slot0 = class("PtAwardWindow") function slot0.Ctor(slot0, slot1, slot2) slot0._tf = slot1 slot0.binder = slot2 slot0.UIlist = UIItemList.New(slot0._tf:Find("window/panel/list"), slot0._tf:Find("window/panel/list/item")) slot0.ptTF = slot0._tf:Find("window/pt") slot0.totalTxt = slot0._tf:Find("window/pt/Text"):GetComponent(typeof(Text)) slot0.totalTitleTxt = slot0._tf:Find("window/pt/title"):GetComponent(typeof(Text)) slot0.totalTitleIcon = slot0._tf:Find("window/pt/icon/image"):GetComponent(typeof(Image)) slot0.closeBtn = slot0._tf:Find("window/top/btnBack") slot0.ptIcon = slot0._tf:Find("window/pt/icon") onButton(slot0.binder, slot0._tf, function () uv0:Hide() end, SFX_PANEL) onButton(slot0.binder, slot0.closeBtn, function () uv0:Hide() end, SFX_PANEL) end function slot0.UpdateList(slot0, slot1, slot2, slot3) slot0.UIlist:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0[slot1 + 1] slot4 = uv1[slot1 + 1] if PLATFORM_CODE == PLATFORM_JP then if GetPerceptualSize(uv2.resTitle) > 15 then GetComponent(slot2:Find("target/Text"), typeof(Text)).fontSize = 26 GetComponent(slot2:Find("target/title"), typeof(Text)).fontSize = 26 elseif slot5 > 12 then GetComponent(slot2:Find("target/Text"), typeof(Text)).fontSize = 28 GetComponent(slot2:Find("target/title"), typeof(Text)).fontSize = 28 elseif slot5 > 10 then GetComponent(slot2:Find("target/Text"), typeof(Text)).fontSize = 30 GetComponent(slot2:Find("target/title"), typeof(Text)).fontSize = 30 else GetComponent(slot2:Find("target/Text"), typeof(Text)).fontSize = 32 GetComponent(slot2:Find("target/title"), typeof(Text)).fontSize = 32 end end setText(slot2:Find("title/Text"), "PHASE " .. slot1 + 1) setText(slot2:Find("target/Text"), slot4) if slot2:Find("target/icon") and uv2.resIcon and uv2.resIcon ~= "" then setActive(slot2:Find("target/icon"), true) LoadImageSpriteAsync(uv2.resIcon, slot2:Find("target/icon/image"), false) else setActive(slot2:Find("target/icon"), false) end setText(slot2:Find("target/title"), HXSet.hxLan(uv2.resTitle)) updateDrop(slot2:Find("award"), { type = slot3[1], id = slot3[2], count = slot3[3] }, { hideName = true }) onButton(uv2.binder, slot2:Find("award"), function () uv0.binder:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) setActive(slot2:Find("award/mask"), slot1 + 1 <= uv3) end end) slot0.UIlist:align(#slot1) end function slot0.Show(slot0, slot1) slot2 = slot1.dropList slot3 = slot1.targets slot4 = slot1.level slot5 = slot1.count slot6 = slot1.resId slot8 = "" slot0.resIcon = nil if slot1.type == 2 then slot0.cntTitle = i18n("pt_total_count", i18n("pt_cosume", slot8)) slot0.resTitle = i18n("pt_cosume", slot8) slot0.cntTitle = string.gsub(slot0.cntTitle, ":", "") elseif slot7 == 3 then slot0.cntTitle = i18n("pt_ship_now") slot0.resTitle = i18n("pt_ship_goal") elseif slot7 == 4 then slot0.cntTitle = i18n("cumulative_victory_now_tip") slot0.resTitle = i18n("cumulative_victory_target_tip") else slot0.cntTitle = i18n("pt_total_count", slot8) slot0.resTitle = i18n("target_get_tip") slot0.cntTitle = string.gsub(slot0.cntTitle, ":", "") end slot0:updateResIcon(slot1.resId, slot1.resIcon, slot1.type) slot0:UpdateList(slot2, slot3, slot4) slot0.totalTxt.text = slot5 slot0.totalTitleTxt.text = HXSet.hxLan(slot0.cntTitle) Canvas.ForceUpdateCanvases() setActive(slot0._tf, true) end function slot0.updateResIcon(slot0, slot1, slot2, slot3) if slot3 == 2 or slot3 ~= 3 and slot3 ~= 4 then if slot1 then slot0.resIcon = pg.item_data_statistics[id2ItemId(slot1)].icon elseif slot2 then slot0.resIcon = slot2 end if slot0.ptIcon and slot0.resIcon and slot0.resIcon ~= "" then setActive(slot0.ptIcon, true) LoadImageSpriteAsync(slot0.resIcon, slot0.totalTitleIcon, false) else setActive(slot0.ptIcon, false) end end end function slot0.Hide(slot0) setActive(slot0._tf, false) end function slot0.Dispose(slot0) slot0:Hide() removeOnButton(slot0._tf) removeOnButton(slot0.closeBtn) end return slot0