pg = pg or {} pg.weapon_property_99 = {} function () uv0.weapon_property_99[59027] = { id = 59027, reload_max = 84, damage = 31, base = 59020 } uv0.weapon_property_99[59028] = { id = 59028, reload_max = 82, damage = 33, base = 59020 } uv0.weapon_property_99[59029] = { id = 59029, reload_max = 80, damage = 35, base = 59020 } uv0.weapon_property_99[59030] = { id = 59030, reload_max = 78, damage = 38, base = 59020 } uv0.weapon_property_99[59031] = { id = 59031, reload_max = 78, damage = 40, base = 59020 } uv0.weapon_property_99[59032] = { id = 59032, reload_max = 78, damage = 42, base = 59020 } uv0.weapon_property_99[59033] = { id = 59033, reload_max = 78, damage = 45, base = 59020 } uv0.weapon_property_99[59040] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 59040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 91, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59041] = { id = 59041, reload_max = 90, damage = 22, base = 59040 } uv0.weapon_property_99[59042] = { id = 59042, reload_max = 88, damage = 24, base = 59040 } uv0.weapon_property_99[59043] = { id = 59043, reload_max = 86, damage = 26, base = 59040 } uv0.weapon_property_99[59044] = { id = 59044, reload_max = 85, damage = 28, base = 59040 } uv0.weapon_property_99[59045] = { id = 59045, reload_max = 84, damage = 30, base = 59040 } uv0.weapon_property_99[59046] = { id = 59046, reload_max = 82, damage = 32, base = 59040 } uv0.weapon_property_99[59047] = { id = 59047, reload_max = 79, damage = 34, base = 59040 } uv0.weapon_property_99[59048] = { id = 59048, reload_max = 78, damage = 36, base = 59040 } uv0.weapon_property_99[59049] = { id = 59049, reload_max = 77, damage = 38, base = 59040 } uv0.weapon_property_99[59050] = { id = 59050, reload_max = 75, damage = 41, base = 59040 } uv0.weapon_property_99[59051] = { id = 59051, reload_max = 75, damage = 43, base = 59040 } uv0.weapon_property_99[59052] = { id = 59052, reload_max = 75, damage = 45, base = 59040 } uv0.weapon_property_99[59053] = { id = 59053, reload_max = 75, damage = 48, base = 59040 } uv0.weapon_property_99[59100] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 59100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59101] = { id = 59101, reload_max = 156, damage = 23, base = 59100 } uv0.weapon_property_99[59102] = { id = 59102, reload_max = 154, damage = 26, base = 59100 } uv0.weapon_property_99[59103] = { id = 59103, reload_max = 151, damage = 29, base = 59100 } uv0.weapon_property_99[59104] = { id = 59104, reload_max = 149, damage = 32, base = 59100 } uv0.weapon_property_99[59105] = { id = 59105, reload_max = 145, damage = 35, base = 59100 } uv0.weapon_property_99[59106] = { id = 59106, reload_max = 143, damage = 38, base = 59100 } uv0.weapon_property_99[59107] = { id = 59107, reload_max = 141, damage = 41, base = 59100 } uv0.weapon_property_99[59108] = { id = 59108, reload_max = 139, damage = 44, base = 59100 } uv0.weapon_property_99[59109] = { id = 59109, reload_max = 135, damage = 47, base = 59100 } uv0.weapon_property_99[59110] = { id = 59110, reload_max = 133, damage = 50, base = 59100 } uv0.weapon_property_99[59111] = { id = 59111, reload_max = 133, damage = 52, base = 59100 } uv0.weapon_property_99[59112] = { id = 59112, reload_max = 133, damage = 55, base = 59100 } uv0.weapon_property_99[59113] = { id = 59113, reload_max = 133, damage = 59, base = 59100 } uv0.weapon_property_99[59120] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 59120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 153, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59121] = { id = 59121, reload_max = 150, damage = 28, base = 59120 } uv0.weapon_property_99[59122] = { id = 59122, reload_max = 148, damage = 31, base = 59120 } uv0.weapon_property_99[59123] = { id = 59123, reload_max = 145, damage = 34, base = 59120 } uv0.weapon_property_99[59124] = { id = 59124, reload_max = 143, damage = 37, base = 59120 } uv0.weapon_property_99[59125] = { id = 59125, reload_max = 140, damage = 40, base = 59120 } uv0.weapon_property_99[59126] = { id = 59126, reload_max = 138, damage = 43, base = 59120 } uv0.weapon_property_99[59127] = { id = 59127, reload_max = 135, damage = 46, base = 59120 } uv0.weapon_property_99[59128] = { id = 59128, reload_max = 133, damage = 49, base = 59120 } uv0.weapon_property_99[59129] = { id = 59129, reload_max = 130, damage = 52, base = 59120 } uv0.weapon_property_99[59130] = { id = 59130, reload_max = 128, damage = 55, base = 59120 } uv0.weapon_property_99[59131] = { id = 59131, reload_max = 128, damage = 57, base = 59120 } uv0.weapon_property_99[59132] = { id = 59132, reload_max = 128, damage = 61, base = 59120 } uv0.weapon_property_99[59133] = { id = 59133, reload_max = 128, damage = 65, base = 59120 } uv0.weapon_property_99[59140] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 59140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59141] = { id = 59141, reload_max = 144, damage = 33, base = 59140 } uv0.weapon_property_99[59142] = { id = 59142, reload_max = 142, damage = 36, base = 59140 } uv0.weapon_property_99[59143] = { id = 59143, reload_max = 139, damage = 39, base = 59140 } uv0.weapon_property_99[59144] = { id = 59144, reload_max = 137, damage = 42, base = 59140 } uv0.weapon_property_99[59145] = { id = 59145, reload_max = 135, damage = 45, base = 59140 } uv0.weapon_property_99[59146] = { id = 59146, reload_max = 133, damage = 48, base = 59140 } uv0.weapon_property_99[59147] = { id = 59147, reload_max = 129, damage = 51, base = 59140 } uv0.weapon_property_99[59148] = { id = 59148, reload_max = 127, damage = 54, base = 59140 } uv0.weapon_property_99[59149] = { id = 59149, reload_max = 125, damage = 57, base = 59140 } uv0.weapon_property_99[59150] = { id = 59150, reload_max = 123, damage = 60, base = 59140 } uv0.weapon_property_99[59151] = { id = 59151, reload_max = 123, damage = 62, base = 59140 } uv0.weapon_property_99[59152] = { id = 59152, reload_max = 123, damage = 66, base = 59140 } uv0.weapon_property_99[59153] = { id = 59153, reload_max = 123, damage = 71, base = 59140 } uv0.weapon_property_99[59200] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 59200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 98, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()