pg = pg or {} pg.weapon_property_87 = {} function () uv0.weapon_property_87[51546] = { id = 51546, damage = 164, base = 51540 } uv0.weapon_property_87[51547] = { id = 51547, damage = 182, base = 51540 } uv0.weapon_property_87[51548] = { id = 51548, damage = 202, base = 51540 } uv0.weapon_property_87[51549] = { id = 51549, damage = 220, base = 51540 } uv0.weapon_property_87[51550] = { id = 51550, damage = 240, base = 51540 } uv0.weapon_property_87[51551] = { id = 51551, damage = 250, base = 51540 } uv0.weapon_property_87[51552] = { id = 51552, damage = 264, base = 51540 } uv0.weapon_property_87[51553] = { id = 51553, damage = 283, base = 51540 } uv0.weapon_property_87[51560] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-鸢尾", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 51560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2116 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_87[51561] = { id = 51561, damage = 84, base = 51560 } uv0.weapon_property_87[51562] = { id = 51562, damage = 96, base = 51560 } uv0.weapon_property_87[51563] = { id = 51563, damage = 108, base = 51560 } uv0.weapon_property_87[51564] = { id = 51564, damage = 120, base = 51560 } uv0.weapon_property_87[51565] = { id = 51565, damage = 132, base = 51560 } uv0.weapon_property_87[51566] = { id = 51566, damage = 144, base = 51560 } uv0.weapon_property_87[51567] = { id = 51567, damage = 156, base = 51560 } uv0.weapon_property_87[51568] = { id = 51568, damage = 168, base = 51560 } uv0.weapon_property_87[51569] = { id = 51569, damage = 180, base = 51560 } uv0.weapon_property_87[51570] = { id = 51570, damage = 192, base = 51560 } uv0.weapon_property_87[51571] = { id = 51571, damage = 200, base = 51560 } uv0.weapon_property_87[51572] = { id = 51572, damage = 211, base = 51560 } uv0.weapon_property_87[51573] = { id = 51573, damage = 227, base = 51560 } uv0.weapon_property_87[51580] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 115, corrected = 100, min_range = 0, id = 51580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_87[51581] = { id = 51581, damage = 137, base = 51580 } uv0.weapon_property_87[51582] = { id = 51582, damage = 160, base = 51580 } uv0.weapon_property_87[51583] = { id = 51583, damage = 182, base = 51580 } uv0.weapon_property_87[51584] = { id = 51584, damage = 205, base = 51580 } uv0.weapon_property_87[51585] = { id = 51585, damage = 227, base = 51580 } uv0.weapon_property_87[51586] = { id = 51586, damage = 250, base = 51580 } uv0.weapon_property_87[51587] = { id = 51587, damage = 272, base = 51580 } uv0.weapon_property_87[51588] = { id = 51588, damage = 295, base = 51580 } uv0.weapon_property_87[51589] = { id = 51589, damage = 317, base = 51580 } uv0.weapon_property_87[51590] = { id = 51590, damage = 340, base = 51580 } uv0.weapon_property_87[51591] = { id = 51591, damage = 354, base = 51580 } uv0.weapon_property_87[51592] = { id = 51592, damage = 374, base = 51580 } uv0.weapon_property_87[51593] = { id = 51593, damage = 401, base = 51580 } uv0.weapon_property_87[52000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 52000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_87[52001] = { id = 52001, damage = 65, base = 52000 } uv0.weapon_property_87[52002] = { id = 52002, damage = 72, base = 52000 } uv0.weapon_property_87[52003] = { id = 52003, damage = 81, base = 52000 } uv0.weapon_property_87[52004] = { id = 52004, damage = 90, base = 52000 } uv0.weapon_property_87[52005] = { id = 52005, damage = 99, base = 52000 } uv0.weapon_property_87[52006] = { id = 52006, damage = 108, base = 52000 } uv0.weapon_property_87[52007] = { id = 52007, damage = 117, base = 52000 } uv0.weapon_property_87[52008] = { id = 52008, damage = 126, base = 52000 } uv0.weapon_property_87[52009] = { id = 52009, damage = 135, base = 52000 } uv0.weapon_property_87[52010] = { id = 52010, damage = 144, base = 52000 } uv0.weapon_property_87[52011] = { id = 52011, damage = 150, base = 52000 } uv0.weapon_property_87[52012] = { id = 52012, damage = 158, base = 52000 } uv0.weapon_property_87[52013] = { id = 52013, damage = 170, base = 52000 } uv0.weapon_property_87[52020] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 52020, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_87[52021] = { id = 52021, damage = 72, base = 52020 } uv0.weapon_property_87[52022] = { id = 52022, damage = 81, base = 52020 } uv0.weapon_property_87[52023] = { id = 52023, damage = 90, base = 52020 } uv0.weapon_property_87[52024] = { id = 52024, damage = 99, base = 52020 } uv0.weapon_property_87[52025] = { id = 52025, damage = 108, base = 52020 } uv0.weapon_property_87[52026] = { id = 52026, damage = 117, base = 52020 } uv0.weapon_property_87[52027] = { id = 52027, damage = 128, base = 52020 } uv0.weapon_property_87[52028] = { id = 52028, damage = 138, base = 52020 } uv0.weapon_property_87[52029] = { id = 52029, damage = 149, base = 52020 } uv0.weapon_property_87[52030] = { id = 52030, damage = 159, base = 52020 } uv0.weapon_property_87[52031] = { id = 52031, damage = 165, base = 52020 } uv0.weapon_property_87[52032] = { id = 52032, damage = 175, base = 52020 } uv0.weapon_property_87[52033] = { id = 52033, damage = 188, base = 52020 } end()