slot0 = class("AirForceOfDragonEmperyMediator", import("view.base.ContextMediator")) slot0.ON_BATTLE = "AirForceOfDragonEmperyMediator ON_BATTLE" slot0.ON_ACTIVITY_OPREATION = "AirForceOfDragonEmperyMediator ON_ACTIVITY_OPREATION" function slot0.register(slot0) slot0:bind(uv0.ON_BATTLE, function (slot0, slot1) uv0:sendNotification(GAME.BEGIN_STAGE, { system = SYSTEM_AIRFIGHT, stageId = slot1 }) end) slot0:bind(uv0.ON_ACTIVITY_OPREATION, function (slot0, slot1) uv0:sendNotification(GAME.ACTIVITY_OPERATION, slot1) end) slot0.viewComponent:SetActivityData(getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_AIRFIGHT_BATTLE)) end function slot0.listNotificationInterests(slot0) return { ActivityProxy.ACTIVITY_UPDATED, GAME.BEGIN_STAGE_DONE, ActivityProxy.ACTIVITY_SHOW_AWARDS } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == ActivityProxy.ACTIVITY_UPDATED then if slot3:getConfig("type") == ActivityConst.ACTIVITY_TYPE_AIRFIGHT_BATTLE then slot0:getViewComponent():SetActivityData(slot3) slot0:getViewComponent():UpdateView() end elseif slot2 == GAME.BEGIN_STAGE_DONE then slot0:sendNotification(GAME.GO_SCENE, SCENE.COMBATLOAD, slot3) elseif slot2 == ActivityProxy.ACTIVITY_SHOW_AWARDS then slot0.viewComponent:emit(BaseUI.ON_ACHIEVE, slot3.awards, slot3.callback) end end return slot0