pg = pg or {} pg.weapon_property_97 = {} function () uv0.weapon_property_97[53242] = { id = 53242, damage = 56, base = 53240 } uv0.weapon_property_97[53243] = { id = 53243, damage = 60, base = 53240 } uv0.weapon_property_97[53244] = { id = 53244, damage = 64, base = 53240 } uv0.weapon_property_97[53245] = { id = 53245, damage = 69, base = 53240 } uv0.weapon_property_97[53246] = { id = 53246, damage = 74, base = 53240 } uv0.weapon_property_97[53247] = { id = 53247, damage = 79, base = 53240 } uv0.weapon_property_97[53248] = { id = 53248, damage = 84, base = 53240 } uv0.weapon_property_97[53249] = { id = 53249, damage = 90, base = 53240 } uv0.weapon_property_97[53250] = { id = 53250, damage = 96, base = 53240 } uv0.weapon_property_97[53251] = { id = 53251, damage = 75, base = 53240 } uv0.weapon_property_97[53252] = { id = 53252, damage = 79, base = 53240 } uv0.weapon_property_97[53253] = { id = 53253, damage = 85, base = 53240 } uv0.weapon_property_97[53260] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "1 x 1600lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 53260, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[53261] = { id = 53261, damage = 196, base = 53260 } uv0.weapon_property_97[53262] = { id = 53262, damage = 221, base = 53260 } uv0.weapon_property_97[53263] = { id = 53263, damage = 247, base = 53260 } uv0.weapon_property_97[53264] = { id = 53264, damage = 273, base = 53260 } uv0.weapon_property_97[53265] = { id = 53265, damage = 299, base = 53260 } uv0.weapon_property_97[53266] = { id = 53266, damage = 325, base = 53260 } uv0.weapon_property_97[53267] = { id = 53267, damage = 351, base = 53260 } uv0.weapon_property_97[53268] = { id = 53268, damage = 377, base = 53260 } uv0.weapon_property_97[53269] = { id = 53269, damage = 403, base = 53260 } uv0.weapon_property_97[53270] = { id = 53270, damage = 429, base = 53260 } uv0.weapon_property_97[53271] = { id = 53271, damage = 446, base = 53260 } uv0.weapon_property_97[53272] = { id = 53272, damage = 472, base = 53260 } uv0.weapon_property_97[53273] = { id = 53273, damage = 506, base = 53260 } uv0.weapon_property_97[53280] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "1 x 1600lb 穿甲炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 53280, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2128 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[53281] = { id = 53281, damage = 196, base = 53280 } uv0.weapon_property_97[53282] = { id = 53282, damage = 221, base = 53280 } uv0.weapon_property_97[53283] = { id = 53283, damage = 247, base = 53280 } uv0.weapon_property_97[53284] = { id = 53284, damage = 273, base = 53280 } uv0.weapon_property_97[53285] = { id = 53285, damage = 299, base = 53280 } uv0.weapon_property_97[53286] = { id = 53286, damage = 325, base = 53280 } uv0.weapon_property_97[53287] = { id = 53287, damage = 351, base = 53280 } uv0.weapon_property_97[53288] = { id = 53288, damage = 377, base = 53280 } uv0.weapon_property_97[53289] = { id = 53289, damage = 403, base = 53280 } uv0.weapon_property_97[53290] = { id = 53290, damage = 429, base = 53280 } uv0.weapon_property_97[53291] = { id = 53291, damage = 446, base = 53280 } uv0.weapon_property_97[53292] = { id = 53292, damage = 472, base = 53280 } uv0.weapon_property_97[53293] = { id = 53293, damage = 506, base = 53280 } uv0.weapon_property_97[53300] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "1 x 1600lb 穿甲炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 53300, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2129 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[53301] = { id = 53301, damage = 196, base = 53300 } uv0.weapon_property_97[53302] = { id = 53302, damage = 221, base = 53300 } uv0.weapon_property_97[53303] = { id = 53303, damage = 247, base = 53300 } uv0.weapon_property_97[53304] = { id = 53304, damage = 273, base = 53300 } uv0.weapon_property_97[53305] = { id = 53305, damage = 299, base = 53300 } uv0.weapon_property_97[53306] = { id = 53306, damage = 325, base = 53300 } uv0.weapon_property_97[53307] = { id = 53307, damage = 351, base = 53300 } uv0.weapon_property_97[53308] = { id = 53308, damage = 377, base = 53300 } uv0.weapon_property_97[53309] = { id = 53309, damage = 403, base = 53300 } uv0.weapon_property_97[53310] = { id = 53310, damage = 429, base = 53300 } uv0.weapon_property_97[53311] = { id = 53311, damage = 446, base = 53300 } uv0.weapon_property_97[53312] = { id = 53312, damage = 472, base = 53300 } uv0.weapon_property_97[53313] = { id = 53313, damage = 506, base = 53300 } uv0.weapon_property_97[53320] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "3 x 800kg 穿甲炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 232, corrected = 100, min_range = 0, id = 53320, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2132 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[53321] = { id = 53321, damage = 252, base = 53320 } uv0.weapon_property_97[53322] = { id = 53322, damage = 272, base = 53320 } uv0.weapon_property_97[53323] = { id = 53323, damage = 292, base = 53320 } uv0.weapon_property_97[53324] = { id = 53324, damage = 312, base = 53320 } uv0.weapon_property_97[53325] = { id = 53325, damage = 332, base = 53320 } uv0.weapon_property_97[53326] = { id = 53326, damage = 352, base = 53320 } uv0.weapon_property_97[53327] = { id = 53327, damage = 372, base = 53320 } uv0.weapon_property_97[53328] = { id = 53328, damage = 392, base = 53320 } uv0.weapon_property_97[53329] = { id = 53329, damage = 412, base = 53320 } end()