slot0 = class("PileGameSignedLayer", import("...base.BaseUI")) function slot0.getUIName(slot0) return "PileSignedUI" end function slot0.SetData(slot0, slot1) slot0.data = slot1 slot0.ultimate = slot1.ultimate slot0.usedtime = slot1.usedtime end function slot0.init(slot0) slot0.icons = { slot0:findTF("bg/icon/npc1"), slot0:findTF("bg/icon/npc2"), slot0:findTF("bg/icon/npc3"), slot0:findTF("bg/icon/npc4"), slot0:findTF("bg/icon/npc5"), slot0:findTF("bg/icon/npc6"), slot0:findTF("bg/icon/npc7") } slot0.helpBtn = slot0:findTF("bg/btn/pngbtn_help") slot0.getBtn = slot0:findTF("bg/btn/btn_djlq") slot0.gotBtn = slot0:findTF("bg/btn/btn_ylq") slot0.parent = slot0._tf.parent pg.UIMgr.GetInstance():BlurPanel(slot0._tf) end function slot0.didEnter(slot0) onButton(slot0, slot0._tf, function () uv0:emit(uv1.ON_CLOSE) end, SFX_PANEL) onButton(slot0, slot0.helpBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.help_chunjie_stamp.tip }) end, SFX_PANEL) onButton(slot0, slot0.getBtn, function () if uv0.usedtime < uv0.data:getConfig("reward_need") then return end uv0:emit(PileGameSignedMediator.ON_GET_AWARD) end, SFX_PANEL) slot0:UpdateIconDesc() slot0:UpdateSigned() end function slot0.UpdateIconDesc(slot0) for slot4, slot5 in ipairs(slot0.icons) do onButton(slot0, slot5, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ content = i18n("special_animal" .. uv0) }) end, SFX_PANEL) end end function slot0.UpdateSigned(slot0) slot3 = slot0.ultimate == 0 setActive(slot0.getBtn, slot3) setActive(slot0.gotBtn, not slot3) setGray(slot0.getBtn, slot3 and slot0.usedtime < slot0.data:getConfig("reward_need"), true) for slot7, slot8 in ipairs(slot0.icons) do slot8:GetComponent(typeof(Image)).color = slot7 <= slot2 and Color.New(1, 1, 1, 1) or Color.New(1, 1, 1, 0.1) end end function slot0.willExit(slot0) slot0.icons = nil pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, slot0.parent) end return slot0