pg = pg or {} pg.world_SLGbuff_data = { { name = "战损", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰装在近期遭受过致命损伤。雷击、反潜、航空、防空、机动降低60%。可通过港口维修与舰队指令移除这个状态。", buff_maxfloor = 1, icon = "", buff_type = 0, delete_move = 0, id = 1, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -6000, -6000, -6000, -6000, -6000, -6000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, { name = "塞壬干扰", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "遭受到了塞壬干扰,舰队进入移动异常状态,无法进行远距离连续移动", buff_maxfloor = 1, icon = "3070", buff_type = 0, delete_move = 0, id = 2, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [200] = { name = "士气低落LV1", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰队士气低落。炮击、雷击、反潜、航空、防空、机动降低10%。可通过取得任意战斗胜利与舰队指令移除这个状态。", buff_maxfloor = 1, icon = "200", buff_type = 0, delete_move = 0, id = 200, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -1000, -1000, -1000, -1000, -1000, -1000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [201] = { name = "士气低落LV2", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰队士气低落。炮击、雷击、反潜、航空、防空、机动降低30%。可通过取得任意战斗胜利与舰队指令移除这个状态。", buff_maxfloor = 1, icon = "201", buff_type = 0, delete_move = 0, id = 201, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -3000, -3000, -3000, -3000, -3000, -3000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [202] = { name = "士气低落LV3", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰队士气低落。炮击、雷击、反潜、航空、防空、机动降低60%。可通过取得任意战斗胜利与舰队指令移除这个状态。", buff_maxfloor = 1, icon = "202", buff_type = 0, delete_move = 0, id = 202, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -6000, -6000, -6000, -6000, -6000, -6000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [301] = { name = "异常:电磁干扰", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "因为遭受异常电磁干扰,G.M系统显示暂时失效。异常状态将会持续若干行动轮。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 301, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [302] = { name = "异常:漩涡扰动", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰队处于漩涡之中,每次移动有一定概率失败。", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 302, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [303] = { name = "异常:燃烧", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "舰队处于燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 303, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 1000 }, delete_traptype = { 6 } }, [304] = { name = "异常:导航干扰", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "导航系统遭受EMP攻击,舰队进入移动异常状态,无法准确前往目标区域。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 1, id = 304, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [305] = { name = "异常:移动受限", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "导航系统遭受EMP干扰,舰队进入移动异常状态,每次行动移动范围将会降低。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 2, id = 305, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [306] = { name = "异常:结冰", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "舰队大量设备处于结冰状态,战斗能力下降。结冰状态将会持续若干行动轮。", buff_maxfloor = 3, icon = "3060", buff_type = 3, delete_move = 2, id = 306, trap_lua = "", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 3 } }, [307] = { name = "异常:移动受限", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 999, desc = "导航系统遭受EMP干扰,舰队进入移动异常状态,每次行动移动范围将会降低。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 0, id = 307, trap_lua = "W2009", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 2, 100 }, delete_traptype = {} }, [308] = { name = "异常:燃烧", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 1, desc = "舰队处于燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 308, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 6 } }, [309] = { name = "异常:导航干扰", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "导航系统遭受EMP攻击,舰队进入移动异常状态,无法准确前往目标区域。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 2, id = 309, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [310] = { name = "异常:移动受限", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "导航系统遭受EMP干扰,舰队进入移动异常状态,每次行动移动范围将会降低。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 5, id = 310, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 80 }, delete_traptype = {} }, [311] = { name = "异常:导航干扰", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "导航系统遭受EMP攻击,舰队进入移动异常状态,无法准确前往目标区域。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 2, id = 311, trap_lua = "WTrap311", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [312] = { name = "异常:移动受限", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "导航系统遭受EMP干扰,舰队进入移动异常状态,每次行动移动范围将会降低。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 2, id = 312, trap_lua = "W2009", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [313] = { name = "异常:电磁干扰", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "因为遭受异常电磁干扰,G.M系统显示暂时失效。异常状态将会持续若干行动轮。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 313, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [314] = { name = "异常:强力电磁干扰", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 10, desc = "遭受严重异常电磁干扰,G.M系统显示暂时失效。异常状态将会持续若干行动轮。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 314, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [315] = { name = "异常:燃烧", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "舰队处于燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 315, trap_lua = "WTrap315", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 1006 } }, [316] = { name = "异常:结冰", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "舰队大量设备处于结冰状态,战斗能力下降。结冰状态将会持续若干行动轮。", buff_maxfloor = 3, icon = "3060", buff_type = 3, delete_move = 0, id = 316, trap_lua = "", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 1003 } }, [317] = { name = "异常:漩涡扰动", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰队处于漩涡之中,每次移动有一定概率失败。", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 317, trap_lua = "WTrap317", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [318] = { name = "异常:强力导航干扰", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "导航系统遭受EMP攻击,舰队进入移动异常状态,无法准确前往目标区域。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 3, id = 318, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [320] = { name = "异常:烧灼", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit02", delete_round = 2, desc = "舰队处于烧灼状态,每次行动将会受到一定伤害。烧灼状态将会持续若干行动轮。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 320, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 800 }, delete_traptype = { 6 } }, [321] = { name = "异常:电磁干扰", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "因为遭受异常电磁干扰,G.M系统显示暂时失效。异常状态将会持续若干行动轮。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 321, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [322] = { name = "异常:漩涡扰动", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "舰队处于漩涡之中,每次移动有一定概率失败。", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 322, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [323] = { name = "异常:燃烧", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "舰队处于燃烧状态,每次行动将会受到一定伤害。燃烧状态将会持续若干行动轮。", buff_maxfloor = 2, icon = "3030", buff_type = 3, delete_move = 0, id = 323, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 1016 } }, [324] = { name = "异常:导航干扰", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "导航系统遭受EMP攻击,舰队进入移动异常状态,无法准确前往目标区域。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 1, id = 324, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [325] = { name = "异常:移动受限", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "导航系统遭受EMP干扰,舰队进入移动异常状态,每次行动移动范围将会降低。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 3, id = 325, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [326] = { name = "异常:结冰", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "舰队大量设备处于结冰状态,战斗能力下降。结冰状态将会持续若干行动轮。", buff_maxfloor = 2, icon = "3060", buff_type = 3, delete_move = 0, id = 326, trap_lua = "W2037", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 1013 } }, [401] = { name = "适应性调整-攻击", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "攻击适应性影响塞壬单位的攻击力倍率。", buff_maxfloor = 999, icon = "4010", buff_type = 4, delete_move = 0, id = 401, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 1, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [402] = { name = "适应性调整-耐久", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "耐久适应性影响塞壬单位的生命值倍率。", buff_maxfloor = 999, icon = "4020", buff_type = 4, delete_move = 0, id = 402, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 1, 0 }, trap_parameter = {}, delete_traptype = {} }, [403] = { name = "适应性调整-恢复", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "恢复适应性影响塞壬单位对战斗中我方治疗恢复的干扰衰减。", buff_maxfloor = 999, icon = "4030", buff_type = 4, delete_move = 0, id = 403, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 1 }, trap_parameter = {}, delete_traptype = {} }, [1010] = { name = "炮击强化", trap_type = 0, lua_id = 70100, buff_fx = "", delete_round = 0, desc = "敌方旗舰的炮击增加50%", buff_maxfloor = 1, icon = "1010", buff_type = 2, delete_move = 0, id = 1010, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1020] = { name = "雷击强化", trap_type = 0, lua_id = 70200, buff_fx = "", delete_round = 0, desc = "敌方旗舰的雷击增加50%", buff_maxfloor = 1, icon = "1020", buff_type = 2, delete_move = 0, id = 1020, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1030] = { name = "防空强化", trap_type = 0, lua_id = 70300, buff_fx = "", delete_round = 0, desc = "敌方旗舰的防空增加50%", buff_maxfloor = 1, icon = "1030", buff_type = 2, delete_move = 0, id = 1030, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1040] = { name = "航空强化", trap_type = 0, lua_id = 70400, buff_fx = "", delete_round = 0, desc = "敌方旗舰的航空增加50%", buff_maxfloor = 1, icon = "1040", buff_type = 2, delete_move = 0, id = 1040, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1050] = { name = "装填强化", trap_type = 0, lua_id = 70500, buff_fx = "", delete_round = 0, desc = "敌方旗舰的装填增加50%", buff_maxfloor = 1, icon = "1050", buff_type = 2, delete_move = 0, id = 1050, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1060] = { name = "航速强化", trap_type = 0, lua_id = 70900, buff_fx = "", delete_round = 0, desc = "敌方旗舰的航速增加30%", buff_maxfloor = 1, icon = "1060", buff_type = 2, delete_move = 0, id = 1060, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1110] = { name = "炮击抗性", trap_type = 0, lua_id = 71000, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的炮击伤害降低50%", buff_maxfloor = 1, icon = "1110", buff_type = 2, delete_move = 0, id = 1110, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1120] = { name = "雷击抗性", trap_type = 0, lua_id = 71100, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的雷击伤害降低50%", buff_maxfloor = 1, icon = "1120", buff_type = 2, delete_move = 0, id = 1120, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1130] = { name = "航空抗性", trap_type = 0, lua_id = 71200, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的航空伤害降低50%", buff_maxfloor = 1, icon = "1130", buff_type = 2, delete_move = 0, id = 1130, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1210] = { name = "炮击易伤LV1", trap_type = 0, lua_id = 71050, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的炮击伤害增加30%", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1210, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1220] = { name = "炮击易伤LV2", trap_type = 0, lua_id = 71150, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的炮击伤害增加50%", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1220, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1230] = { name = "炮击易伤LV3", trap_type = 0, lua_id = 71250, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的炮击伤害增加100%", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1230, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1240] = { name = "雷击易伤LV1", trap_type = 0, lua_id = 71350, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的雷击伤害增加30%", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1240, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1250] = { name = "雷击易伤LV2", trap_type = 0, lua_id = 71450, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的雷击伤害增加50%", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1250, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1260] = { name = "雷击易伤LV3", trap_type = 0, lua_id = 71550, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的雷击伤害增加100%", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1260, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1270] = { name = "航空易伤LV1", trap_type = 0, lua_id = 71650, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的航空伤害增加30%", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1270, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1280] = { name = "航空易伤LV2", trap_type = 0, lua_id = 71750, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的航空伤害增加50%", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1280, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1290] = { name = "航空易伤LV3", trap_type = 0, lua_id = 71850, buff_fx = "", delete_round = 0, desc = "敌方旗舰受到的航空伤害增加100%", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1290, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1300] = { name = "猎手", trap_type = 0, lua_id = 72000, buff_fx = "", delete_round = 0, desc = "敌方旗舰对我方所有角色造成的伤害增加30%", buff_maxfloor = 1, icon = "1300", buff_type = 2, delete_move = 0, id = 1300, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1310] = { name = "先锋猎手", trap_type = 0, lua_id = 72100, buff_fx = "", delete_round = 0, desc = "敌方旗舰对我方前排先锋造成的伤害增加50%", buff_maxfloor = 1, icon = "1310", buff_type = 2, delete_move = 0, id = 1310, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1320] = { name = "主力猎手", trap_type = 0, lua_id = 72200, buff_fx = "", delete_round = 0, desc = "敌方旗舰对我方后排主力造成的伤害增加50%", buff_maxfloor = 1, icon = "1320", buff_type = 2, delete_move = 0, id = 1320, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1410] = { name = "毁灭", trap_type = 0, lua_id = 73000, buff_fx = "", delete_round = 0, desc = "敌方旗舰登场后,每过10秒对我方全体角色造成最大耐久值5%的伤害", buff_maxfloor = 1, icon = "1410", buff_type = 2, delete_move = 0, id = 1410, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1420] = { name = "盛大登场", trap_type = 0, lua_id = 73100, buff_fx = "", delete_round = 0, desc = "敌方旗舰登场后,每过10秒提高自身全属性提升10%,最高叠加5层", buff_maxfloor = 1, icon = "1420", buff_type = 2, delete_move = 0, id = 1420, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1430] = { name = "护盾:大量耐久", trap_type = 0, lua_id = 73200, buff_fx = "", delete_round = 0, desc = "每隔20秒,敌方旗舰会生成一个可以吸收自身最大耐久值20%伤害的护盾,持续5秒", buff_maxfloor = 1, icon = "1430", buff_type = 2, delete_move = 0, id = 1430, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1440] = { name = "护盾:重点防御", trap_type = 0, lua_id = 73300, buff_fx = "", delete_round = 0, desc = "每隔20秒,敌方旗舰会生成一个降低被暴击概率100%的护盾,持续10秒", buff_maxfloor = 1, icon = "1440", buff_type = 2, delete_move = 0, id = 1440, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1450] = { name = "护盾:伤害偏转", trap_type = 0, lua_id = 73400, buff_fx = "", delete_round = 0, desc = "每隔20秒,敌方旗舰会生成一个将所受攻击伤害变为1的护盾,护盾最多偏转15次攻击伤害,持续8秒", buff_maxfloor = 1, icon = "1450", buff_type = 2, delete_move = 0, id = 1450, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1460] = { name = "火力超载模块", trap_type = 0, lua_id = 73500, buff_fx = "", delete_round = 0, desc = "敌方旗舰耐久值下降至30%以下时,炮击、雷击上升100%,每场战斗仅会触发一次", buff_maxfloor = 1, icon = "1460", buff_type = 2, delete_move = 0, id = 1460, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1470] = { name = "装甲超载模块", trap_type = 0, lua_id = 73600, buff_fx = "", delete_round = 0, desc = "敌方旗舰耐久值下降至30%以下时,有50%概率将受到的炮击伤害降为1,每场战斗仅会触发一次", buff_maxfloor = 1, icon = "1470", buff_type = 2, delete_move = 0, id = 1470, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1480] = { name = "维修超载模块", trap_type = 0, lua_id = 73700, buff_fx = "", delete_round = 0, desc = "敌方旗舰耐久值下降至30%以下时,每隔3秒回复自身最大耐久值的5%,持续15秒,每场战斗仅会触发一次", buff_maxfloor = 1, icon = "1480", buff_type = 2, delete_move = 0, id = 1480, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1490] = { name = "护盾超载模块", trap_type = 0, lua_id = 73800, buff_fx = "", delete_round = 0, desc = "敌方旗舰耐久值下降至30%以下时,生成一面能够阻挡子弹的护盾,护盾永久存在", buff_maxfloor = 1, icon = "1490", buff_type = 2, delete_move = 0, id = 1490, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1500] = { name = "恢复反转", trap_type = 0, lua_id = 73900, buff_fx = "", delete_round = 0, desc = "敌方旗舰在场时,我方全部角色受到的恢复效果会被反转为伤害效果", buff_maxfloor = 1, icon = "1500", buff_type = 2, delete_move = 0, id = 1500, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1510] = { name = "恢复转移", trap_type = 0, lua_id = 74000, buff_fx = "", delete_round = 0, desc = "敌方旗舰在场时,针对我方角色的恢复效果将会全部转移至敌方旗舰上", buff_maxfloor = 1, icon = "1510", buff_type = 2, delete_move = 0, id = 1510, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1520] = { name = "暴击转移", trap_type = 0, lua_id = 74100, buff_fx = "", delete_round = 0, desc = "敌方旗舰在场时,每次我方角色暴击都将导致整个舰队暴击率降低A%,提高敌方旗舰暴击率B%,最高叠加C层,持续D秒", buff_maxfloor = 1, icon = "1520", buff_type = 2, delete_move = 0, id = 1520, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1530] = { name = "穿透", trap_type = 0, lua_id = 74200, buff_fx = "", delete_round = 0, desc = "敌方旗舰对我方角色造成5次伤害后,下一次造成的伤害提升至300%", buff_maxfloor = 1, icon = "1530", buff_type = 2, delete_move = 0, id = 1530, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1540] = { name = "干涉", trap_type = 0, lua_id = 74300, buff_fx = "", delete_round = 0, desc = "敌方旗舰对我方角色造成5次伤害后,下一次造成的伤害将会降低被命中角色航速70%,持续8秒", buff_maxfloor = 1, icon = "1540", buff_type = 2, delete_move = 0, id = 1540, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1550] = { name = "附加损伤", trap_type = 0, lua_id = 74400, buff_fx = "", delete_round = 0, desc = "敌方旗舰每次造成伤害时,我方角色受到的伤害额外增加10点", buff_maxfloor = 1, icon = "1550", buff_type = 2, delete_move = 0, id = 1550, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1560] = { name = "精准", trap_type = 0, lua_id = 70600, buff_fx = "", delete_round = 0, desc = "敌方旗舰的命中率大幅度提升", buff_maxfloor = 1, icon = "1560", buff_type = 2, delete_move = 0, id = 1560, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, all = { 1, 2, 200, 201, 202, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 320, 321, 322, 323, 324, 325, 326, 401, 402, 403, 1010, 1020, 1030, 1040, 1050, 1060, 1110, 1120, 1130, 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, 1310, 1320, 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, 1510, 1520, 1530, 1540, 1550, 1560 } }