pg = pg or {} pg.weapon_property_78 = {} function () uv0.weapon_property_78[50404] = { id = 50404, reload_max = 157, damage = 37, base = 50400 } uv0.weapon_property_78[50405] = { id = 50405, reload_max = 153, damage = 40, base = 50400 } uv0.weapon_property_78[50406] = { id = 50406, reload_max = 149, damage = 43, base = 50400 } uv0.weapon_property_78[50407] = { id = 50407, reload_max = 146, damage = 47, base = 50400 } uv0.weapon_property_78[50408] = { id = 50408, reload_max = 143, damage = 50, base = 50400 } uv0.weapon_property_78[50409] = { id = 50409, reload_max = 138, damage = 54, base = 50400 } uv0.weapon_property_78[50410] = { id = 50410, reload_max = 136, damage = 58, base = 50400 } uv0.weapon_property_78[50411] = { id = 50411, reload_max = 136, damage = 60, base = 50400 } uv0.weapon_property_78[50412] = { id = 50412, reload_max = 136, damage = 64, base = 50400 } uv0.weapon_property_78[50413] = { id = 50413, reload_max = 136, damage = 68, base = 50400 } uv0.weapon_property_78[50420] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 50420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_78[50421] = { id = 50421, reload_max = 158, damage = 29, base = 50420 } uv0.weapon_property_78[50422] = { id = 50422, reload_max = 155, damage = 33, base = 50420 } uv0.weapon_property_78[50423] = { id = 50423, reload_max = 152, damage = 36, base = 50420 } uv0.weapon_property_78[50424] = { id = 50424, reload_max = 149, damage = 41, base = 50420 } uv0.weapon_property_78[50425] = { id = 50425, reload_max = 145, damage = 44, base = 50420 } uv0.weapon_property_78[50426] = { id = 50426, reload_max = 142, damage = 47, base = 50420 } uv0.weapon_property_78[50427] = { id = 50427, reload_max = 139, damage = 52, base = 50420 } uv0.weapon_property_78[50428] = { id = 50428, reload_max = 136, damage = 55, base = 50420 } uv0.weapon_property_78[50429] = { id = 50429, reload_max = 132, damage = 59, base = 50420 } uv0.weapon_property_78[50430] = { id = 50430, reload_max = 129, damage = 63, base = 50420 } uv0.weapon_property_78[50431] = { id = 50431, reload_max = 129, damage = 66, base = 50420 } uv0.weapon_property_78[50432] = { id = 50432, reload_max = 129, damage = 69, base = 50420 } uv0.weapon_property_78[50433] = { id = 50433, reload_max = 129, damage = 74, base = 50420 } uv0.weapon_property_78[50440] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 50440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 154, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_78[50441] = { id = 50441, reload_max = 150, damage = 31, base = 50440 } uv0.weapon_property_78[50442] = { id = 50442, reload_max = 148, damage = 36, base = 50440 } uv0.weapon_property_78[50443] = { id = 50443, reload_max = 145, damage = 39, base = 50440 } uv0.weapon_property_78[50444] = { id = 50444, reload_max = 141, damage = 45, base = 50440 } uv0.weapon_property_78[50445] = { id = 50445, reload_max = 138, damage = 48, base = 50440 } uv0.weapon_property_78[50446] = { id = 50446, reload_max = 135, damage = 51, base = 50440 } uv0.weapon_property_78[50447] = { id = 50447, reload_max = 132, damage = 57, base = 50440 } uv0.weapon_property_78[50448] = { id = 50448, reload_max = 129, damage = 60, base = 50440 } uv0.weapon_property_78[50449] = { id = 50449, reload_max = 126, damage = 65, base = 50440 } uv0.weapon_property_78[50450] = { id = 50450, reload_max = 122, damage = 69, base = 50440 } uv0.weapon_property_78[50451] = { id = 50451, reload_max = 122, damage = 72, base = 50440 } uv0.weapon_property_78[50452] = { id = 50452, reload_max = 122, damage = 76, base = 50440 } uv0.weapon_property_78[50453] = { id = 50453, reload_max = 122, damage = 81, base = 50440 } uv0.weapon_property_78[50460] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 50460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_78[50461] = { id = 50461, reload_max = 143, damage = 35, base = 50460 } uv0.weapon_property_78[50462] = { id = 50462, reload_max = 140, damage = 39, base = 50460 } uv0.weapon_property_78[50463] = { id = 50463, reload_max = 137, damage = 43, base = 50460 } uv0.weapon_property_78[50464] = { id = 50464, reload_max = 134, damage = 48, base = 50460 } uv0.weapon_property_78[50465] = { id = 50465, reload_max = 131, damage = 53, base = 50460 } uv0.weapon_property_78[50466] = { id = 50466, reload_max = 128, damage = 58, base = 50460 } uv0.weapon_property_78[50467] = { id = 50467, reload_max = 125, damage = 63, base = 50460 } uv0.weapon_property_78[50468] = { id = 50468, reload_max = 122, damage = 68, base = 50460 } uv0.weapon_property_78[50469] = { id = 50469, reload_max = 119, damage = 73, base = 50460 } uv0.weapon_property_78[50470] = { id = 50470, reload_max = 115, damage = 78, base = 50460 } uv0.weapon_property_78[50471] = { id = 50471, reload_max = 115, damage = 81, base = 50460 } uv0.weapon_property_78[50472] = { id = 50472, reload_max = 115, damage = 86, base = 50460 } uv0.weapon_property_78[50473] = { id = 50473, reload_max = 115, damage = 92, base = 50460 } uv0.weapon_property_78[50500] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 50500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 134, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_78[50501] = { id = 50501, reload_max = 130, damage = 15, base = 50500 } uv0.weapon_property_78[50502] = { id = 50502, reload_max = 128, damage = 17, base = 50500 } uv0.weapon_property_78[50503] = { id = 50503, reload_max = 125, damage = 19, base = 50500 } uv0.weapon_property_78[50504] = { id = 50504, reload_max = 123, damage = 21, base = 50500 } uv0.weapon_property_78[50505] = { id = 50505, reload_max = 119, damage = 23, base = 50500 } uv0.weapon_property_78[50506] = { id = 50506, reload_max = 117, damage = 25, base = 50500 } uv0.weapon_property_78[50507] = { id = 50507, reload_max = 115, damage = 27, base = 50500 } uv0.weapon_property_78[50508] = { id = 50508, reload_max = 113, damage = 29, base = 50500 } uv0.weapon_property_78[50509] = { id = 50509, reload_max = 109, damage = 31, base = 50500 } uv0.weapon_property_78[50510] = { id = 50510, reload_max = 107, damage = 34, base = 50500 } uv0.weapon_property_78[50511] = { id = 50511, reload_max = 107, damage = 35, base = 50500 } end()