pg = pg or {} pg.weapon_property_80 = {} function () uv0.weapon_property_80[50626] = { id = 50626, reload_max = 157, damage = 56, base = 50620 } uv0.weapon_property_80[50627] = { id = 50627, reload_max = 153, damage = 61, base = 50620 } uv0.weapon_property_80[50628] = { id = 50628, reload_max = 149, damage = 65, base = 50620 } uv0.weapon_property_80[50629] = { id = 50629, reload_max = 146, damage = 69, base = 50620 } uv0.weapon_property_80[50630] = { id = 50630, reload_max = 142, damage = 74, base = 50620 } uv0.weapon_property_80[50631] = { id = 50631, reload_max = 142, damage = 77, base = 50620 } uv0.weapon_property_80[50632] = { id = 50632, reload_max = 142, damage = 81, base = 50620 } uv0.weapon_property_80[50633] = { id = 50633, reload_max = 142, damage = 87, base = 50620 } uv0.weapon_property_80[50640] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 50640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50641] = { id = 50641, reload_max = 166, damage = 37, base = 50640 } uv0.weapon_property_80[50642] = { id = 50642, reload_max = 163, damage = 41, base = 50640 } uv0.weapon_property_80[50643] = { id = 50643, reload_max = 158, damage = 45, base = 50640 } uv0.weapon_property_80[50644] = { id = 50644, reload_max = 156, damage = 50, base = 50640 } uv0.weapon_property_80[50645] = { id = 50645, reload_max = 152, damage = 55, base = 50640 } uv0.weapon_property_80[50646] = { id = 50646, reload_max = 149, damage = 60, base = 50640 } uv0.weapon_property_80[50647] = { id = 50647, reload_max = 146, damage = 65, base = 50640 } uv0.weapon_property_80[50648] = { id = 50648, reload_max = 141, damage = 70, base = 50640 } uv0.weapon_property_80[50649] = { id = 50649, reload_max = 138, damage = 75, base = 50640 } uv0.weapon_property_80[50650] = { id = 50650, reload_max = 135, damage = 80, base = 50640 } uv0.weapon_property_80[50651] = { id = 50651, reload_max = 135, damage = 83, base = 50640 } uv0.weapon_property_80[50652] = { id = 50652, reload_max = 135, damage = 88, base = 50640 } uv0.weapon_property_80[50653] = { id = 50653, reload_max = 135, damage = 94, base = 50640 } uv0.weapon_property_80[50660] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 50660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50661] = { id = 50661, reload_max = 157, damage = 41, base = 50660 } uv0.weapon_property_80[50662] = { id = 50662, reload_max = 154, damage = 46, base = 50660 } uv0.weapon_property_80[50663] = { id = 50663, reload_max = 151, damage = 51, base = 50660 } uv0.weapon_property_80[50664] = { id = 50664, reload_max = 148, damage = 56, base = 50660 } uv0.weapon_property_80[50665] = { id = 50665, reload_max = 144, damage = 61, base = 50660 } uv0.weapon_property_80[50666] = { id = 50666, reload_max = 141, damage = 66, base = 50660 } uv0.weapon_property_80[50667] = { id = 50667, reload_max = 138, damage = 71, base = 50660 } uv0.weapon_property_80[50668] = { id = 50668, reload_max = 135, damage = 76, base = 50660 } uv0.weapon_property_80[50669] = { id = 50669, reload_max = 132, damage = 81, base = 50660 } uv0.weapon_property_80[50670] = { id = 50670, reload_max = 128, damage = 86, base = 50660 } uv0.weapon_property_80[50671] = { id = 50671, reload_max = 128, damage = 89, base = 50660 } uv0.weapon_property_80[50672] = { id = 50672, reload_max = 128, damage = 95, base = 50660 } uv0.weapon_property_80[50673] = { id = 50673, reload_max = 128, damage = 101, base = 50660 } uv0.weapon_property_80[50700] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 12.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 50700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50701] = { id = 50701, reload_max = 90, damage = 12, base = 50700 } uv0.weapon_property_80[50702] = { id = 50702, reload_max = 88, damage = 13, base = 50700 } uv0.weapon_property_80[50703] = { id = 50703, reload_max = 87, damage = 15, base = 50700 } uv0.weapon_property_80[50704] = { id = 50704, reload_max = 85, damage = 16, base = 50700 } uv0.weapon_property_80[50705] = { id = 50705, reload_max = 83, damage = 17, base = 50700 } uv0.weapon_property_80[50706] = { id = 50706, reload_max = 81, damage = 19, base = 50700 } uv0.weapon_property_80[50707] = { id = 50707, reload_max = 80, damage = 21, base = 50700 } uv0.weapon_property_80[50708] = { id = 50708, reload_max = 78, damage = 23, base = 50700 } uv0.weapon_property_80[50709] = { id = 50709, reload_max = 76, damage = 25, base = 50700 } uv0.weapon_property_80[50710] = { id = 50710, reload_max = 74, damage = 27, base = 50700 } uv0.weapon_property_80[50711] = { id = 50711, reload_max = 74, damage = 28, base = 50700 } uv0.weapon_property_80[50712] = { id = 50712, reload_max = 74, damage = 30, base = 50700 } uv0.weapon_property_80[50713] = { id = 50713, reload_max = 74, damage = 32, base = 50700 } uv0.weapon_property_80[50720] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 12.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 50720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50721] = { id = 50721, reload_max = 86, damage = 13, base = 50720 } uv0.weapon_property_80[50722] = { id = 50722, reload_max = 84, damage = 14, base = 50720 } uv0.weapon_property_80[50723] = { id = 50723, reload_max = 83, damage = 16, base = 50720 } uv0.weapon_property_80[50724] = { id = 50724, reload_max = 81, damage = 17, base = 50720 } uv0.weapon_property_80[50725] = { id = 50725, reload_max = 79, damage = 18, base = 50720 } uv0.weapon_property_80[50726] = { id = 50726, reload_max = 77, damage = 20, base = 50720 } uv0.weapon_property_80[50727] = { id = 50727, reload_max = 76, damage = 22, base = 50720 } uv0.weapon_property_80[50728] = { id = 50728, reload_max = 74, damage = 24, base = 50720 } uv0.weapon_property_80[50729] = { id = 50729, reload_max = 72, damage = 26, base = 50720 } uv0.weapon_property_80[50730] = { id = 50730, reload_max = 70, damage = 28, base = 50720 } uv0.weapon_property_80[50731] = { id = 50731, reload_max = 70, damage = 29, base = 50720 } uv0.weapon_property_80[50732] = { id = 50732, reload_max = 70, damage = 31, base = 50720 } uv0.weapon_property_80[50733] = { id = 50733, reload_max = 70, damage = 33, base = 50720 } end()