pg = pg or {} pg.weapon_property_68 = {} function () uv0.weapon_property_68[44313] = { reload_max = 2736, damage = 105, base = 44300, id = 44313, corrected = 118 } uv0.weapon_property_68[44400] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装305mmSKC39主炮(超巡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 57, corrected = 110, min_range = 0, id = 44400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1421 }, barrage_ID = { 1224 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[44401] = { id = 44401, reload_max = 1665, damage = 63, base = 44400 } uv0.weapon_property_68[44402] = { id = 44402, reload_max = 1630, damage = 67, base = 44400 } uv0.weapon_property_68[44403] = { id = 44403, reload_max = 1595, damage = 73, base = 44400 } uv0.weapon_property_68[44404] = { id = 44404, reload_max = 1560, damage = 77, base = 44400 } uv0.weapon_property_68[44405] = { id = 44405, reload_max = 1525, damage = 81, base = 44400 } uv0.weapon_property_68[44406] = { id = 44406, reload_max = 1490, damage = 87, base = 44400 } uv0.weapon_property_68[44407] = { id = 44407, reload_max = 1455, damage = 91, base = 44400 } uv0.weapon_property_68[44408] = { id = 44408, reload_max = 1420, damage = 97, base = 44400 } uv0.weapon_property_68[44409] = { id = 44409, reload_max = 1385, damage = 101, base = 44400 } uv0.weapon_property_68[44410] = { id = 44410, reload_max = 1350, damage = 105, base = 44400 } uv0.weapon_property_68[44411] = { reload_max = 1350, damage = 105, base = 44400, id = 44411, corrected = 114 } uv0.weapon_property_68[44412] = { reload_max = 1350, damage = 105, base = 44400, id = 44412, corrected = 121 } uv0.weapon_property_68[44413] = { reload_max = 1350, damage = 105, base = 44400, id = 44413, corrected = 130 } uv0.weapon_property_68[45000] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45001] = { id = 45001, reload_max = 4500, damage = 69, base = 45000 } uv0.weapon_property_68[45002] = { id = 45002, reload_max = 4420, damage = 75, base = 45000 } uv0.weapon_property_68[45003] = { id = 45003, reload_max = 4340, damage = 81, base = 45000 } uv0.weapon_property_68[45020] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4360, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45021] = { id = 45021, reload_max = 4275, damage = 72, base = 45020 } uv0.weapon_property_68[45022] = { id = 45022, reload_max = 4190, damage = 79, base = 45020 } uv0.weapon_property_68[45023] = { id = 45023, reload_max = 4105, damage = 86, base = 45020 } uv0.weapon_property_68[45024] = { id = 45024, reload_max = 4020, damage = 92, base = 45020 } uv0.weapon_property_68[45025] = { id = 45025, reload_max = 3935, damage = 99, base = 45020 } uv0.weapon_property_68[45026] = { id = 45026, reload_max = 3850, damage = 106, base = 45020 } uv0.weapon_property_68[45040] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4140, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45041] = { id = 45041, reload_max = 4060, damage = 77, base = 45040 } uv0.weapon_property_68[45042] = { id = 45042, reload_max = 3980, damage = 85, base = 45040 } uv0.weapon_property_68[45043] = { id = 45043, reload_max = 3900, damage = 92, base = 45040 } uv0.weapon_property_68[45044] = { id = 45044, reload_max = 3820, damage = 100, base = 45040 } uv0.weapon_property_68[45045] = { id = 45045, reload_max = 3740, damage = 107, base = 45040 } uv0.weapon_property_68[45046] = { id = 45046, reload_max = 3660, damage = 115, base = 45040 } uv0.weapon_property_68[45047] = { id = 45047, reload_max = 3580, damage = 122, base = 45040 } uv0.weapon_property_68[45048] = { id = 45048, reload_max = 3500, damage = 130, base = 45040 } uv0.weapon_property_68[45049] = { id = 45049, reload_max = 3420, damage = 137, base = 45040 } uv0.weapon_property_68[45050] = { id = 45050, reload_max = 3340, damage = 145, base = 45040 } uv0.weapon_property_68[45051] = { reload_max = 3340, damage = 145, base = 45040, id = 45051, corrected = 104 } uv0.weapon_property_68[45100] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45101] = { id = 45101, reload_max = 5230, damage = 69, base = 45100 } uv0.weapon_property_68[45102] = { id = 45102, reload_max = 5120, damage = 75, base = 45100 } uv0.weapon_property_68[45103] = { id = 45103, reload_max = 5010, damage = 81, base = 45100 } uv0.weapon_property_68[45104] = { id = 45104, reload_max = 4900, damage = 87, base = 45100 } uv0.weapon_property_68[45105] = { id = 45105, reload_max = 4790, damage = 93, base = 45100 } uv0.weapon_property_68[45106] = { id = 45106, reload_max = 4680, damage = 99, base = 45100 } uv0.weapon_property_68[45120] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5080, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45121] = { id = 45121, reload_max = 4975, damage = 72, base = 45120 } uv0.weapon_property_68[45122] = { id = 45122, reload_max = 4870, damage = 79, base = 45120 } uv0.weapon_property_68[45123] = { id = 45123, reload_max = 4765, damage = 86, base = 45120 } uv0.weapon_property_68[45124] = { id = 45124, reload_max = 4660, damage = 92, base = 45120 } uv0.weapon_property_68[45125] = { id = 45125, reload_max = 4555, damage = 99, base = 45120 } uv0.weapon_property_68[45126] = { id = 45126, reload_max = 4450, damage = 106, base = 45120 } uv0.weapon_property_68[45127] = { id = 45127, reload_max = 4345, damage = 112, base = 45120 } uv0.weapon_property_68[45128] = { id = 45128, reload_max = 4240, damage = 119, base = 45120 } uv0.weapon_property_68[45129] = { id = 45129, reload_max = 4135, damage = 126, base = 45120 } uv0.weapon_property_68[45130] = { id = 45130, reload_max = 4030, damage = 133, base = 45120 } uv0.weapon_property_68[45140] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45141] = { id = 45141, reload_max = 4730, damage = 77, base = 45140 } uv0.weapon_property_68[45142] = { id = 45142, reload_max = 4630, damage = 85, base = 45140 } uv0.weapon_property_68[45143] = { id = 45143, reload_max = 4530, damage = 92, base = 45140 } uv0.weapon_property_68[45144] = { id = 45144, reload_max = 4430, damage = 100, base = 45140 } uv0.weapon_property_68[45145] = { id = 45145, reload_max = 4330, damage = 107, base = 45140 } uv0.weapon_property_68[45146] = { id = 45146, reload_max = 4230, damage = 115, base = 45140 } uv0.weapon_property_68[45147] = { id = 45147, reload_max = 4130, damage = 122, base = 45140 } end()