slot0 = class("TeaTimePuzzlePage", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0.total = 15 slot0.Text = slot0:findTF("AD/Text"):GetComponent(typeof(Text)) slot0.container = slot0:findTF("AD/container") slot0.GOBtn = slot0:findTF("AD/go") slot0.got = slot0:findTF("AD/got") end function slot0.OnFirstFlush(slot0) for slot6, slot7 in ipairs(slot0.activity:getData1List() or {}) do table.insert({}, slot7 - 59800) end slot3 = {} if slot0.activity:left4Day() then for slot7 = 1, slot0.total do table.insert(slot3, pg.gametip["activity_puzzle_get" .. slot7].tip) end end onButton(slot0, slot0.GOBtn, function () slot0 = uv0:getTasks() if not uv1:getActivityById(ActivityConst.TEATIME_TW) or slot1:isEnd() then return end slot3 = false for slot7, slot8 in pairs(slot0) do if _.any(_.flatten(slot1:getConfig("config_data")), function (slot0) return slot0 == uv0.id end) then slot3 = true break end end if slot3 then uv2:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.TASK, { page = "activity" }) else uv2:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.NAVALACADEMYSCENE) end end, SFX_PANEL) slot6 = getProxy(TaskProxy):getTasks() slot8 = getProxy(ActivityProxy):getActivityById(ActivityConst.TEATIME_TW):isEnd() setActive(slot0.GOBtn, not slot8) setActive(slot0.got, slot8) slot0.Text.text = "" .. #slot2 .. "/" .. slot0.total slot0.puzzlaView = PuzzlaView.New({ bg = "bg_1", go = slot0.container, list = slot2, descs = slot3, fetch = slot0.activity.data1 == 1 }, nil) function slot0.puzzlaView.onFinish() if uv0.activity.data1 ~= 1 then uv0:emit(ActivityMediator.EVENT_OPERATION, { cmd = 1, activity_id = uv0.activity.id }) end end end function slot0.OnDestroy(slot0) clearImageSprite(slot0.bg) if slot0.puzzlaView then slot0.puzzlaView:dispose() end end return slot0