pg = pg or {} pg.weapon_property_79 = {} function () uv0.weapon_property_79[50512] = { id = 50512, reload_max = 107, damage = 37, base = 50500 } uv0.weapon_property_79[50513] = { id = 50513, reload_max = 107, damage = 40, base = 50500 } uv0.weapon_property_79[50520] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 50520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 127, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_79[50521] = { id = 50521, reload_max = 124, damage = 17, base = 50520 } uv0.weapon_property_79[50522] = { id = 50522, reload_max = 122, damage = 19, base = 50520 } uv0.weapon_property_79[50523] = { id = 50523, reload_max = 119, damage = 21, base = 50520 } uv0.weapon_property_79[50524] = { id = 50524, reload_max = 117, damage = 23, base = 50520 } uv0.weapon_property_79[50525] = { id = 50525, reload_max = 114, damage = 25, base = 50520 } uv0.weapon_property_79[50526] = { id = 50526, reload_max = 112, damage = 28, base = 50520 } uv0.weapon_property_79[50527] = { id = 50527, reload_max = 109, damage = 30, base = 50520 } uv0.weapon_property_79[50528] = { id = 50528, reload_max = 107, damage = 32, base = 50520 } uv0.weapon_property_79[50529] = { id = 50529, reload_max = 104, damage = 34, base = 50520 } uv0.weapon_property_79[50530] = { id = 50530, reload_max = 102, damage = 37, base = 50520 } uv0.weapon_property_79[50531] = { id = 50531, reload_max = 102, damage = 38, base = 50520 } uv0.weapon_property_79[50532] = { id = 50532, reload_max = 102, damage = 41, base = 50520 } uv0.weapon_property_79[50533] = { id = 50533, reload_max = 102, damage = 44, base = 50520 } uv0.weapon_property_79[50540] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 50540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_79[50541] = { id = 50541, reload_max = 118, damage = 18, base = 50540 } uv0.weapon_property_79[50542] = { id = 50542, reload_max = 116, damage = 21, base = 50540 } uv0.weapon_property_79[50543] = { id = 50543, reload_max = 113, damage = 23, base = 50540 } uv0.weapon_property_79[50544] = { id = 50544, reload_max = 111, damage = 25, base = 50540 } uv0.weapon_property_79[50545] = { id = 50545, reload_max = 109, damage = 27, base = 50540 } uv0.weapon_property_79[50546] = { id = 50546, reload_max = 107, damage = 30, base = 50540 } uv0.weapon_property_79[50547] = { id = 50547, reload_max = 103, damage = 33, base = 50540 } uv0.weapon_property_79[50548] = { id = 50548, reload_max = 101, damage = 35, base = 50540 } uv0.weapon_property_79[50549] = { id = 50549, reload_max = 99, damage = 37, base = 50540 } uv0.weapon_property_79[50550] = { id = 50550, reload_max = 97, damage = 40, base = 50540 } uv0.weapon_property_79[50551] = { id = 50551, reload_max = 97, damage = 42, base = 50540 } uv0.weapon_property_79[50552] = { id = 50552, reload_max = 97, damage = 44, base = 50540 } uv0.weapon_property_79[50553] = { id = 50553, reload_max = 97, damage = 47, base = 50540 } uv0.weapon_property_79[50560] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 50560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_79[50561] = { id = 50561, reload_max = 118, damage = 21, base = 50560 } uv0.weapon_property_79[50562] = { id = 50562, reload_max = 116, damage = 24, base = 50560 } uv0.weapon_property_79[50563] = { id = 50563, reload_max = 113, damage = 26, base = 50560 } uv0.weapon_property_79[50564] = { id = 50564, reload_max = 111, damage = 28, base = 50560 } uv0.weapon_property_79[50565] = { id = 50565, reload_max = 109, damage = 30, base = 50560 } uv0.weapon_property_79[50566] = { id = 50566, reload_max = 107, damage = 33, base = 50560 } uv0.weapon_property_79[50567] = { id = 50567, reload_max = 103, damage = 36, base = 50560 } uv0.weapon_property_79[50568] = { id = 50568, reload_max = 101, damage = 38, base = 50560 } uv0.weapon_property_79[50569] = { id = 50569, reload_max = 99, damage = 40, base = 50560 } uv0.weapon_property_79[50570] = { id = 50570, reload_max = 97, damage = 43, base = 50560 } uv0.weapon_property_79[50571] = { id = 50571, reload_max = 97, damage = 45, base = 50560 } uv0.weapon_property_79[50572] = { id = 50572, reload_max = 97, damage = 47, base = 50560 } uv0.weapon_property_79[50573] = { id = 50573, reload_max = 97, damage = 51, base = 50560 } uv0.weapon_property_79[50600] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 50600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 187, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_79[50601] = { id = 50601, reload_max = 182, damage = 31, base = 50600 } uv0.weapon_property_79[50602] = { id = 50602, reload_max = 179, damage = 35, base = 50600 } uv0.weapon_property_79[50603] = { id = 50603, reload_max = 176, damage = 39, base = 50600 } uv0.weapon_property_79[50604] = { id = 50604, reload_max = 172, damage = 43, base = 50600 } uv0.weapon_property_79[50605] = { id = 50605, reload_max = 168, damage = 47, base = 50600 } uv0.weapon_property_79[50606] = { id = 50606, reload_max = 165, damage = 51, base = 50600 } uv0.weapon_property_79[50607] = { id = 50607, reload_max = 160, damage = 55, base = 50600 } uv0.weapon_property_79[50608] = { id = 50608, reload_max = 157, damage = 59, base = 50600 } uv0.weapon_property_79[50609] = { id = 50609, reload_max = 154, damage = 63, base = 50600 } uv0.weapon_property_79[50610] = { id = 50610, reload_max = 149, damage = 68, base = 50600 } uv0.weapon_property_79[50611] = { id = 50611, reload_max = 149, damage = 71, base = 50600 } uv0.weapon_property_79[50612] = { id = 50612, reload_max = 149, damage = 75, base = 50600 } uv0.weapon_property_79[50613] = { id = 50613, reload_max = 149, damage = 80, base = 50600 } uv0.weapon_property_79[50620] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 50620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 178, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_79[50621] = { id = 50621, reload_max = 174, damage = 34, base = 50620 } uv0.weapon_property_79[50622] = { id = 50622, reload_max = 171, damage = 39, base = 50620 } uv0.weapon_property_79[50623] = { id = 50623, reload_max = 167, damage = 43, base = 50620 } uv0.weapon_property_79[50624] = { id = 50624, reload_max = 164, damage = 47, base = 50620 } uv0.weapon_property_79[50625] = { id = 50625, reload_max = 160, damage = 52, base = 50620 } end()