slot0 = class("StackGameView", import("..BaseMiniGameView")) function slot0.getUIName(slot0) return "PileGameUI" end function slot0.init(slot0) slot0.backBtn = slot0:findTF("overview/back") end function slot0.didEnter(slot0) onButton(slot0, slot0.backBtn, function () uv0:emit(uv1.ON_BACK) end, SFX_PANEL) slot0.controller = PileGameController.New() slot0.controller.view:SetUI(slot0._go) slot0.controller:SetUp(slot0:PackData(), function (slot0, slot1) if slot1 < slot0 then uv0:StoreDataToServer({ slot0 }) end if uv0:GetMGHubData().count > 0 then uv0:SendSuccess(0) end end) end function slot0.PackData(slot0) return { highestScore = slot0:GetMGData():GetRuntimeData("elements") and slot1[1] or 0, screen = Vector2(slot0._tf.rect.width, slot0._tf.rect.height) } end function slot0.onBackPressed(slot0) if slot0.controller:onBackPressed() then return end slot0:emit(uv0.ON_BACK) end function slot0.willExit(slot0) slot0.controller:Dispose() end return slot0