pg = pg or {} pg.weapon_property_85 = {} function () uv0.weapon_property_85[51344] = { id = 51344, damage = 124, base = 51340 } uv0.weapon_property_85[51345] = { id = 51345, damage = 144, base = 51340 } uv0.weapon_property_85[51346] = { id = 51346, damage = 164, base = 51340 } uv0.weapon_property_85[51347] = { id = 51347, damage = 182, base = 51340 } uv0.weapon_property_85[51348] = { id = 51348, damage = 202, base = 51340 } uv0.weapon_property_85[51349] = { id = 51349, damage = 220, base = 51340 } uv0.weapon_property_85[51350] = { id = 51350, damage = 240, base = 51340 } uv0.weapon_property_85[51351] = { id = 51351, damage = 250, base = 51340 } uv0.weapon_property_85[51352] = { id = 51352, damage = 264, base = 51340 } uv0.weapon_property_85[51353] = { id = 51353, damage = 283, base = 51340 } uv0.weapon_property_85[51360] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 51360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_85[51361] = { id = 51361, damage = 92, base = 51360 } uv0.weapon_property_85[51362] = { id = 51362, damage = 122, base = 51360 } uv0.weapon_property_85[51363] = { id = 51363, damage = 152, base = 51360 } uv0.weapon_property_85[51364] = { id = 51364, damage = 182, base = 51360 } uv0.weapon_property_85[51365] = { id = 51365, damage = 212, base = 51360 } uv0.weapon_property_85[51366] = { id = 51366, damage = 242, base = 51360 } uv0.weapon_property_85[51367] = { id = 51367, damage = 272, base = 51360 } uv0.weapon_property_85[51368] = { id = 51368, damage = 302, base = 51360 } uv0.weapon_property_85[51369] = { id = 51369, damage = 332, base = 51360 } uv0.weapon_property_85[51370] = { id = 51370, damage = 362, base = 51360 } uv0.weapon_property_85[51371] = { id = 51371, damage = 376, base = 51360 } uv0.weapon_property_85[51372] = { id = 51372, damage = 398, base = 51360 } uv0.weapon_property_85[51373] = { id = 51373, damage = 427, base = 51360 } uv0.weapon_property_85[51400] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 51400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_85[51401] = { id = 51401, damage = 56, base = 51400 } uv0.weapon_property_85[51402] = { id = 51402, damage = 72, base = 51400 } uv0.weapon_property_85[51403] = { id = 51403, damage = 88, base = 51400 } uv0.weapon_property_85[51404] = { id = 51404, damage = 104, base = 51400 } uv0.weapon_property_85[51405] = { id = 51405, damage = 120, base = 51400 } uv0.weapon_property_85[51406] = { id = 51406, damage = 136, base = 51400 } uv0.weapon_property_85[51407] = { id = 51407, damage = 152, base = 51400 } uv0.weapon_property_85[51408] = { id = 51408, damage = 168, base = 51400 } uv0.weapon_property_85[51409] = { id = 51409, damage = 184, base = 51400 } uv0.weapon_property_85[51410] = { id = 51410, damage = 200, base = 51400 } uv0.weapon_property_85[51411] = { id = 51411, damage = 208, base = 51400 } uv0.weapon_property_85[51412] = { id = 51412, damage = 220, base = 51400 } uv0.weapon_property_85[51413] = { id = 51413, damage = 236, base = 51400 } uv0.weapon_property_85[51420] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 51420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_85[51421] = { id = 51421, damage = 62, base = 51420 } uv0.weapon_property_85[51422] = { id = 51422, damage = 79, base = 51420 } uv0.weapon_property_85[51423] = { id = 51423, damage = 97, base = 51420 } uv0.weapon_property_85[51424] = { id = 51424, damage = 114, base = 51420 } uv0.weapon_property_85[51425] = { id = 51425, damage = 132, base = 51420 } uv0.weapon_property_85[51426] = { id = 51426, damage = 150, base = 51420 } uv0.weapon_property_85[51427] = { id = 51427, damage = 167, base = 51420 } uv0.weapon_property_85[51428] = { id = 51428, damage = 185, base = 51420 } uv0.weapon_property_85[51429] = { id = 51429, damage = 202, base = 51420 } uv0.weapon_property_85[51430] = { id = 51430, damage = 220, base = 51420 } uv0.weapon_property_85[51431] = { id = 51431, damage = 229, base = 51420 } uv0.weapon_property_85[51432] = { id = 51432, damage = 242, base = 51420 } uv0.weapon_property_85[51433] = { id = 51433, damage = 260, base = 51420 } uv0.weapon_property_85[51440] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 51440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_85[51441] = { id = 51441, damage = 68, base = 51440 } uv0.weapon_property_85[51442] = { id = 51442, damage = 86, base = 51440 } uv0.weapon_property_85[51443] = { id = 51443, damage = 106, base = 51440 } uv0.weapon_property_85[51444] = { id = 51444, damage = 124, base = 51440 } uv0.weapon_property_85[51445] = { id = 51445, damage = 144, base = 51440 } uv0.weapon_property_85[51446] = { id = 51446, damage = 164, base = 51440 } uv0.weapon_property_85[51447] = { id = 51447, damage = 182, base = 51440 } uv0.weapon_property_85[51448] = { id = 51448, damage = 202, base = 51440 } uv0.weapon_property_85[51449] = { id = 51449, damage = 220, base = 51440 } uv0.weapon_property_85[51450] = { id = 51450, damage = 240, base = 51440 } uv0.weapon_property_85[51451] = { id = 51451, damage = 250, base = 51440 } end()