pg = pg or {} pg.weapon_property_86 = {} function () uv0.weapon_property_86[51452] = { id = 51452, damage = 264, base = 51440 } uv0.weapon_property_86[51453] = { id = 51453, damage = 283, base = 51440 } uv0.weapon_property_86[51460] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 51460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_86[51461] = { id = 51461, damage = 72, base = 51460 } uv0.weapon_property_86[51462] = { id = 51462, damage = 92, base = 51460 } uv0.weapon_property_86[51463] = { id = 51463, damage = 113, base = 51460 } uv0.weapon_property_86[51464] = { id = 51464, damage = 134, base = 51460 } uv0.weapon_property_86[51465] = { id = 51465, damage = 155, base = 51460 } uv0.weapon_property_86[51466] = { id = 51466, damage = 176, base = 51460 } uv0.weapon_property_86[51467] = { id = 51467, damage = 197, base = 51460 } uv0.weapon_property_86[51468] = { id = 51468, damage = 218, base = 51460 } uv0.weapon_property_86[51469] = { id = 51469, damage = 239, base = 51460 } uv0.weapon_property_86[51470] = { id = 51470, damage = 260, base = 51460 } uv0.weapon_property_86[51471] = { id = 51471, damage = 270, base = 51460 } uv0.weapon_property_86[51472] = { id = 51472, damage = 286, base = 51460 } uv0.weapon_property_86[51473] = { id = 51473, damage = 307, base = 51460 } uv0.weapon_property_86[51480] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 51480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_86[51481] = { id = 51481, damage = 78, base = 51480 } uv0.weapon_property_86[51482] = { id = 51482, damage = 100, base = 51480 } uv0.weapon_property_86[51483] = { id = 51483, damage = 122, base = 51480 } uv0.weapon_property_86[51484] = { id = 51484, damage = 144, base = 51480 } uv0.weapon_property_86[51485] = { id = 51485, damage = 166, base = 51480 } uv0.weapon_property_86[51486] = { id = 51486, damage = 188, base = 51480 } uv0.weapon_property_86[51487] = { id = 51487, damage = 211, base = 51480 } uv0.weapon_property_86[51488] = { id = 51488, damage = 234, base = 51480 } uv0.weapon_property_86[51489] = { id = 51489, damage = 257, base = 51480 } uv0.weapon_property_86[51490] = { id = 51490, damage = 280, base = 51480 } uv0.weapon_property_86[51491] = { id = 51491, damage = 291, base = 51480 } uv0.weapon_property_86[51492] = { id = 51492, damage = 308, base = 51480 } uv0.weapon_property_86[51493] = { id = 51493, damage = 330, base = 51480 } uv0.weapon_property_86[51500] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 51500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_86[51501] = { id = 51501, damage = 56, base = 51500 } uv0.weapon_property_86[51502] = { id = 51502, damage = 72, base = 51500 } uv0.weapon_property_86[51503] = { id = 51503, damage = 88, base = 51500 } uv0.weapon_property_86[51504] = { id = 51504, damage = 104, base = 51500 } uv0.weapon_property_86[51505] = { id = 51505, damage = 120, base = 51500 } uv0.weapon_property_86[51506] = { id = 51506, damage = 136, base = 51500 } uv0.weapon_property_86[51507] = { id = 51507, damage = 152, base = 51500 } uv0.weapon_property_86[51508] = { id = 51508, damage = 168, base = 51500 } uv0.weapon_property_86[51509] = { id = 51509, damage = 184, base = 51500 } uv0.weapon_property_86[51510] = { id = 51510, damage = 200, base = 51500 } uv0.weapon_property_86[51511] = { id = 51511, damage = 208, base = 51500 } uv0.weapon_property_86[51512] = { id = 51512, damage = 220, base = 51500 } uv0.weapon_property_86[51513] = { id = 51513, damage = 236, base = 51500 } uv0.weapon_property_86[51520] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 51520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_86[51521] = { id = 51521, damage = 62, base = 51520 } uv0.weapon_property_86[51522] = { id = 51522, damage = 79, base = 51520 } uv0.weapon_property_86[51523] = { id = 51523, damage = 97, base = 51520 } uv0.weapon_property_86[51524] = { id = 51524, damage = 114, base = 51520 } uv0.weapon_property_86[51525] = { id = 51525, damage = 132, base = 51520 } uv0.weapon_property_86[51526] = { id = 51526, damage = 150, base = 51520 } uv0.weapon_property_86[51527] = { id = 51527, damage = 167, base = 51520 } uv0.weapon_property_86[51528] = { id = 51528, damage = 185, base = 51520 } uv0.weapon_property_86[51529] = { id = 51529, damage = 202, base = 51520 } uv0.weapon_property_86[51530] = { id = 51530, damage = 220, base = 51520 } uv0.weapon_property_86[51531] = { id = 51531, damage = 229, base = 51520 } uv0.weapon_property_86[51532] = { id = 51532, damage = 242, base = 51520 } uv0.weapon_property_86[51533] = { id = 51533, damage = 260, base = 51520 } uv0.weapon_property_86[51540] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 51540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_86[51541] = { id = 51541, damage = 68, base = 51540 } uv0.weapon_property_86[51542] = { id = 51542, damage = 86, base = 51540 } uv0.weapon_property_86[51543] = { id = 51543, damage = 106, base = 51540 } uv0.weapon_property_86[51544] = { id = 51544, damage = 124, base = 51540 } uv0.weapon_property_86[51545] = { id = 51545, damage = 144, base = 51540 } end()