slot0 = class("BackYardDecorationThemeCard", import(".BackYardDecorationCard")) function slot0.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) slot0.add = findTF(slot0._tf, "bg/Add") slot0.rawIcon = findTF(slot0._tf, "bg/icon_raw"):GetComponent(typeof(RawImage)) setActive(slot0.rawIcon.gameObject, false) setActive(slot0.newTF, false) slot0.pos = findTF(slot0._tf, "bg/pos") slot0.posTxt = slot0.pos:Find("new"):GetComponent(typeof(Text)) end function slot0.Update(slot0, slot1, slot2) slot0.themeVO = slot1 SetActive(slot0.add, slot1.id == "") if slot1.id ~= "" then slot3 = slot1:IsSystem() setActive(slot0.iconImg.gameObject, slot3) setActive(slot0.rawIcon.gameObject, false) if not slot3 then if BackYardThemeTempalteUtil.FileExists(slot1:GetTextureIconName()) or slot1:IsPushed() then BackYardThemeTempalteUtil.GetTexture(slot1:GetTextureIconName(), slot1:GetIconMd5(), function (slot0) if not IsNil(uv0.rawIcon) and slot0 then setActive(uv0.rawIcon.gameObject, true) uv0.rawIcon.texture = slot0 end end) else setActive(slot0.iconImg.gameObject, true) slot0.iconImg.sprite = LoadSprite("furnitureicon/" .. slot1:getIcon()) end slot5 = slot1.pos if slot1.pos <= 9 then slot5 = "0" .. slot1.pos end slot0.posTxt.text = slot5 else GetSpriteFromAtlasAsync("furnitureicon/" .. slot1:getIcon(), "", function (slot0) uv0.iconImg.sprite = slot0 end) end setActive(slot0.pos, not slot3) setText(slot0.comfortableTF, shortenString(slot1:getName(), 4)) SetActive(slot0.newTF, false) slot0:UpdateState(slot2) else setActive(slot0.pos, false) end end function slot0.UpdateState(slot0, slot1) if slot0.themeVO.id ~= "" then SetActive(slot0.maskTF, slot1) slot0.showMask = slot1 end end return slot0