pg = pg or {} pg.weapon_property_94 = {} function () uv0.weapon_property_94[52826] = { id = 52826, damage = 297, base = 52820 } uv0.weapon_property_94[52827] = { id = 52827, damage = 321, base = 52820 } uv0.weapon_property_94[52828] = { id = 52828, damage = 345, base = 52820 } uv0.weapon_property_94[52829] = { id = 52829, damage = 369, base = 52820 } uv0.weapon_property_94[52830] = { id = 52830, damage = 393, base = 52820 } uv0.weapon_property_94[52831] = { id = 52831, damage = 409, base = 52820 } uv0.weapon_property_94[52832] = { id = 52832, damage = 432, base = 52820 } uv0.weapon_property_94[52833] = { id = 52833, damage = 464, base = 52820 } uv0.weapon_property_94[52840] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 52840, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_94[52841] = { id = 52841, damage = 196, base = 52840 } uv0.weapon_property_94[52842] = { id = 52842, damage = 221, base = 52840 } uv0.weapon_property_94[52843] = { id = 52843, damage = 247, base = 52840 } uv0.weapon_property_94[52844] = { id = 52844, damage = 273, base = 52840 } uv0.weapon_property_94[52845] = { id = 52845, damage = 299, base = 52840 } uv0.weapon_property_94[52846] = { id = 52846, damage = 325, base = 52840 } uv0.weapon_property_94[52847] = { id = 52847, damage = 351, base = 52840 } uv0.weapon_property_94[52848] = { id = 52848, damage = 377, base = 52840 } uv0.weapon_property_94[52849] = { id = 52849, damage = 403, base = 52840 } uv0.weapon_property_94[52850] = { id = 52850, damage = 429, base = 52840 } uv0.weapon_property_94[52851] = { id = 52851, damage = 446, base = 52840 } uv0.weapon_property_94[52852] = { id = 52852, damage = 472, base = 52840 } uv0.weapon_property_94[52853] = { id = 52853, damage = 506, base = 52840 } uv0.weapon_property_94[52900] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 153, corrected = 100, min_range = 0, id = 52900, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_94[52901] = { id = 52901, damage = 176, base = 52900 } uv0.weapon_property_94[52902] = { id = 52902, damage = 198, base = 52900 } uv0.weapon_property_94[52903] = { id = 52903, damage = 221, base = 52900 } uv0.weapon_property_94[52904] = { id = 52904, damage = 243, base = 52900 } uv0.weapon_property_94[52905] = { id = 52905, damage = 266, base = 52900 } uv0.weapon_property_94[52906] = { id = 52906, damage = 288, base = 52900 } uv0.weapon_property_94[52907] = { id = 52907, damage = 311, base = 52900 } uv0.weapon_property_94[52908] = { id = 52908, damage = 333, base = 52900 } uv0.weapon_property_94[52909] = { id = 52909, damage = 356, base = 52900 } uv0.weapon_property_94[52910] = { id = 52910, damage = 380, base = 52900 } uv0.weapon_property_94[52911] = { id = 52911, damage = 395, base = 52900 } uv0.weapon_property_94[52912] = { id = 52912, damage = 418, base = 52900 } uv0.weapon_property_94[52913] = { id = 52913, damage = 448, base = 52900 } uv0.weapon_property_94[52920] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 167, corrected = 100, min_range = 0, id = 52920, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_94[52921] = { id = 52921, damage = 191, base = 52920 } uv0.weapon_property_94[52922] = { id = 52922, damage = 215, base = 52920 } uv0.weapon_property_94[52923] = { id = 52923, damage = 239, base = 52920 } uv0.weapon_property_94[52924] = { id = 52924, damage = 264, base = 52920 } uv0.weapon_property_94[52925] = { id = 52925, damage = 290, base = 52920 } uv0.weapon_property_94[52926] = { id = 52926, damage = 315, base = 52920 } uv0.weapon_property_94[52927] = { id = 52927, damage = 341, base = 52920 } uv0.weapon_property_94[52928] = { id = 52928, damage = 366, base = 52920 } uv0.weapon_property_94[52929] = { id = 52929, damage = 392, base = 52920 } uv0.weapon_property_94[52930] = { id = 52930, damage = 417, base = 52920 } uv0.weapon_property_94[52931] = { id = 52931, damage = 434, base = 52920 } uv0.weapon_property_94[52932] = { id = 52932, damage = 459, base = 52920 } uv0.weapon_property_94[52933] = { id = 52933, damage = 492, base = 52920 } uv0.weapon_property_94[52940] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 182, corrected = 100, min_range = 0, id = 52940, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_94[52941] = { id = 52941, damage = 209, base = 52940 } uv0.weapon_property_94[52942] = { id = 52942, damage = 236, base = 52940 } uv0.weapon_property_94[52943] = { id = 52943, damage = 263, base = 52940 } uv0.weapon_property_94[52944] = { id = 52944, damage = 290, base = 52940 } uv0.weapon_property_94[52945] = { id = 52945, damage = 317, base = 52940 } uv0.weapon_property_94[52946] = { id = 52946, damage = 344, base = 52940 } uv0.weapon_property_94[52947] = { id = 52947, damage = 371, base = 52940 } uv0.weapon_property_94[52948] = { id = 52948, damage = 399, base = 52940 } uv0.weapon_property_94[52949] = { id = 52949, damage = 428, base = 52940 } uv0.weapon_property_94[52950] = { id = 52950, damage = 456, base = 52940 } uv0.weapon_property_94[52951] = { id = 52951, damage = 474, base = 52940 } uv0.weapon_property_94[52952] = { id = 52952, damage = 502, base = 52940 } uv0.weapon_property_94[52953] = { id = 52953, damage = 538, base = 52940 } end()