pg = pg or {} pg.weapon_property_89 = {} function () uv0.weapon_property_89[52168] = { id = 52168, damage = 162, base = 52160 } uv0.weapon_property_89[52169] = { id = 52169, damage = 173, base = 52160 } uv0.weapon_property_89[52170] = { id = 52170, damage = 185, base = 52160 } uv0.weapon_property_89[52171] = { id = 52171, damage = 192, base = 52160 } uv0.weapon_property_89[52172] = { id = 52172, damage = 204, base = 52160 } uv0.weapon_property_89[52173] = { id = 52173, damage = 218, base = 52160 } uv0.weapon_property_89[52200] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52200, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_89[52201] = { id = 52201, damage = 138, base = 52200 } uv0.weapon_property_89[52202] = { id = 52202, damage = 156, base = 52200 } uv0.weapon_property_89[52203] = { id = 52203, damage = 174, base = 52200 } uv0.weapon_property_89[52204] = { id = 52204, damage = 192, base = 52200 } uv0.weapon_property_89[52205] = { id = 52205, damage = 210, base = 52200 } uv0.weapon_property_89[52206] = { id = 52206, damage = 228, base = 52200 } uv0.weapon_property_89[52207] = { id = 52207, damage = 246, base = 52200 } uv0.weapon_property_89[52208] = { id = 52208, damage = 264, base = 52200 } uv0.weapon_property_89[52209] = { id = 52209, damage = 282, base = 52200 } uv0.weapon_property_89[52210] = { id = 52210, damage = 300, base = 52200 } uv0.weapon_property_89[52211] = { id = 52211, damage = 312, base = 52200 } uv0.weapon_property_89[52212] = { id = 52212, damage = 330, base = 52200 } uv0.weapon_property_89[52213] = { id = 52213, damage = 354, base = 52200 } uv0.weapon_property_89[52220] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52220, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_89[52221] = { id = 52221, damage = 152, base = 52220 } uv0.weapon_property_89[52222] = { id = 52222, damage = 171, base = 52220 } uv0.weapon_property_89[52223] = { id = 52223, damage = 191, base = 52220 } uv0.weapon_property_89[52224] = { id = 52224, damage = 210, base = 52220 } uv0.weapon_property_89[52225] = { id = 52225, damage = 230, base = 52220 } uv0.weapon_property_89[52226] = { id = 52226, damage = 249, base = 52220 } uv0.weapon_property_89[52227] = { id = 52227, damage = 269, base = 52220 } uv0.weapon_property_89[52228] = { id = 52228, damage = 288, base = 52220 } uv0.weapon_property_89[52229] = { id = 52229, damage = 309, base = 52220 } uv0.weapon_property_89[52230] = { id = 52230, damage = 330, base = 52220 } uv0.weapon_property_89[52231] = { id = 52231, damage = 343, base = 52220 } uv0.weapon_property_89[52232] = { id = 52232, damage = 363, base = 52220 } uv0.weapon_property_89[52233] = { id = 52233, damage = 389, base = 52220 } uv0.weapon_property_89[52240] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52240, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_89[52241] = { id = 52241, damage = 165, base = 52240 } uv0.weapon_property_89[52242] = { id = 52242, damage = 186, base = 52240 } uv0.weapon_property_89[52243] = { id = 52243, damage = 207, base = 52240 } uv0.weapon_property_89[52244] = { id = 52244, damage = 228, base = 52240 } uv0.weapon_property_89[52245] = { id = 52245, damage = 249, base = 52240 } uv0.weapon_property_89[52246] = { id = 52246, damage = 270, base = 52240 } uv0.weapon_property_89[52247] = { id = 52247, damage = 293, base = 52240 } uv0.weapon_property_89[52248] = { id = 52248, damage = 315, base = 52240 } uv0.weapon_property_89[52249] = { id = 52249, damage = 338, base = 52240 } uv0.weapon_property_89[52250] = { id = 52250, damage = 360, base = 52240 } uv0.weapon_property_89[52251] = { id = 52251, damage = 374, base = 52240 } uv0.weapon_property_89[52252] = { id = 52252, damage = 396, base = 52240 } uv0.weapon_property_89[52253] = { id = 52253, damage = 425, base = 52240 } uv0.weapon_property_89[52300] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52300, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_89[52301] = { id = 52301, damage = 138, base = 52300 } uv0.weapon_property_89[52302] = { id = 52302, damage = 156, base = 52300 } uv0.weapon_property_89[52303] = { id = 52303, damage = 174, base = 52300 } uv0.weapon_property_89[52304] = { id = 52304, damage = 192, base = 52300 } uv0.weapon_property_89[52305] = { id = 52305, damage = 210, base = 52300 } uv0.weapon_property_89[52306] = { id = 52306, damage = 228, base = 52300 } uv0.weapon_property_89[52307] = { id = 52307, damage = 246, base = 52300 } uv0.weapon_property_89[52308] = { id = 52308, damage = 264, base = 52300 } uv0.weapon_property_89[52309] = { id = 52309, damage = 282, base = 52300 } uv0.weapon_property_89[52310] = { id = 52310, damage = 300, base = 52300 } uv0.weapon_property_89[52311] = { id = 52311, damage = 312, base = 52300 } uv0.weapon_property_89[52312] = { id = 52312, damage = 330, base = 52300 } uv0.weapon_property_89[52313] = { id = 52313, damage = 354, base = 52300 } uv0.weapon_property_89[52320] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52320, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_89[52321] = { id = 52321, damage = 152, base = 52320 } end()