slot0 = class("CatteryFlowerView") function slot0.Ctor(slot0, slot1) slot0._go = slot1 slot0._tf = slot1.transform slot0.default = slot0._tf:Find("1") slot0.levels = { slot0._tf:Find("2"), slot0._tf:Find("3"), slot0._tf:Find("4"), slot0._tf:Find("5") } end function slot0.Update(slot0, slot1) for slot7, slot8 in pairs(slot0.levels) do setActive(slot8, slot1:GetCleanLevel() == slot7) if true and slot9 then slot3 = false end end setActive(slot0.default, slot3) end function slot0.Dispose(slot0) slot0.levels = nil end return slot0