slot0 = class("RollingBallPage", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.icons = { slot0:findTF("AD/bg/npc1"), slot0:findTF("AD/bg/npc2"), slot0:findTF("AD/bg/npc3"), slot0:findTF("AD/bg/npc4"), slot0:findTF("AD/bg/npc5"), slot0:findTF("AD/bg/npc6"), slot0:findTF("AD/bg/npc7") } slot0.helpBtn = slot0:findTF("AD/help") slot0.goBtn = slot0:findTF("AD/go") end function slot0.SetData(slot0) slot2 = getProxy(MiniGameProxy):GetHubByHubId(10) slot0.data = slot2 slot0.ultimate = slot2.ultimate slot0.usedtime = slot2.usedtime end function slot0.OnFirstFlush(slot0) slot0:SetData() onButton(slot0, slot0.goBtn, function () pg.m02:sendNotification(GAME.GO_MINI_GAME, 14) end, SFX_PANEL) onButton(slot0, slot0.helpBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.rolling_ball_help.tip }) end, SFX_PANEL) slot0:UpdateSigned() slot0:CheckGet() end function slot0.UpdateSigned(slot0) slot1 = slot0.data:getConfig("reward_need") slot3 = slot0.ultimate == 0 for slot7, slot8 in ipairs(slot0.icons) do setActive(slot8, slot7 <= slot0.usedtime) end end function slot0.CheckGet(slot0) if slot0.ultimate == 0 then if slot0.usedtime < slot0.data:getConfig("reward_need") then return end pg.m02:sendNotification(GAME.SEND_MINI_GAME_OP, { hubid = 10, cmd = MiniGameOPCommand.CMD_ULTIMATE, args1 = {} }) end end return slot0