slot0 = class("CmdLevelFormationPanel", import("..base.BasePanel")) function slot0.init(slot0) slot0.descPanel = slot0:findTF("desc") slot0.descFrameTF = slot0:findTF("desc/frame") slot0.descPos1 = slot0:findTF("commander1/frame/info", slot0.descFrameTF) slot0.descPos2 = slot0:findTF("commander2/frame/info", slot0.descFrameTF) slot0.skillTFPos1 = slot0:findTF("commander1/skill_info", slot0.descFrameTF) slot0.skillTFPos2 = slot0:findTF("commander2/skill_info", slot0.descFrameTF) slot0.abilitysTF = UIItemList.New(slot0:findTF("atttr_panel/abilitys/mask/content", slot0.descFrameTF), slot0:findTF("atttr_panel/abilitys/mask/content/attr", slot0.descFrameTF)) slot0.talentsTF = UIItemList.New(slot0:findTF("atttr_panel/talents/mask/content", slot0.descFrameTF), slot0:findTF("atttr_panel/talents/mask/content/attr", slot0.descFrameTF)) slot0.abilityArr = slot0:findTF("desc/frame/atttr_panel/abilitys/arr") slot0.talentsArr = slot0:findTF("desc/frame/atttr_panel/talents/arr") slot0.animtion = slot0.descPanel:GetComponent("Animation") slot0.animtionEvent = slot0:findTF("desc"):GetComponent(typeof(DftAniEvent)) end function slot0.update(slot0, slot1, slot2) slot0.callback = slot2 slot0.fleet = slot1 slot0:updateDesc() end function slot0.attach(slot0, slot1) uv0.super.attach(slot0, slot1) setActive(slot0._go, false) onButton(slot0, slot0._tf, function () uv0:close() end, SFX_PANEL) end function slot0.playAnim(slot0, slot1, slot2) slot0.animtion:Play(slot1) end function slot0.open(slot0) slot0:playAnim("cmdopen", callback) setActive(slot0._go, true) setParent(slot0._go, pg.UIMgr.GetInstance().OverlayMain) slot0._tf:SetAsLastSibling() end function slot0.close(slot0) slot0:playAnim("cmdclose", callback) setActive(slot0._go, false) end function slot0.updateDesc(slot0) for slot5 = 1, CommanderConst.MAX_FORMATION_POS do slot6 = slot0.fleet:getCommanders()[slot5] slot0:updateCommander(slot0["descPos" .. slot5], slot5, slot6) slot0:updateSkillTF(slot6, slot0["skillTFPos" .. slot5]) end slot0:updateAdditions() end function slot0.updateAdditions(slot0) slot1 = slot0.fleet slot2 = _.values(slot1:getCommandersTalentDesc()) slot3, slot4 = slot1:getCommandersAddition() slot0.abilitysTF:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0[slot1 + 1] setText(slot2:Find("name"), AttributeType.Type2Name(slot3.attrName)) setText(slot2:Find("Text"), string.format("%0.3f", slot3.value) .. "%") GetImageSpriteFromAtlasAsync("attricon", slot3.attrName, slot2:Find("icon"), false) setActive(slot2:Find("bg"), slot1 % 2 ~= 0) end end) slot0.abilitysTF:align(#slot3) setActive(slot0.abilityArr, #slot3 > 4) slot0.talentsTF:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0[slot1 + 1] setScrollText(findTF(slot2, "name_mask/name"), slot3.name) setText(slot2:Find("Text"), slot3.value .. (slot3.type == CommanderConst.TALENT_ADDITION_RATIO and "%" or "")) setActive(slot2:Find("bg"), slot1 % 2 ~= 0) end end) slot0.talentsTF:align(#slot2) setActive(slot0.talentsArr, #slot2 > 4) end function slot0.updateSkillTF(slot0, slot1, slot2) setActive(slot2, slot1) if slot1 then slot3 = slot1:getSkills()[1] GetImageSpriteFromAtlasAsync("CommanderSkillIcon/" .. slot3:getConfig("icon"), "", slot2:Find("icon")) setText(slot2:Find("level"), "Lv." .. slot3:getLevel()) end end function slot0.updateCommander(slot0, slot1, slot2, slot3) slot4 = slot1:Find("add") slot5 = slot1:Find("info") if slot3 then slot7 = slot1:Find("info/frame") GetImageSpriteFromAtlasAsync("CommanderHrz/" .. slot3:getPainting(), "", slot1:Find("info/mask/icon")) if slot1:Find("info/name") then setText(slot8, slot3:getName()) end setImageSprite(slot7, GetSpriteFromAtlas("weaponframes", "commander_" .. Commander.rarity2Frame(slot3:getRarity()))) end onButton(slot0, slot5, function () if uv0.callback then uv0.callback(uv1) end end, SFX_PANEL) onButton(slot0, slot4, function () if uv0.callback then uv0.callback(uv1) end end, SFX_PANEL) setActive(slot4, not slot3) setActive(slot5, slot3) end function slot0.enable(slot0, slot1) setActive(slot0._go, slot1) end function slot0.clear(slot0) setActive(slot0._go, false) setParent(slot0._go, slot0.parent.topPanel) end return slot0