pg = pg or {} pg.world_trap_data = { { buff_id = 301, name = "电磁异常", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域内电磁异常,进入后G.M系统显示将会暂时失效。异常状态将会持续若干行动轮。", obstacle = 2, id = 1, trap_range = {} }, { buff_id = 302, name = "旋涡海域", repeat_trap = 1, trap_fx = "SLG_xuanwo", trap_type = 0, desc = "区域中存在巨型漩涡,舰队通过时,每次移动有一定概率失败。", obstacle = 2, id = 2, trap_range = {} }, { buff_id = 303, name = "燃烧海域", repeat_trap = 1, trap_fx = "shanguang02", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 3, trap_range = {} }, { buff_id = 304, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 2, id = 4, trap_range = {} }, { buff_id = 305, name = "EMP干扰TYPEII", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,每次行动移动范围将会降低。", obstacle = 2, id = 5, trap_range = {} }, { buff_id = 306, name = "低温海域", repeat_trap = 1, trap_fx = "shanguang02", trap_type = 0, desc = "区域中温度很低,舰队进入后将会进入结冰状态,舰队战斗能力下降。结冰状态将会持续若干行动轮。", obstacle = 2, id = 6, trap_range = {} }, [100] = { buff_id = 307, name = "EMP干扰TYPEII", repeat_trap = 0, trap_fx = "", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,每次行动移动范围将会降低。", obstacle = 2, id = 100, trap_range = {} }, [101] = { buff_id = 308, name = "燃烧海域", repeat_trap = 0, trap_fx = "SLG_xuanwo", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 101, trap_range = {} }, [102] = { buff_id = 309, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 2, id = 102, trap_range = {} }, [103] = { buff_id = 310, name = "EMP干扰TYPEII", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,每次行动移动范围将会降低。", obstacle = 2, id = 103, trap_range = {} }, [110] = { buff_id = 308, name = "燃烧海域", repeat_trap = 0, trap_fx = "SLG_qipao", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 110, trap_range = {} }, [1001] = { buff_id = 311, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 2, id = 1001, trap_range = {} }, [1002] = { buff_id = 312, name = "EMP干扰TYPEII", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,每次行动移动范围将会降低。", obstacle = 2, id = 1002, trap_range = {} }, [1003] = { buff_id = 313, name = "电磁异常", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域内电磁异常,进入后G.M系统显示将会暂时失效。异常状态将会持续若干行动轮。", obstacle = 2, id = 1003, trap_range = {} }, [1004] = { buff_id = 314, name = "强力电磁异常", repeat_trap = 0, trap_fx = "shanguang01", trap_type = 0, desc = "区域内电磁极度异常,进入后G.M系统显示将会暂时失效。异常状态将会持续若干行动轮。", obstacle = 2, id = 1004, trap_range = {} }, [1005] = { buff_id = 315, name = "燃烧海域", repeat_trap = 1, trap_fx = "SLG_huo01", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 1005, trap_range = {} }, [1006] = { buff_id = 316, name = "低温海域", repeat_trap = 1, trap_fx = "SLG_bingwu", trap_type = 0, desc = "区域中温度很低,舰队进入后将会进入结冰状态,舰队战斗能力下降。结冰状态将会持续若干行动轮。", obstacle = 2, id = 1006, trap_range = {} }, [1007] = { buff_id = 317, name = "旋涡海域", repeat_trap = 1, trap_fx = "SLG_xuanwo", trap_type = 0, desc = "区域中存在巨型漩涡,舰队通过时,每次移动有一定概率失败。", obstacle = 2, id = 1007, trap_range = {} }, [1008] = { buff_id = 318, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "SLG_EMP01_1", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 1, id = 1008, trap_range = {} }, [1011] = { buff_id = 321, name = "电磁异常", repeat_trap = 0, trap_fx = "SLG_qipao", trap_type = 0, desc = "区域内电磁异常,进入后G.M系统显示将会暂时失效。异常状态将会持续若干行动轮。", obstacle = 2, id = 1011, trap_range = {} }, [1012] = { buff_id = 322, name = "旋涡海域", repeat_trap = 1, trap_fx = "SLG_xuanwo", trap_type = 0, desc = "区域中存在巨型漩涡,舰队通过时,每次移动有一定概率失败。", obstacle = 2, id = 1012, trap_range = {} }, [1013] = { buff_id = 323, name = "燃烧海域", repeat_trap = 1, trap_fx = "SLG_huo01", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 1013, trap_range = {} }, [1014] = { buff_id = 324, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "SLG_EMP01_1", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 1, id = 1014, trap_range = {} }, [1015] = { buff_id = 325, name = "EMP干扰TYPEII", repeat_trap = 0, trap_fx = "SLG_EMP02_1", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,每次行动移动范围将会降低。", obstacle = 1, id = 1015, trap_range = {} }, [1016] = { buff_id = 326, name = "低温海域", repeat_trap = 1, trap_fx = "SLG_bingwu", trap_type = 0, desc = "区域中温度很低,舰队进入后将会进入结冰状态,舰队战斗能力下降。结冰状态将会持续若干行动轮。", obstacle = 2, id = 1016, trap_range = {} }, [1021] = { buff_id = 321, name = "电磁异常", repeat_trap = 0, trap_fx = "SLG_qipao", trap_type = 0, desc = "区域内电磁异常,进入后G.M系统显示将会暂时失效。异常状态将会持续若干行动轮。", obstacle = 2, id = 1021, trap_range = {} }, [1022] = { buff_id = 322, name = "旋涡海域", repeat_trap = 1, trap_fx = "SLG_xuanwo", trap_type = 0, desc = "区域中存在巨型漩涡,舰队通过时,每次移动有一定概率失败。", obstacle = 2, id = 1022, trap_range = {} }, [1023] = { buff_id = 323, name = "燃烧海域", repeat_trap = 1, trap_fx = "SLG_huo01", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 1023, trap_range = {} }, [1024] = { buff_id = 324, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "SLG_EMP01_1", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 1, id = 1024, trap_range = {} }, [1025] = { buff_id = 325, name = "EMP干扰TYPEII", repeat_trap = 0, trap_fx = "SLG_EMP02_1", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,每次行动移动范围将会降低。", obstacle = 1, id = 1025, trap_range = {} }, [1026] = { buff_id = 326, name = "低温海域", repeat_trap = 1, trap_fx = "SLG_bingwu", trap_type = 0, desc = "区域中温度很低,舰队进入后将会进入结冰状态,舰队战斗能力下降。结冰状态将会持续若干行动轮。", obstacle = 2, id = 1026, trap_range = {} }, [2001] = { buff_id = 315, name = "燃烧海域", repeat_trap = 0, trap_fx = "SLG_huo01", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 2001, trap_range = {} }, [2002] = { buff_id = 317, name = "旋涡海域", repeat_trap = 1, trap_fx = "SLG_xuanwo", trap_type = 0, desc = "区域中存在巨型漩涡,舰队通过时,每次移动有一定概率失败。", obstacle = 2, id = 2002, trap_range = {} }, [2003] = { buff_id = 311, name = "EMP干扰TYPEI", repeat_trap = 0, trap_fx = "SLG_EMP01_1", trap_type = 0, desc = "区域中存在周期性的EMP冲击,进入后将会使得舰队进入移动异常状态,无法准确前往目标区域。", obstacle = 1, id = 2003, trap_range = {} }, [2010] = { buff_id = 320, name = "异常燃烧海域", repeat_trap = 0, trap_fx = "SLG_huo02", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 2010, trap_range = {} }, [2011] = { buff_id = 323, name = "燃烧海域", repeat_trap = 0, trap_fx = "SLG_huo01", trap_type = 0, desc = "区域内的海面正在燃烧,进入后舰队会进入燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", obstacle = 2, id = 2011, trap_range = {} }, all = { 1, 2, 3, 4, 5, 6, 100, 101, 102, 103, 110, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1011, 1012, 1013, 1014, 1015, 1016, 1021, 1022, 1023, 1024, 1025, 1026, 2001, 2002, 2003, 2010, 2011 } }