pg = pg or {} pg.weapon_property_90 = {} function () uv0.weapon_property_90[52322] = { id = 52322, damage = 171, base = 52320 } uv0.weapon_property_90[52323] = { id = 52323, damage = 191, base = 52320 } uv0.weapon_property_90[52324] = { id = 52324, damage = 210, base = 52320 } uv0.weapon_property_90[52325] = { id = 52325, damage = 230, base = 52320 } uv0.weapon_property_90[52326] = { id = 52326, damage = 249, base = 52320 } uv0.weapon_property_90[52327] = { id = 52327, damage = 269, base = 52320 } uv0.weapon_property_90[52328] = { id = 52328, damage = 288, base = 52320 } uv0.weapon_property_90[52329] = { id = 52329, damage = 309, base = 52320 } uv0.weapon_property_90[52330] = { id = 52330, damage = 330, base = 52320 } uv0.weapon_property_90[52331] = { id = 52331, damage = 343, base = 52320 } uv0.weapon_property_90[52332] = { id = 52332, damage = 363, base = 52320 } uv0.weapon_property_90[52333] = { id = 52333, damage = 389, base = 52320 } uv0.weapon_property_90[52340] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52340, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_90[52341] = { id = 52341, damage = 165, base = 52340 } uv0.weapon_property_90[52342] = { id = 52342, damage = 186, base = 52340 } uv0.weapon_property_90[52343] = { id = 52343, damage = 207, base = 52340 } uv0.weapon_property_90[52344] = { id = 52344, damage = 228, base = 52340 } uv0.weapon_property_90[52345] = { id = 52345, damage = 249, base = 52340 } uv0.weapon_property_90[52346] = { id = 52346, damage = 270, base = 52340 } uv0.weapon_property_90[52347] = { id = 52347, damage = 293, base = 52340 } uv0.weapon_property_90[52348] = { id = 52348, damage = 315, base = 52340 } uv0.weapon_property_90[52349] = { id = 52349, damage = 338, base = 52340 } uv0.weapon_property_90[52350] = { id = 52350, damage = 360, base = 52340 } uv0.weapon_property_90[52351] = { id = 52351, damage = 374, base = 52340 } uv0.weapon_property_90[52352] = { id = 52352, damage = 396, base = 52340 } uv0.weapon_property_90[52353] = { id = 52353, damage = 425, base = 52340 } uv0.weapon_property_90[52360] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 152, corrected = 100, min_range = 0, id = 52360, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_90[52361] = { id = 52361, damage = 174, base = 52360 } uv0.weapon_property_90[52362] = { id = 52362, damage = 196, base = 52360 } uv0.weapon_property_90[52363] = { id = 52363, damage = 219, base = 52360 } uv0.weapon_property_90[52364] = { id = 52364, damage = 242, base = 52360 } uv0.weapon_property_90[52365] = { id = 52365, damage = 265, base = 52360 } uv0.weapon_property_90[52366] = { id = 52366, damage = 288, base = 52360 } uv0.weapon_property_90[52367] = { id = 52367, damage = 311, base = 52360 } uv0.weapon_property_90[52368] = { id = 52368, damage = 334, base = 52360 } uv0.weapon_property_90[52369] = { id = 52369, damage = 357, base = 52360 } uv0.weapon_property_90[52370] = { id = 52370, damage = 380, base = 52360 } uv0.weapon_property_90[52371] = { id = 52371, damage = 395, base = 52360 } uv0.weapon_property_90[52372] = { id = 52372, damage = 418, base = 52360 } uv0.weapon_property_90[52373] = { id = 52373, damage = 448, base = 52360 } uv0.weapon_property_90[52400] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "3 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52400, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_90[52401] = { id = 52401, damage = 138, base = 52400 } uv0.weapon_property_90[52402] = { id = 52402, damage = 156, base = 52400 } uv0.weapon_property_90[52403] = { id = 52403, damage = 174, base = 52400 } uv0.weapon_property_90[52404] = { id = 52404, damage = 192, base = 52400 } uv0.weapon_property_90[52405] = { id = 52405, damage = 210, base = 52400 } uv0.weapon_property_90[52406] = { id = 52406, damage = 228, base = 52400 } uv0.weapon_property_90[52407] = { id = 52407, damage = 246, base = 52400 } uv0.weapon_property_90[52408] = { id = 52408, damage = 264, base = 52400 } uv0.weapon_property_90[52409] = { id = 52409, damage = 282, base = 52400 } uv0.weapon_property_90[52410] = { id = 52410, damage = 300, base = 52400 } uv0.weapon_property_90[52411] = { id = 52411, damage = 312, base = 52400 } uv0.weapon_property_90[52412] = { id = 52412, damage = 330, base = 52400 } uv0.weapon_property_90[52413] = { id = 52413, damage = 354, base = 52400 } uv0.weapon_property_90[52420] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "3 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52420, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_90[52421] = { id = 52421, damage = 152, base = 52420 } uv0.weapon_property_90[52422] = { id = 52422, damage = 171, base = 52420 } uv0.weapon_property_90[52423] = { id = 52423, damage = 191, base = 52420 } uv0.weapon_property_90[52424] = { id = 52424, damage = 210, base = 52420 } uv0.weapon_property_90[52425] = { id = 52425, damage = 230, base = 52420 } uv0.weapon_property_90[52426] = { id = 52426, damage = 249, base = 52420 } uv0.weapon_property_90[52427] = { id = 52427, damage = 269, base = 52420 } uv0.weapon_property_90[52428] = { id = 52428, damage = 288, base = 52420 } uv0.weapon_property_90[52429] = { id = 52429, damage = 309, base = 52420 } end()