pg = pg or {} pg.weapon_property_83 = {} function () uv0.weapon_property_83[51082] = { id = 51082, damage = 131, base = 51080 } uv0.weapon_property_83[51083] = { id = 51083, damage = 148, base = 51080 } uv0.weapon_property_83[51084] = { id = 51084, damage = 164, base = 51080 } uv0.weapon_property_83[51085] = { id = 51085, damage = 180, base = 51080 } uv0.weapon_property_83[51086] = { id = 51086, damage = 197, base = 51080 } uv0.weapon_property_83[51087] = { id = 51087, damage = 213, base = 51080 } uv0.weapon_property_83[51088] = { id = 51088, damage = 229, base = 51080 } uv0.weapon_property_83[51089] = { id = 51089, damage = 246, base = 51080 } uv0.weapon_property_83[51090] = { id = 51090, damage = 264, base = 51080 } uv0.weapon_property_83[51091] = { id = 51091, damage = 275, base = 51080 } uv0.weapon_property_83[51092] = { id = 51092, damage = 290, base = 51080 } uv0.weapon_property_83[51093] = { id = 51093, damage = 312, base = 51080 } uv0.weapon_property_83[51100] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 51100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_83[51101] = { id = 51101, damage = 104, base = 51100 } uv0.weapon_property_83[51102] = { id = 51102, damage = 118, base = 51100 } uv0.weapon_property_83[51103] = { id = 51103, damage = 132, base = 51100 } uv0.weapon_property_83[51104] = { id = 51104, damage = 146, base = 51100 } uv0.weapon_property_83[51105] = { id = 51105, damage = 160, base = 51100 } uv0.weapon_property_83[51106] = { id = 51106, damage = 174, base = 51100 } uv0.weapon_property_83[51107] = { id = 51107, damage = 188, base = 51100 } uv0.weapon_property_83[51108] = { id = 51108, damage = 202, base = 51100 } uv0.weapon_property_83[51109] = { id = 51109, damage = 216, base = 51100 } uv0.weapon_property_83[51110] = { id = 51110, damage = 230, base = 51100 } uv0.weapon_property_83[51111] = { id = 51111, damage = 239, base = 51100 } uv0.weapon_property_83[51112] = { id = 51112, damage = 253, base = 51100 } uv0.weapon_property_83[51113] = { id = 51113, damage = 271, base = 51100 } uv0.weapon_property_83[51120] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 51120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_83[51121] = { id = 51121, damage = 112, base = 51120 } uv0.weapon_property_83[51122] = { id = 51122, damage = 128, base = 51120 } uv0.weapon_property_83[51123] = { id = 51123, damage = 144, base = 51120 } uv0.weapon_property_83[51124] = { id = 51124, damage = 160, base = 51120 } uv0.weapon_property_83[51125] = { id = 51125, damage = 176, base = 51120 } uv0.weapon_property_83[51126] = { id = 51126, damage = 192, base = 51120 } uv0.weapon_property_83[51127] = { id = 51127, damage = 208, base = 51120 } uv0.weapon_property_83[51128] = { id = 51128, damage = 224, base = 51120 } uv0.weapon_property_83[51129] = { id = 51129, damage = 240, base = 51120 } uv0.weapon_property_83[51130] = { id = 51130, damage = 256, base = 51120 } uv0.weapon_property_83[51131] = { id = 51131, damage = 266, base = 51120 } uv0.weapon_property_83[51132] = { id = 51132, damage = 282, base = 51120 } uv0.weapon_property_83[51133] = { id = 51133, damage = 302, base = 51120 } uv0.weapon_property_83[51140] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 51140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_83[51141] = { id = 51141, damage = 126, base = 51140 } uv0.weapon_property_83[51142] = { id = 51142, damage = 144, base = 51140 } uv0.weapon_property_83[51143] = { id = 51143, damage = 162, base = 51140 } uv0.weapon_property_83[51144] = { id = 51144, damage = 180, base = 51140 } uv0.weapon_property_83[51145] = { id = 51145, damage = 198, base = 51140 } uv0.weapon_property_83[51146] = { id = 51146, damage = 216, base = 51140 } uv0.weapon_property_83[51147] = { id = 51147, damage = 234, base = 51140 } uv0.weapon_property_83[51148] = { id = 51148, damage = 252, base = 51140 } uv0.weapon_property_83[51149] = { id = 51149, damage = 270, base = 51140 } uv0.weapon_property_83[51150] = { id = 51150, damage = 288, base = 51140 } uv0.weapon_property_83[51151] = { id = 51151, damage = 300, base = 51140 } uv0.weapon_property_83[51152] = { id = 51152, damage = 317, base = 51140 } uv0.weapon_property_83[51153] = { id = 51153, damage = 340, base = 51140 } uv0.weapon_property_83[51200] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 51200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_83[51201] = { id = 51201, damage = 104, base = 51200 } uv0.weapon_property_83[51202] = { id = 51202, damage = 118, base = 51200 } uv0.weapon_property_83[51203] = { id = 51203, damage = 132, base = 51200 } uv0.weapon_property_83[51204] = { id = 51204, damage = 146, base = 51200 } uv0.weapon_property_83[51205] = { id = 51205, damage = 160, base = 51200 } uv0.weapon_property_83[51206] = { id = 51206, damage = 174, base = 51200 } uv0.weapon_property_83[51207] = { id = 51207, damage = 188, base = 51200 } uv0.weapon_property_83[51208] = { id = 51208, damage = 202, base = 51200 } uv0.weapon_property_83[51209] = { id = 51209, damage = 216, base = 51200 } end()