slot0 = class("PockySkinPage", import("view.base.BaseActivityPage")) function slot0.GetCurrentDay() return pg.TimeMgr.GetInstance():STimeDescS(pg.TimeMgr.GetInstance():GetServerTime(), "*t").yday end function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0.leftStage = slot0.bg:Find("left") slot0.rightStage = slot0.bg:Find("right") slot0.taskDesc = slot0.leftStage:Find("task") slot0.signDesc = slot0.leftStage:Find("signin") slot0.spine = nil slot0.spineLRQ = GetSpineRequestPackage.New("beierfasite_4", function (slot0) SetParent(slot0, uv0.leftStage:Find("ship")) uv0.spine = slot0 uv0.spine.transform.localScale = Vector3.one uv0:SetAction("stand") uv0.spineLRQ = nil end):Start() slot0.startDay = PlayerPrefs.GetInt("PockySkinSignDay" .. (getProxy(PlayerProxy):getRawData().id or "-1"), 0) slot0.usmLRQ = nil end function slot0.OnDataSetting(slot0) slot1 = getProxy(ActivityProxy) slot2 = slot0.activity:getConfig("config_client").linkids slot0.ActSignIn = slot0.activity slot0.taskProxy = getProxy(TaskProxy) if slot0.ActSignIn then slot0.nday = 0 slot0.taskGroup = slot0.ActSignIn:getConfig("config_data") slot3 = false or updateActivityTaskStatus(slot0.ActSignIn) end slot0.ActPT = slot1:getActivityById(slot2[1]) if slot0.ActPT then if slot0.ptData then slot0.ptData:Update(slot0.ActPT) else slot0.ptData = ActivityPtData.New(slot0.ActPT) end end slot0.ActTaskList = slot1:getActivityById(slot2[2]) if slot0.ActTaskList then slot0.nday2 = 0 slot0.taskGroup2 = slot0.ActTaskList:getConfig("config_data") slot3 = slot3 or updateActivityTaskStatus(slot0.ActTaskList) end slot0.ActFinal = slot1:getActivityById(slot2[3]) if slot0.ActFinal then slot0.nday3 = 0 slot0.taskGroup3 = slot0.ActFinal:getConfig("config_data") slot3 = slot3 or updateActivityTaskStatus(slot0.ActFinal) end return slot3 end function slot0.OnFirstFlush(slot0) onButton(slot0, slot0.rightStage:Find("display_btn"), function () uv0:emit(ActivityMediator.SHOW_AWARD_WINDOW, PtAwardWindow, { type = uv0.ptData.type, dropList = uv0.ptData.dropList, targets = uv0.ptData.targets, level = uv0.ptData.level, count = uv0.ptData.count, resId = uv0.ptData.resId }) end, SFX_PANEL) onButton(slot0, slot0.rightStage:Find("battle_btn"), function () uv0:emit(ActivityMediator.SPECIAL_BATTLE_OPERA) end, SFX_PANEL) onButton(slot0, slot0.rightStage:Find("get_btn"), function () slot0, slot1 = uv0.ptData:GetResProgress() uv0:emit(ActivityMediator.EVENT_PT_OPERATION, { cmd = 1, activity_id = uv0.ptData:GetId(), arg1 = slot1 }) end, SFX_PANEL) onButton(slot0, slot0.bg:Find("help"), function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.pocky_help.tip }) end, SFX_PANEL) end function slot0.SetAction(slot0, slot1) if not slot0.spine then return end if slot0.spine:GetComponent("SpineAnimUI") then slot2:SetAction(slot1, 0) end end function slot0.OnUpdateFlush(slot0) slot0:UpdateTaskList() slot0:UpdatePTList() slot2 = "ui" slot3 = slot0.startDay < slot0.GetCurrentDay() and "juu_factory_rest" or "juu_factory" if slot0.usmLRQ and slot0.usmLRQ.name ~= slot3 then slot0.usmLRQ:Stop() slot0.usmLRQ = nil end if slot0.usmName ~= slot3 then slot0.usmLRQ = LoadPrefabRequestPackage.New(slot2 .. "/" .. slot3, slot3, function (slot0) if not IsNil(uv0.usm) then Destroy(uv0.usm) end uv0.usm = slot0 setParent(slot0, uv0.bg:Find("usm")) end):Start() slot0.usmName = slot3 end end function slot0.UpdateTaskList(slot0) slot0.nday = slot0.ActSignIn.data3 or 0 slot0.nday2 = slot0.ActTaskList.data3 or 0 slot0.nday3 = slot0.ActFinal.data3 or 0 if checkExist(slot0.ActSignIn:getConfig("config_client").story, { slot0.nday }, { 1 }) then pg.NewStoryMgr.GetInstance():Play(slot1[slot0.nday][1]) end slot2 = slot0.leftStage:Find("go_btn") slot3 = slot0.leftStage:Find("get_btn") slot4 = slot0.leftStage:Find("sign_btn") slot5 = slot0.leftStage:Find("got_btn") slot6 = slot0.leftStage:Find("award") slot7 = slot0.leftStage:Find("slider") slot8 = getProxy(TaskProxy) slot16 = slot8:getTaskVO(slot0.taskGroup2[slot0.nday2][1]):getTaskStatus() slot17 = slot8:getTaskVO(slot0.taskGroup3[slot0.nday3][1]):getTaskStatus() if not slot0.startTaskid then slot0.startTaskid = slot9 slot0.startStatus = slot8:getTaskVO(slot0.taskGroup[slot0.nday][1]):getTaskStatus() end slot18 = false if slot0.startTaskid ~= slot9 then slot0.startTaskid = slot9 slot0.startStatus = slot15 slot18 = true elseif slot0.startStatus ~= slot15 then slot0.startStatus = slot15 slot18 = true end slot19 = slot0.GetCurrentDay() if slot18 and slot0.startDay < slot19 then slot0.startDay = slot19 PlayerPrefs.SetInt("PockySkinSignDay" .. (getProxy(PlayerProxy):getRawData().id or "-1"), slot0.startDay) end if slot17 == 2 then setActive(slot6, false) setActive(slot7, false) setActive(slot0.taskDesc, false) setActive(slot0.signDesc, true) setText(slot0.signDesc:Find("title"), i18n("pocky_jiujiu")) setText(slot0.signDesc:Find("desc"), i18n("pocky_jiujiu_desc")) setActive(slot2, false) setActive(slot4, true) setActive(slot3, false) setActive(slot5, false) onButton(slot0, slot4, function () if uv0.startDay < uv0.GetCurrentDay() then uv0.startDay = slot0 PlayerPrefs.SetInt("PockySkinSignDay" .. (getProxy(PlayerProxy):getRawData().id or "-1"), uv0.startDay) uv0:OnUpdateFlush() end end, SFX_PANEL) removeOnButton(slot5) return end slot20, slot21, slot22 = nil if slot0.ptData.level >= #slot0.ptData.targets and slot0.nday >= #slot0.taskGroup and slot15 == 2 and slot0.nday2 >= #slot0.taskGroup2 and slot16 == 2 then setActive(slot4, false) slot20 = slot3 slot21 = slot14 elseif slot0.nday <= slot0.nday2 and slot15 ~= 2 then setActive(slot3, false) slot20 = slot4 slot21 = slot12 else setActive(slot4, false) slot20 = slot3 slot21 = slot13 end slot23 = slot21:getConfig("award_display")[1] setActive(slot6, true) updateDrop(slot6, { type = slot23[1], id = slot23[2], count = slot23[3] }) onButton(slot0, slot6, function () uv0:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) setActive(slot7, true) setActive(slot0.taskDesc, true) setActive(slot0.signDesc, false) setText(slot0.taskDesc:Find("title"), slot21:getConfig("name")) setText(slot0.taskDesc:Find("desc"), slot21:getConfig("desc")) setSlider(slot7, 0, slot21:getConfig("target_num"), slot21:getProgress()) setActive(slot2, slot21:getTaskStatus() == 0) setActive(slot20, slot27 == 1) setActive(slot5, slot27 == 2) onButton(slot0, slot2, function () uv0:emit(ActivityMediator.ON_TASK_GO, uv1) end, SFX_PANEL) onButton(slot0, slot20, function () uv0:emit(ActivityMediator.ON_TASK_SUBMIT, uv1) end, SFX_PANEL) end function slot0.UpdatePTList(slot0) if not slot0.ptData then return end if checkExist(slot0.ActPT:getConfig("config_client").story, { slot0.ptData:getTargetLevel() }, { 1 }) then pg.NewStoryMgr.GetInstance():Play(slot2[slot1][1]) end slot3, slot4 = slot0.ptData:GetResProgress() slot5 = slot0.ptData:GetTotalResRequire() setSlider(slot0.rightStage:Find("slider"), 0, 1, math.min(slot3, slot4) / slot5) setSlider(slot0.rightStage:Find("slider_total"), 0, 1, slot0.ptData:GetUnlockedMaxResRequire() / slot5) slot9 = slot0.ptData:CanGetAward() slot10 = slot0.ptData:CanGetNextAward() setActive(slot0.rightStage:Find("battle_btn"), slot0.ptData:CanGetMorePt() and not slot9 and slot10) setActive(slot0.rightStage:Find("get_btn"), slot9) setActive(slot0.rightStage:Find("got_btn"), not slot10) end function slot0.OnDestroy(slot0) if slot0.spineLRQ then slot0.spineLRQ:Stop() slot0.spineLRQ = nil end if slot0.spine then slot0.spine.transform.localScale = Vector3.one pg.PoolMgr.GetInstance():ReturnSpineChar("beierfasite_4", slot0.spine) slot0.spine = nil end end return slot0