pg = pg or {} pg.weapon_property_72 = {} function () uv0.weapon_property_72[46329] = { id = 46329, reload_max = 200, damage = 95, base = 46320 } uv0.weapon_property_72[46330] = { id = 46330, reload_max = 195, damage = 102, base = 46320 } uv0.weapon_property_72[46340] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 49, corrected = 100, min_range = 0, id = 46340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 232, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[46341] = { id = 46341, reload_max = 227, damage = 56, base = 46340 } uv0.weapon_property_72[46342] = { id = 46342, reload_max = 223, damage = 63, base = 46340 } uv0.weapon_property_72[46343] = { id = 46343, reload_max = 217, damage = 70, base = 46340 } uv0.weapon_property_72[46344] = { id = 46344, reload_max = 213, damage = 77, base = 46340 } uv0.weapon_property_72[46345] = { id = 46345, reload_max = 208, damage = 84, base = 46340 } uv0.weapon_property_72[46346] = { id = 46346, reload_max = 205, damage = 91, base = 46340 } uv0.weapon_property_72[46347] = { id = 46347, reload_max = 200, damage = 98, base = 46340 } uv0.weapon_property_72[46348] = { id = 46348, reload_max = 195, damage = 106, base = 46340 } uv0.weapon_property_72[46349] = { id = 46349, reload_max = 190, damage = 114, base = 46340 } uv0.weapon_property_72[46350] = { id = 46350, reload_max = 186, damage = 122, base = 46340 } uv0.weapon_property_72[46351] = { reload_max = 186, damage = 122, base = 46340, id = 46351, corrected = 104 } uv0.weapon_property_72[46352] = { reload_max = 186, damage = 122, base = 46340, id = 46352, corrected = 110 } uv0.weapon_property_72[46353] = { reload_max = 186, damage = 122, base = 46340, id = 46353, corrected = 118 } uv0.weapon_property_72[46360] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮改进型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 46360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 226, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[46361] = { id = 46361, reload_max = 221, damage = 62, base = 46360 } uv0.weapon_property_72[46362] = { id = 46362, reload_max = 217, damage = 69, base = 46360 } uv0.weapon_property_72[46363] = { id = 46363, reload_max = 211, damage = 76, base = 46360 } uv0.weapon_property_72[46364] = { id = 46364, reload_max = 207, damage = 83, base = 46360 } uv0.weapon_property_72[46365] = { id = 46365, reload_max = 202, damage = 90, base = 46360 } uv0.weapon_property_72[46366] = { id = 46366, reload_max = 199, damage = 97, base = 46360 } uv0.weapon_property_72[46367] = { id = 46367, reload_max = 194, damage = 104, base = 46360 } uv0.weapon_property_72[46368] = { id = 46368, reload_max = 189, damage = 112, base = 46360 } uv0.weapon_property_72[46369] = { id = 46369, reload_max = 184, damage = 120, base = 46360 } uv0.weapon_property_72[46370] = { id = 46370, reload_max = 180, damage = 128, base = 46360 } uv0.weapon_property_72[46371] = { reload_max = 180, damage = 128, base = 46360, id = 46371, corrected = 104 } uv0.weapon_property_72[46372] = { reload_max = 180, damage = 128, base = 46360, id = 46372, corrected = 110 } uv0.weapon_property_72[46373] = { reload_max = 180, damage = 128, base = 46360, id = 46373, corrected = 118 } uv0.weapon_property_72[47000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 47000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47001] = { reload_max = 1773, damage = 23, base = 47000, id = 47001, bullet_ID = { 47001 } } uv0.weapon_property_72[47002] = { reload_max = 1746, damage = 25, base = 47000, id = 47002, bullet_ID = { 47002 } } uv0.weapon_property_72[47003] = { reload_max = 1719, damage = 28, base = 47000, id = 47003, bullet_ID = { 47003 } } uv0.weapon_property_72[47020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 47020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47021] = { reload_max = 1733, damage = 25, base = 47020, id = 47021, bullet_ID = { 47021 } } uv0.weapon_property_72[47022] = { reload_max = 1706, damage = 27, base = 47020, id = 47022, bullet_ID = { 47022 } } uv0.weapon_property_72[47023] = { reload_max = 1679, damage = 30, base = 47020, id = 47023, bullet_ID = { 47023 } } uv0.weapon_property_72[47024] = { reload_max = 1652, damage = 32, base = 47020, id = 47024, bullet_ID = { 47024 } } uv0.weapon_property_72[47025] = { reload_max = 1625, damage = 34, base = 47020, id = 47025, bullet_ID = { 47025 } } uv0.weapon_property_72[47026] = { reload_max = 1598, damage = 37, base = 47020, id = 47026, bullet_ID = { 47026 } } uv0.weapon_property_72[47040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 47040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47041] = { reload_max = 1695, damage = 29, base = 47040, id = 47041, bullet_ID = { 47041 } } uv0.weapon_property_72[47042] = { reload_max = 1670, damage = 32, base = 47040, id = 47042, bullet_ID = { 47042 } } uv0.weapon_property_72[47043] = { reload_max = 1645, damage = 35, base = 47040, id = 47043, bullet_ID = { 47043 } } uv0.weapon_property_72[47044] = { reload_max = 1620, damage = 37, base = 47040, id = 47044, bullet_ID = { 47044 } } uv0.weapon_property_72[47045] = { reload_max = 1595, damage = 40, base = 47040, id = 47045, bullet_ID = { 47045 } } uv0.weapon_property_72[47046] = { reload_max = 1570, damage = 43, base = 47040, id = 47046, bullet_ID = { 47046 } } uv0.weapon_property_72[47047] = { reload_max = 1545, damage = 46, base = 47040, id = 47047, bullet_ID = { 47047 } } uv0.weapon_property_72[47048] = { reload_max = 1520, damage = 49, base = 47040, id = 47048, bullet_ID = { 47048 } } uv0.weapon_property_72[47049] = { reload_max = 1495, damage = 52, base = 47040, id = 47049, bullet_ID = { 47049 } } uv0.weapon_property_72[47050] = { reload_max = 1470, damage = 56, base = 47040, id = 47050, bullet_ID = { 47050 } } uv0.weapon_property_72[47051] = { reload_max = 1470, damage = 56, base = 47040, id = 47051, bullet_ID = { 47050 } } uv0.weapon_property_72[47060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-197舰载战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 47060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2208, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47061] = { id = 47061, reload_max = 2142, base = 47060 } uv0.weapon_property_72[47062] = { id = 47062, reload_max = 2076, base = 47060 } uv0.weapon_property_72[47063] = { id = 47063, reload_max = 2010, base = 47060 } uv0.weapon_property_72[47064] = { id = 47064, reload_max = 1944, base = 47060 } uv0.weapon_property_72[47065] = { id = 47065, reload_max = 1878, base = 47060 } uv0.weapon_property_72[47066] = { id = 47066, reload_max = 1812, base = 47060 } uv0.weapon_property_72[47067] = { id = 47067, reload_max = 1812, base = 47060 } uv0.weapon_property_72[47080] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型舰载FW-190 A-5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 47080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47081] = { id = 47081, reload_max = 1989, base = 47080 } uv0.weapon_property_72[47082] = { id = 47082, reload_max = 1958, base = 47080 } end()