slot0 = class("CrusingDisplayActPage", import("view.base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.bgBase = slot0._tf:Find("bg_base") slot0.bgPay = slot0._tf:Find("bg_pay") slot0.btnGoBase = slot0._tf:Find("AD/btn_go_base") onButton(slot0, slot0.btnGoBase, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.CRUSING) end, SFX_CONFIRM) slot0.btnGoPay = slot0._tf:Find("AD/btn_go_pay") onButton(slot0, slot0.btnGoPay, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.CRUSING) end, SFX_CONFIRM) slot1 = slot0._tf:Find("AD/info_panel") slot0.toggleBase = slot1:Find("toggle_base") onToggle(slot0, slot0.toggleBase, function (slot0) if uv0.LTBase then LeanTween.cancel(uv0.LTBase) end uv0.LTBase = LeanTween.alpha(uv0.bgBase, slot0 and 1 or 0, 0.5).uniqueId end, SFX_PANEl) slot0.togglePay = slot1:Find("toggle_pay") onToggle(slot0, slot0.togglePay, function (slot0) if uv0.LTPay then LeanTween.cancel(uv0.LTPay) end uv0.LTPay = LeanTween.alpha(uv0.bgPay, slot0 and 1 or 0, 0.5).uniqueId end, SFX_PANEl) slot0.btnPay = slot1:Find("unlock_panel/btn_unlock") onButton(slot0, slot0.btnPay, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.CHARGE, { wrap = ChargeScene.TYPE_GIFT }) end, SFX_CONFIRM) slot0.markPay = slot1:Find("unlock_panel/mark_unlocked") slot0.textPay = slot1:Find("text_pay") end function slot0.OnDataSetting(slot0) slot0.isPay = slot0.activity.data2 == 1 end function slot0.OnUpdateFlush(slot0) setActive(slot0.textPay:Find("before"), not slot0.isPay) setActive(slot0.textPay:Find("after"), slot0.isPay) setActive(slot0.btnPay, not slot0.isPay) setActive(slot0.markPay, slot0.isPay) setActive(slot0.btnGoBase:Find("tip"), slot0.activity:readyToAchieve()) setActive(slot0.btnGoPay:Find("tip"), slot0.activity:readyToAchieve()) if slot0.isPay then triggerToggle(slot0.togglePay, true) else triggerToggle(slot0.toggleBase, true) if PlayerPrefs.GetInt("first_crusing_page_display:" .. slot0.activity.id, 0) == 0 then PlayerPrefs.SetInt("first_crusing_page_display:" .. slot0.activity.id, 1) slot0.LTFirst = LeanTween.delayedCall(3, System.Action(function () triggerToggle(uv0.togglePay, true) uv0.LTFirst = LeanTween.delayedCall(3, System.Action(function () triggerToggle(uv0.toggleBase, true) end)).uniqueId end)).uniqueId end end end function slot0.OnHideFlush(slot0) if slot0.LTFirst then LeanTween.cancel(slot0.LTFirst) slot0.LTFirst = nil triggerToggle(slot0.toggleBase, true) end end function slot0.OnDestroy(slot0) if slot0.LTFirst then LeanTween.cancel(slot0.LTFirst) slot0.LTFirst = nil end if slot0.LTBase then LeanTween.cancel(slot0.LTBase) slot0.LTBase = nil end if slot0.LTPay then LeanTween.cancel(slot0.LTPay) slot0.LTPay = nil end end return slot0