slot0 = class("GuildDonateCard") function slot0.Ctor(slot0, slot1) slot0._tf = slot1 slot0.title = slot0._tf:Find("name"):GetComponent(typeof(Text)) slot0.awardTF = slot0._tf:Find("item") slot0.awardTxtTF = slot0._tf:Find("item/Text") slot0.res = slot0._tf:Find("award/Text"):GetComponent(typeof(Text)) slot0.commitBtn = slot0._tf:Find("submit") end function slot0.update(slot0, slot1) slot0.dtask = slot1 slot2 = slot1:getCommitItem() updateDrop(slot0.awardTF, { type = slot2[1], id = slot2[2], count = slot2[3] }) slot0.title.text = slot1:getConfig("name") setText(slot0.awardTxtTF, string.format(slot0:GetResCntByAward(slot2) < slot2[3] and "%s/%s" or "%s/%s", slot0:WrapNum(slot3), slot0:WrapNum(slot4))) slot0.res.text = slot1:getConfig("award_contribution") end function slot0.GetResCntByAward(slot0, slot1) if slot1[1] == DROP_TYPE_RESOURCE then return getProxy(PlayerProxy):getRawData():getResource(slot1[2]) elseif slot1[1] == DROP_TYPE_ITEM then return getProxy(BagProxy):getItemCountById(slot1[2]) end end function slot0.WrapNum(slot0, slot1) if slot1 > 1000000 then return math.floor(slot1 / 1000000) .. "M" elseif slot1 > 1000 then return math.floor(slot1 / 1000) .. "K" end return slot1 end function slot0.Dispose(slot0) end return slot0