slot0 = class("PublicGuildMainMediator", import("...base.ContextMediator")) slot0.ON_COMMIT = "PublicGuildMainMediator:ON_COMMIT" slot0.UPGRADE_TECH = "PublicGuildMainMediator:UPGRADE_TECH" function slot0.register(slot0) slot0:bind(uv0.ON_COMMIT, function (slot0, slot1) uv0:sendNotification(GAME.PUBLIC_GUILD_COMMIT_DONATE, { id = slot1 }) end) slot0:bind(uv0.UPGRADE_TECH, function (slot0, slot1) uv0:sendNotification(GAME.PULIC_GUILD_UPGRADE_TECH, { id = slot1 }) end) slot0.viewComponent:SetPublicGuild(getProxy(GuildProxy):GetPublicGuild()) slot0.viewComponent:SetPlayer(getProxy(PlayerProxy):getData()) end function slot0.listNotificationInterests(slot0) return { GAME.PUBLIC_GUILD_COMMIT_DONATE_DONE, GAME.PUBLIC_GUILD_REFRESH_DONATE_LIST_DONE, PlayerProxy.UPDATED, GAME.PULIC_GUILD_UPGRADE_TECH_DONE, GAME.GET_PUBLIC_GUILD_USER_DATA_DONE } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == GAME.PUBLIC_GUILD_COMMIT_DONATE_DONE then slot0.viewComponent:emit(BaseUI.ON_ACHIEVE, slot1:getBody().awards) slot0.viewComponent:OnUpdateDonateList() elseif slot2 == GAME.PUBLIC_GUILD_REFRESH_DONATE_LIST_DONE then slot0.viewComponent:OnUpdateDonateList() elseif slot2 == PlayerProxy.UPDATED then slot0.viewComponent:OnPlayerUpdate(slot3) elseif slot2 == GAME.PULIC_GUILD_UPGRADE_TECH_DONE then slot0.viewComponent:OnTechGroupUpdate(slot3.id) elseif slot2 == GAME.GET_PUBLIC_GUILD_USER_DATA_DONE then slot0.viewComponent:SetPublicGuild(getProxy(GuildProxy):GetPublicGuild()) slot0.viewComponent:RefreshAll() end end return slot0