slot0 = class("ThirdAnniversaryJPPage", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0:findUI() slot0:initData() end function slot0.findUI(slot0) slot0.paintBackTF = slot0:findTF("Paints/PaintBack") slot0.paintFrontTF = slot0:findTF("Paints/PaintFront") slot0.skinShopBtn = slot0:findTF("BtnShop") slot0.btnContainer = slot0:findTF("BtnList/Viewport/Content") slot0.btnList1 = {} for slot5 = 0, slot0.btnContainer.childCount / 2 - 1 do slot0.btnList1[slot5 + 1] = slot0.btnContainer:GetChild(slot5) end slot0.btnList2 = {} for slot5 = 5, 2 * slot1 - 1 do slot0.btnList2[#slot0.btnList2 + 1] = slot0.btnContainer:GetChild(slot5) end slot0.gridLayoutGroupCom = GetComponent(slot0.btnContainer, "GridLayoutGroup") end function slot0.initData(slot0) slot0.paintCount = 18 slot0.curPaintIndex = 1 slot0.paintSwitchTime = 1 slot0.paintStaticTime = 3.5 slot0.paintStaticCountValue = 0 slot0.paintPathPrefix = "thirdanniversaryjppage/" slot0.paintNamePrefix = "paint" slot0.btnCount = slot0.btnContainer.childCount / 2 slot0.btnSpeed = 50 slot0.btnSizeX = slot0.gridLayoutGroupCom.cellSize.x slot0.btnMarginX = slot0.gridLayoutGroupCom.spacing.x slot0.moveLength = slot0.btnCount * (slot0.btnSizeX + slot0.btnMarginX) slot0.startAnchoredPosX = slot0.btnContainer.anchoredPosition.x end function slot0.switchNextPaint(slot0) slot0.frameTimer:Stop() slot3 = slot0.paintNamePrefix .. slot0.curPaintIndex % slot0.paintCount + 1 setImageSprite(slot0.paintBackTF, LoadSprite(slot0.paintPathPrefix .. slot3, slot3)) LeanTween.value(go(slot0.paintFrontTF), 1, 0, slot0.paintSwitchTime):setOnUpdate(System.Action_float(function (slot0) setImageAlpha(uv0.paintFrontTF, slot0) setImageAlpha(uv0.paintBackTF, 1 - slot0) end)):setOnComplete(System.Action(function () setImageFromImage(uv0.paintFrontTF, uv0.paintBackTF) setImageAlpha(uv0.paintFrontTF, 1) setImageAlpha(uv0.paintBackTF, 0) uv0.curPaintIndex = uv1 uv0.frameTimer:Start() end)) end function slot0.OnFirstFlush(slot0) slot0:initPaint() slot0:initBtnList(slot0.btnList1) slot0:initBtnList(slot0.btnList2) slot0:initTimer() end function slot0.initPaint(slot0) slot1 = slot0.curPaintIndex slot3 = slot0.paintNamePrefix .. slot1 setImageSprite(slot0.paintFrontTF, LoadSprite(slot0.paintPathPrefix .. slot3, slot3)) slot3 = slot0.paintNamePrefix .. (slot1 - 1) % slot0.paintCount + 1 setImageSprite(slot0.paintBackTF, LoadSprite(slot0.paintPathPrefix .. slot3, slot3)) end function slot0.initBtnList(slot0, slot1) onButton(slot0, slot1[1], function () uv0:emit(ActivityMediator.GO_PRAY_POOL) end, SFX_PANEL) onButton(slot0, slot1[2], function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.SKINSHOP) end, SFX_PANEL) onButton(slot0, slot1[3], function () uv0:emit(ActivityMediator.SELECT_ACTIVITY, getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_RETURN_AWARD).id) end, SFX_PANEL) onButton(slot0, slot1[4], function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.THIRD_ANNIVERSARY_AKIBA) end, SFX_PANEL) onButton(slot0, slot1[5], function () uv0:emit(ActivityMediator.SELECT_ACTIVITY, pg.activity_const.JIUJIU_ADVENTURE_ID.act_id) end, SFX_PANEL) end function slot0.initTimer(slot0) slot1 = 0.016666666666666666 slot0.paintStaticCountValue = 0 slot0.frameTimer = Timer.New(function () uv0.paintStaticCountValue = uv0.paintStaticCountValue + uv1 if uv0.paintStaticTime <= uv0.paintStaticCountValue then uv0.paintStaticCountValue = 0 uv0:switchNextPaint() end end, slot1, -1, false) slot0.frameTimer:Start() slot0.frameTimer2 = Timer.New(function () if uv0.moveLength <= uv0.startAnchoredPosX - (uv0.btnContainer.anchoredPosition.x - uv0.btnSpeed * uv1) then slot0 = uv0.btnContainer.anchoredPosition.x + uv0.moveLength end uv0.btnContainer.anchoredPosition = Vector3(slot0, 0, 0) end, slot1, -1, false) slot0.frameTimer2:Start() end function slot0.OnDestroy(slot0) if slot0.frameTimer then slot0.frameTimer:Stop() slot0.frameTimer = nil end if slot0.frameTimer2 then slot0.frameTimer2:Stop() slot0.frameTimer2 = nil end end return slot0