slot0 = class("MonopolyPage", import("....base.BaseActivityPage")) slot0.ON_START = "MonopolyGame:ON_START" slot0.ON_MOVE = "MonopolyGame:ON_MOVE" slot0.ON_TRIGGER = "MonopolyGame:ON_TRIGGER" slot0.ON_AWARD = "MonopolyGame:ON_AWARD" function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0:bind(uv0.ON_START, function (slot0, slot1, slot2) pg.m02:sendNotification(GAME.MONOPOLY_OP, { activity_id = slot1, cmd = ActivityConst.MONOPOLY_OP_THROW, callback = slot2 }) end) slot0:bind(uv0.ON_MOVE, function (slot0, slot1, slot2) pg.m02:sendNotification(GAME.MONOPOLY_OP, { activity_id = slot1, cmd = ActivityConst.MONOPOLY_OP_MOVE, callback = slot2 }) end) slot0:bind(uv0.ON_TRIGGER, function (slot0, slot1, slot2) pg.m02:sendNotification(GAME.MONOPOLY_OP, { activity_id = slot1, cmd = ActivityConst.MONOPOLY_OP_TRIGGER, callback = slot2 }) end) slot0:bind(uv0.ON_AWARD, function (slot0) uv0:emit(ActivityMediator.OPEN_LAYER, Context.New({ mediator = RedPacketMediator, viewComponent = RedPacketLayer })) end) end function slot0.OnFirstFlush(slot0) end function slot0.OnUpdateFlush(slot0) if not slot0.game then slot0.game = import("view.activity.subPages.Monopoly.game.MomopolyGame").New() slot0.game:SetUp(slot0, slot0.activity) else slot0.game:NetActivity(slot0.activity) end end function slot0.OnDestroy(slot0) slot0.game:Destroy() end return slot0