pg = pg or {} pg.weapon_property_93 = {} function () uv0.weapon_property_93[52712] = { id = 52712, damage = 369, base = 52700 } uv0.weapon_property_93[52713] = { id = 52713, damage = 395, base = 52700 } uv0.weapon_property_93[52720] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 149, corrected = 100, min_range = 0, id = 52720, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_93[52721] = { id = 52721, damage = 170, base = 52720 } uv0.weapon_property_93[52722] = { id = 52722, damage = 191, base = 52720 } uv0.weapon_property_93[52723] = { id = 52723, damage = 212, base = 52720 } uv0.weapon_property_93[52724] = { id = 52724, damage = 234, base = 52720 } uv0.weapon_property_93[52725] = { id = 52725, damage = 257, base = 52720 } uv0.weapon_property_93[52726] = { id = 52726, damage = 279, base = 52720 } uv0.weapon_property_93[52727] = { id = 52727, damage = 302, base = 52720 } uv0.weapon_property_93[52728] = { id = 52728, damage = 324, base = 52720 } uv0.weapon_property_93[52729] = { id = 52729, damage = 347, base = 52720 } uv0.weapon_property_93[52730] = { id = 52730, damage = 369, base = 52720 } uv0.weapon_property_93[52731] = { id = 52731, damage = 384, base = 52720 } uv0.weapon_property_93[52732] = { id = 52732, damage = 406, base = 52720 } uv0.weapon_property_93[52733] = { id = 52733, damage = 435, base = 52720 } uv0.weapon_property_93[52740] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 52740, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_93[52741] = { id = 52741, damage = 185, base = 52740 } uv0.weapon_property_93[52742] = { id = 52742, damage = 209, base = 52740 } uv0.weapon_property_93[52743] = { id = 52743, damage = 233, base = 52740 } uv0.weapon_property_93[52744] = { id = 52744, damage = 257, base = 52740 } uv0.weapon_property_93[52745] = { id = 52745, damage = 281, base = 52740 } uv0.weapon_property_93[52746] = { id = 52746, damage = 305, base = 52740 } uv0.weapon_property_93[52747] = { id = 52747, damage = 329, base = 52740 } uv0.weapon_property_93[52748] = { id = 52748, damage = 353, base = 52740 } uv0.weapon_property_93[52749] = { id = 52749, damage = 377, base = 52740 } uv0.weapon_property_93[52750] = { id = 52750, damage = 402, base = 52740 } uv0.weapon_property_93[52751] = { id = 52751, damage = 418, base = 52740 } uv0.weapon_property_93[52752] = { id = 52752, damage = 442, base = 52740 } uv0.weapon_property_93[52753] = { id = 52753, damage = 474, base = 52740 } uv0.weapon_property_93[52760] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 165, corrected = 100, min_range = 0, id = 52760, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_93[52761] = { id = 52761, damage = 190, base = 52760 } uv0.weapon_property_93[52762] = { id = 52762, damage = 215, base = 52760 } uv0.weapon_property_93[52763] = { id = 52763, damage = 240, base = 52760 } uv0.weapon_property_93[52764] = { id = 52764, damage = 265, base = 52760 } uv0.weapon_property_93[52765] = { id = 52765, damage = 290, base = 52760 } uv0.weapon_property_93[52766] = { id = 52766, damage = 315, base = 52760 } uv0.weapon_property_93[52767] = { id = 52767, damage = 340, base = 52760 } uv0.weapon_property_93[52768] = { id = 52768, damage = 365, base = 52760 } uv0.weapon_property_93[52769] = { id = 52769, damage = 390, base = 52760 } uv0.weapon_property_93[52770] = { id = 52770, damage = 416, base = 52760 } uv0.weapon_property_93[52771] = { id = 52771, damage = 433, base = 52760 } uv0.weapon_property_93[52772] = { id = 52772, damage = 458, base = 52760 } uv0.weapon_property_93[52773] = { id = 52773, damage = 491, base = 52760 } uv0.weapon_property_93[52800] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 142, corrected = 100, min_range = 0, id = 52800, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_93[52801] = { id = 52801, damage = 164, base = 52800 } uv0.weapon_property_93[52802] = { id = 52802, damage = 185, base = 52800 } uv0.weapon_property_93[52803] = { id = 52803, damage = 206, base = 52800 } uv0.weapon_property_93[52804] = { id = 52804, damage = 227, base = 52800 } uv0.weapon_property_93[52805] = { id = 52805, damage = 248, base = 52800 } uv0.weapon_property_93[52806] = { id = 52806, damage = 269, base = 52800 } uv0.weapon_property_93[52807] = { id = 52807, damage = 291, base = 52800 } uv0.weapon_property_93[52808] = { id = 52808, damage = 313, base = 52800 } uv0.weapon_property_93[52809] = { id = 52809, damage = 335, base = 52800 } uv0.weapon_property_93[52810] = { id = 52810, damage = 357, base = 52800 } uv0.weapon_property_93[52811] = { id = 52811, damage = 371, base = 52800 } uv0.weapon_property_93[52812] = { id = 52812, damage = 393, base = 52800 } uv0.weapon_property_93[52813] = { id = 52813, damage = 421, base = 52800 } uv0.weapon_property_93[52820] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 157, corrected = 100, min_range = 0, id = 52820, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_93[52821] = { id = 52821, damage = 180, base = 52820 } uv0.weapon_property_93[52822] = { id = 52822, damage = 203, base = 52820 } uv0.weapon_property_93[52823] = { id = 52823, damage = 226, base = 52820 } uv0.weapon_property_93[52824] = { id = 52824, damage = 249, base = 52820 } uv0.weapon_property_93[52825] = { id = 52825, damage = 273, base = 52820 } end()