pg = pg or {} pg.weapon_property_95 = {} function () uv0.weapon_property_95[52960] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 192, corrected = 100, min_range = 0, id = 52960, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_95[52961] = { id = 52961, damage = 220, base = 52960 } uv0.weapon_property_95[52962] = { id = 52962, damage = 248, base = 52960 } uv0.weapon_property_95[52963] = { id = 52963, damage = 277, base = 52960 } uv0.weapon_property_95[52964] = { id = 52964, damage = 306, base = 52960 } uv0.weapon_property_95[52965] = { id = 52965, damage = 335, base = 52960 } uv0.weapon_property_95[52966] = { id = 52966, damage = 364, base = 52960 } uv0.weapon_property_95[52967] = { id = 52967, damage = 393, base = 52960 } uv0.weapon_property_95[52968] = { id = 52968, damage = 422, base = 52960 } uv0.weapon_property_95[52969] = { id = 52969, damage = 451, base = 52960 } uv0.weapon_property_95[52970] = { id = 52970, damage = 480, base = 52960 } uv0.weapon_property_95[52971] = { id = 52971, damage = 499, base = 52960 } uv0.weapon_property_95[52972] = { id = 52972, damage = 528, base = 52960 } uv0.weapon_property_95[52973] = { id = 52973, damage = 566, base = 52960 } uv0.weapon_property_95[53000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "4 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 53000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_95[53001] = { id = 53001, damage = 65, base = 53000 } uv0.weapon_property_95[53002] = { id = 53002, damage = 72, base = 53000 } uv0.weapon_property_95[53003] = { id = 53003, damage = 81, base = 53000 } uv0.weapon_property_95[53004] = { id = 53004, damage = 90, base = 53000 } uv0.weapon_property_95[53005] = { id = 53005, damage = 99, base = 53000 } uv0.weapon_property_95[53006] = { id = 53006, damage = 108, base = 53000 } uv0.weapon_property_95[53007] = { id = 53007, damage = 117, base = 53000 } uv0.weapon_property_95[53008] = { id = 53008, damage = 126, base = 53000 } uv0.weapon_property_95[53009] = { id = 53009, damage = 135, base = 53000 } uv0.weapon_property_95[53010] = { id = 53010, damage = 144, base = 53000 } uv0.weapon_property_95[53011] = { id = 53011, damage = 150, base = 53000 } uv0.weapon_property_95[53012] = { id = 53012, damage = 158, base = 53000 } uv0.weapon_property_95[53013] = { id = 53013, damage = 170, base = 53000 } uv0.weapon_property_95[53020] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "4 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 53020, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_95[53021] = { id = 53021, damage = 72, base = 53020 } uv0.weapon_property_95[53022] = { id = 53022, damage = 81, base = 53020 } uv0.weapon_property_95[53023] = { id = 53023, damage = 90, base = 53020 } uv0.weapon_property_95[53024] = { id = 53024, damage = 99, base = 53020 } uv0.weapon_property_95[53025] = { id = 53025, damage = 108, base = 53020 } uv0.weapon_property_95[53026] = { id = 53026, damage = 117, base = 53020 } uv0.weapon_property_95[53027] = { id = 53027, damage = 128, base = 53020 } uv0.weapon_property_95[53028] = { id = 53028, damage = 138, base = 53020 } uv0.weapon_property_95[53029] = { id = 53029, damage = 149, base = 53020 } uv0.weapon_property_95[53030] = { id = 53030, damage = 159, base = 53020 } uv0.weapon_property_95[53031] = { id = 53031, damage = 165, base = 53020 } uv0.weapon_property_95[53032] = { id = 53032, damage = 175, base = 53020 } uv0.weapon_property_95[53033] = { id = 53033, damage = 188, base = 53020 } uv0.weapon_property_95[53040] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "4 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 53040, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_95[53041] = { id = 53041, damage = 78, base = 53040 } uv0.weapon_property_95[53042] = { id = 53042, damage = 89, base = 53040 } uv0.weapon_property_95[53043] = { id = 53043, damage = 99, base = 53040 } uv0.weapon_property_95[53044] = { id = 53044, damage = 110, base = 53040 } uv0.weapon_property_95[53045] = { id = 53045, damage = 120, base = 53040 } uv0.weapon_property_95[53046] = { id = 53046, damage = 131, base = 53040 } uv0.weapon_property_95[53047] = { id = 53047, damage = 141, base = 53040 } uv0.weapon_property_95[53048] = { id = 53048, damage = 152, base = 53040 } uv0.weapon_property_95[53049] = { id = 53049, damage = 162, base = 53040 } uv0.weapon_property_95[53050] = { id = 53050, damage = 173, base = 53040 } uv0.weapon_property_95[53051] = { id = 53051, damage = 180, base = 53040 } uv0.weapon_property_95[53052] = { id = 53052, damage = 190, base = 53040 } uv0.weapon_property_95[53053] = { id = 53053, damage = 204, base = 53040 } uv0.weapon_property_95[53100] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "空投深弹-标准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 53100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1814 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_95[53101] = { id = 53101, damage = 40, base = 53100 } uv0.weapon_property_95[53102] = { id = 53102, damage = 43, base = 53100 } uv0.weapon_property_95[53103] = { id = 53103, damage = 47, base = 53100 } uv0.weapon_property_95[53104] = { id = 53104, damage = 51, base = 53100 } uv0.weapon_property_95[53105] = { id = 53105, damage = 55, base = 53100 } uv0.weapon_property_95[53106] = { id = 53106, damage = 59, base = 53100 } uv0.weapon_property_95[53107] = { id = 53107, damage = 63, base = 53100 } end()