slot0 = class("CygnetBathrobePage", import("...base.BaseActivityPage")) slot0.MAX_COUNT = 7 function slot0.OnInit(slot0) slot0.drawBtn = slot0:findTF("DrawBtn") slot0.resultTF = slot0:findTF("ResultImg") slot0.resultImgLittle = slot0:findTF("Little", slot0.resultTF) slot0.resultImgMiddle = slot0:findTF("Middle", slot0.resultTF) slot0.resultImgBig = slot0:findTF("Big", slot0.resultTF) slot0.progressTF = slot0:findTF("Progress") slot0.progressText = slot0:findTF("Progress/ProgressText") slot0.gotImg = slot0:findTF("GotImg") slot0.awardPanel = slot0:findTF("AwardPanel") slot0.itemTpl = slot0:findTF("itemTpl", slot0.awardPanel) slot0.resultTextTF = slot0:findTF("ResultImg", slot0.awardPanel) slot0.resultTextLittle = slot0:findTF("ResultImg/Little", slot0.awardPanel) slot0.resultTextMiddle = slot0:findTF("ResultImg/Middle", slot0.awardPanel) slot0.resultTextBig = slot0:findTF("ResultImg/Big", slot0.awardPanel) slot0.itemTplContainer = slot0:findTF("AwardList", slot0.awardPanel) slot0.animTF = slot0:findTF("Anim") end function slot0.OnDataSetting(slot0) slot0.progressNum = slot0.activity.data1 slot0.resultNum = slot0.activity.data2 slot0.awardDayList = slot0.activity.data1_list slot0.isFinished = uv0.MAX_COUNT < slot0.progressNum slot0.isAvailable = slot0.resultNum <= 0 end function slot0.OnFirstFlush(slot0) onButton(slot0, slot0.drawBtn, function () uv0:emit(ActivityMediator.EVENT_OPERATION, { cmd = 1, activity_id = uv0.activity.id }) end, SFX_PANEL) end function slot0.OnUpdateFlush(slot0) setActive(slot0.drawBtn, slot0.isAvailable) setActive(slot0.resultTF, not slot0.isAvailable) if not slot0.isAvailable then for slot4 = 1, slot0.resultTF.childCount do setActive(slot0.resultTF:GetChild(slot4 - 1), slot4 == slot0.resultNum) end end setActive(slot0.progressTF, not slot0.isFinished) setActive(slot0.gotImg, slot0.isFinished) if not slot0.isFinished then setText(slot0.progressText, slot0.progressNum .. "/" .. uv0.MAX_COUNT) end if slot0.activity:getConfig("config_data")[2] then for slot5, slot6 in ipairs(_.filter(slot1, function (slot0) for slot4, slot5 in ipairs(uv0.activity.data1_list) do if slot5 == slot0[1] then return false end end return true end)) do if slot0.progressNum == slot6[1] then slot0:emit(ActivityMediator.EVENT_OPERATION, { cmd = 2, activity_id = slot0.activity.id, arg1 = slot6[1] }) return end end end end function slot0.OnDestroy(slot0) end function slot0.showLotteryAwardResult(slot0, slot1, slot2, slot3) GetComponent(slot0.animTF, typeof(DftAniEvent)):SetEndEvent(function (slot0) setActive(uv0.animTF, false) setActive(uv0.awardPanel, true) for slot4 = 1, uv0.resultTextTF.childCount do setActive(uv0.resultTextTF:GetChild(slot4 - 1), slot4 == uv1) end removeAllChildren(uv0.itemTplContainer) for slot4, slot5 in ipairs(uv2) do slot6 = cloneTplTo(uv0.itemTpl, uv0.itemTplContainer) updateDrop(slot6, { type = slot5.type, id = slot5.id, count = slot5.count }) onButton(uv0, slot6, function () uv0:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) end uv0:emit(ActivityMainScene.LOCK_ACT_MAIN, false) uv3() onButton(uv0, uv0.awardPanel, function () setActive(uv0.awardPanel, false) end) end) setActive(slot0.animTF, true) slot0:emit(ActivityMainScene.LOCK_ACT_MAIN, true) end function slot0.IsTip() if getProxy(ActivityProxy):getActivityById(ActivityConst.CYGNET_BATHROBE_PAGE_ID) and not slot0:isEnd() then return slot0.data2 <= 0 end end return slot0