pg = pg or {} pg.weapon_property_74 = {} function () uv0.weapon_property_74[48021] = { id = 48021, reload_max = 1990, base = 48020 } uv0.weapon_property_74[48022] = { id = 48022, reload_max = 1960, base = 48020 } uv0.weapon_property_74[48023] = { id = 48023, reload_max = 1930, base = 48020 } uv0.weapon_property_74[48024] = { id = 48024, reload_max = 1900, base = 48020 } uv0.weapon_property_74[48025] = { id = 48025, reload_max = 1870, base = 48020 } uv0.weapon_property_74[48026] = { id = 48026, reload_max = 1840, base = 48020 } uv0.weapon_property_74[48027] = { id = 48027, reload_max = 1810, base = 48020 } uv0.weapon_property_74[48028] = { id = 48028, reload_max = 1780, base = 48020 } uv0.weapon_property_74[48029] = { id = 48029, reload_max = 1750, base = 48020 } uv0.weapon_property_74[48030] = { id = 48030, reload_max = 1720, base = 48020 } uv0.weapon_property_74[48031] = { id = 48031, reload_max = 1720, base = 48020 } uv0.weapon_property_74[48040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87 D-4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 48040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2040, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[48041] = { id = 48041, reload_max = 2005, base = 48040 } uv0.weapon_property_74[48042] = { id = 48042, reload_max = 1970, base = 48040 } uv0.weapon_property_74[48043] = { id = 48043, reload_max = 1935, base = 48040 } uv0.weapon_property_74[48044] = { id = 48044, reload_max = 1900, base = 48040 } uv0.weapon_property_74[48045] = { id = 48045, reload_max = 1865, base = 48040 } uv0.weapon_property_74[48046] = { id = 48046, reload_max = 1830, base = 48040 } uv0.weapon_property_74[48047] = { id = 48047, reload_max = 1795, base = 48040 } uv0.weapon_property_74[48048] = { id = 48048, reload_max = 1760, base = 48040 } uv0.weapon_property_74[48049] = { id = 48049, reload_max = 1725, base = 48040 } uv0.weapon_property_74[48050] = { id = 48050, reload_max = 1680, base = 48040 } uv0.weapon_property_74[48051] = { id = 48051, reload_max = 1680, base = 48040 } uv0.weapon_property_74[48052] = { id = 48052, reload_max = 1680, base = 48040 } uv0.weapon_property_74[48053] = { id = 48053, reload_max = 1680, base = 48040 } uv0.weapon_property_74[49000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87C俯冲轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 49000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 49000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[49001] = { reload_max = 2100, damage = 80, base = 49000, id = 49001, bullet_ID = { 49001 } } uv0.weapon_property_74[49002] = { reload_max = 2070, damage = 89, base = 49000, id = 49002, bullet_ID = { 49002 } } uv0.weapon_property_74[49003] = { reload_max = 2040, damage = 100, base = 49000, id = 49003, bullet_ID = { 49003 } } uv0.weapon_property_74[49020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87C俯冲轰炸机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 77, corrected = 100, min_range = 0, id = 49020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2080, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 49020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[49021] = { reload_max = 2050, damage = 88, base = 49020, id = 49021, bullet_ID = { 49021 } } uv0.weapon_property_74[49022] = { reload_max = 2020, damage = 99, base = 49020, id = 49022, bullet_ID = { 49022 } } uv0.weapon_property_74[49023] = { reload_max = 1990, damage = 110, base = 49020, id = 49023, bullet_ID = { 49023 } } uv0.weapon_property_74[49024] = { reload_max = 1960, damage = 121, base = 49020, id = 49024, bullet_ID = { 49024 } } uv0.weapon_property_74[49025] = { reload_max = 1930, damage = 132, base = 49020, id = 49025, bullet_ID = { 49025 } } uv0.weapon_property_74[49026] = { reload_max = 1900, damage = 143, base = 49020, id = 49026, bullet_ID = { 49026 } } uv0.weapon_property_74[49040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87C俯冲轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 49040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2040, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 49040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[49041] = { reload_max = 2010, damage = 95, base = 49040, id = 49041, bullet_ID = { 49041 } } uv0.weapon_property_74[49042] = { reload_max = 1980, damage = 108, base = 49040, id = 49042, bullet_ID = { 49042 } } uv0.weapon_property_74[49043] = { reload_max = 1950, damage = 121, base = 49040, id = 49043, bullet_ID = { 49043 } } uv0.weapon_property_74[49044] = { reload_max = 1920, damage = 134, base = 49040, id = 49044, bullet_ID = { 49044 } } uv0.weapon_property_74[49045] = { reload_max = 1890, damage = 146, base = 49040, id = 49045, bullet_ID = { 49045 } } uv0.weapon_property_74[49046] = { reload_max = 1860, damage = 159, base = 49040, id = 49046, bullet_ID = { 49046 } } uv0.weapon_property_74[49047] = { reload_max = 1830, damage = 171, base = 49040, id = 49047, bullet_ID = { 49047 } } uv0.weapon_property_74[49048] = { reload_max = 1800, damage = 185, base = 49040, id = 49048, bullet_ID = { 49048 } } uv0.weapon_property_74[49049] = { reload_max = 1770, damage = 197, base = 49040, id = 49049, bullet_ID = { 49049 } } uv0.weapon_property_74[49050] = { reload_max = 1740, damage = 210, base = 49040, id = 49050, bullet_ID = { 49050 } } uv0.weapon_property_74[49051] = { reload_max = 1740, damage = 210, base = 49040, id = 49051, bullet_ID = { 49050 } } uv0.weapon_property_74[49060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "He-50b舰载轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 49060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[49061] = { id = 49061, reload_max = 1940, base = 49060 } uv0.weapon_property_74[49062] = { id = 49062, reload_max = 1910, base = 49060 } uv0.weapon_property_74[49063] = { id = 49063, reload_max = 1880, base = 49060 } uv0.weapon_property_74[49064] = { id = 49064, reload_max = 1850, base = 49060 } uv0.weapon_property_74[49065] = { id = 49065, reload_max = 1820, base = 49060 } uv0.weapon_property_74[49066] = { id = 49066, reload_max = 1790, base = 49060 } uv0.weapon_property_74[49067] = { id = 49067, reload_max = 1790, base = 49060 } uv0.weapon_property_74[50000] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 50000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 79, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[50001] = { id = 50001, reload_max = 76, damage = 9, base = 50000 } uv0.weapon_property_74[50002] = { id = 50002, reload_max = 75, damage = 10, base = 50000 } uv0.weapon_property_74[50003] = { id = 50003, reload_max = 74, damage = 11, base = 50000 } uv0.weapon_property_74[50004] = { id = 50004, reload_max = 73, damage = 12, base = 50000 } uv0.weapon_property_74[50005] = { id = 50005, reload_max = 71, damage = 14, base = 50000 } uv0.weapon_property_74[50006] = { id = 50006, reload_max = 70, damage = 16, base = 50000 } uv0.weapon_property_74[50007] = { id = 50007, reload_max = 67, damage = 16, base = 50000 } end()