pg = pg or {} pg.weapon_property_88 = {} function () uv0.weapon_property_88[52040] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 52040, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_88[52041] = { id = 52041, damage = 78, base = 52040 } uv0.weapon_property_88[52042] = { id = 52042, damage = 89, base = 52040 } uv0.weapon_property_88[52043] = { id = 52043, damage = 99, base = 52040 } uv0.weapon_property_88[52044] = { id = 52044, damage = 110, base = 52040 } uv0.weapon_property_88[52045] = { id = 52045, damage = 120, base = 52040 } uv0.weapon_property_88[52046] = { id = 52046, damage = 131, base = 52040 } uv0.weapon_property_88[52047] = { id = 52047, damage = 141, base = 52040 } uv0.weapon_property_88[52048] = { id = 52048, damage = 152, base = 52040 } uv0.weapon_property_88[52049] = { id = 52049, damage = 162, base = 52040 } uv0.weapon_property_88[52050] = { id = 52050, damage = 173, base = 52040 } uv0.weapon_property_88[52051] = { id = 52051, damage = 180, base = 52040 } uv0.weapon_property_88[52052] = { id = 52052, damage = 190, base = 52040 } uv0.weapon_property_88[52053] = { id = 52053, damage = 204, base = 52040 } uv0.weapon_property_88[52100] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 52100, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_88[52101] = { id = 52101, damage = 65, base = 52100 } uv0.weapon_property_88[52102] = { id = 52102, damage = 72, base = 52100 } uv0.weapon_property_88[52103] = { id = 52103, damage = 81, base = 52100 } uv0.weapon_property_88[52104] = { id = 52104, damage = 90, base = 52100 } uv0.weapon_property_88[52105] = { id = 52105, damage = 99, base = 52100 } uv0.weapon_property_88[52106] = { id = 52106, damage = 108, base = 52100 } uv0.weapon_property_88[52107] = { id = 52107, damage = 117, base = 52100 } uv0.weapon_property_88[52108] = { id = 52108, damage = 126, base = 52100 } uv0.weapon_property_88[52109] = { id = 52109, damage = 135, base = 52100 } uv0.weapon_property_88[52110] = { id = 52110, damage = 144, base = 52100 } uv0.weapon_property_88[52111] = { id = 52111, damage = 150, base = 52100 } uv0.weapon_property_88[52112] = { id = 52112, damage = 158, base = 52100 } uv0.weapon_property_88[52113] = { id = 52113, damage = 170, base = 52100 } uv0.weapon_property_88[52120] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 52120, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_88[52121] = { id = 52121, damage = 72, base = 52120 } uv0.weapon_property_88[52122] = { id = 52122, damage = 81, base = 52120 } uv0.weapon_property_88[52123] = { id = 52123, damage = 90, base = 52120 } uv0.weapon_property_88[52124] = { id = 52124, damage = 99, base = 52120 } uv0.weapon_property_88[52125] = { id = 52125, damage = 108, base = 52120 } uv0.weapon_property_88[52126] = { id = 52126, damage = 117, base = 52120 } uv0.weapon_property_88[52127] = { id = 52127, damage = 128, base = 52120 } uv0.weapon_property_88[52128] = { id = 52128, damage = 138, base = 52120 } uv0.weapon_property_88[52129] = { id = 52129, damage = 149, base = 52120 } uv0.weapon_property_88[52130] = { id = 52130, damage = 159, base = 52120 } uv0.weapon_property_88[52131] = { id = 52131, damage = 165, base = 52120 } uv0.weapon_property_88[52132] = { id = 52132, damage = 175, base = 52120 } uv0.weapon_property_88[52133] = { id = 52133, damage = 188, base = 52120 } uv0.weapon_property_88[52140] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 52140, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_88[52141] = { id = 52141, damage = 78, base = 52140 } uv0.weapon_property_88[52142] = { id = 52142, damage = 89, base = 52140 } uv0.weapon_property_88[52143] = { id = 52143, damage = 99, base = 52140 } uv0.weapon_property_88[52144] = { id = 52144, damage = 110, base = 52140 } uv0.weapon_property_88[52145] = { id = 52145, damage = 120, base = 52140 } uv0.weapon_property_88[52146] = { id = 52146, damage = 131, base = 52140 } uv0.weapon_property_88[52147] = { id = 52147, damage = 141, base = 52140 } uv0.weapon_property_88[52148] = { id = 52148, damage = 152, base = 52140 } uv0.weapon_property_88[52149] = { id = 52149, damage = 162, base = 52140 } uv0.weapon_property_88[52150] = { id = 52150, damage = 173, base = 52140 } uv0.weapon_property_88[52151] = { id = 52151, damage = 180, base = 52140 } uv0.weapon_property_88[52152] = { id = 52152, damage = 190, base = 52140 } uv0.weapon_property_88[52153] = { id = 52153, damage = 204, base = 52140 } uv0.weapon_property_88[52160] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 74, corrected = 100, min_range = 0, id = 52160, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_88[52161] = { id = 52161, damage = 85, base = 52160 } uv0.weapon_property_88[52162] = { id = 52162, damage = 96, base = 52160 } uv0.weapon_property_88[52163] = { id = 52163, damage = 107, base = 52160 } uv0.weapon_property_88[52164] = { id = 52164, damage = 118, base = 52160 } uv0.weapon_property_88[52165] = { id = 52165, damage = 129, base = 52160 } uv0.weapon_property_88[52166] = { id = 52166, damage = 140, base = 52160 } uv0.weapon_property_88[52167] = { id = 52167, damage = 151, base = 52160 } end()