trFrame), 0, 1, 0.3):setEase(LeanTweenType.easeOutBack):setOnUpdate(System.Action_float(function (slot0) uv0.alpha = slot0 uv1.trFrame.localScale = Vector3(0.8, 0.8, 1) + Vector3(0.2, 0.2, 0) * slot0 end)) pg.CriMgr.GetInstance():PlaySoundEffect_V3(SFX_PANEL) return end slot0:emit(BaseUI.ON_CLOSE) pg.CriMgr.GetInstance():PlaySoundEffect_V3(SFX_CANCEL) end function slot0.willExit(slot0) LeanTween.cancel(go(slot0.trFrame)) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf) end return slot0