pg = pg or {} pg.weapon_property_66 = {} function () uv0.weapon_property_66[43045] = { id = 43045, reload_max = 1325, damage = 40, base = 43040 } uv0.weapon_property_66[43046] = { id = 43046, reload_max = 1290, damage = 42, base = 43040 } uv0.weapon_property_66[43047] = { id = 43047, reload_max = 1255, damage = 44, base = 43040 } uv0.weapon_property_66[43048] = { id = 43048, reload_max = 1220, damage = 46, base = 43040 } uv0.weapon_property_66[43049] = { id = 43049, reload_max = 1185, damage = 48, base = 43040 } uv0.weapon_property_66[43050] = { id = 43050, reload_max = 1150, damage = 50, base = 43040 } uv0.weapon_property_66[43051] = { reload_max = 1150, damage = 50, base = 43040, id = 43051, corrected = 114 } uv0.weapon_property_66[43052] = { reload_max = 1150, damage = 50, base = 43040, id = 43052, corrected = 121 } uv0.weapon_property_66[43053] = { reload_max = 1150, damage = 50, base = 43040, id = 43053, corrected = 130 } uv0.weapon_property_66[43060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mmSKC主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 43060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_66[43061] = { id = 43061, reload_max = 1415, damage = 32, base = 43060 } uv0.weapon_property_66[43062] = { id = 43062, reload_max = 1380, damage = 34, base = 43060 } uv0.weapon_property_66[43063] = { id = 43063, reload_max = 1345, damage = 36, base = 43060 } uv0.weapon_property_66[43064] = { id = 43064, reload_max = 1310, damage = 38, base = 43060 } uv0.weapon_property_66[43065] = { id = 43065, reload_max = 1275, damage = 40, base = 43060 } uv0.weapon_property_66[43066] = { id = 43066, reload_max = 1240, damage = 42, base = 43060 } uv0.weapon_property_66[43067] = { id = 43067, reload_max = 1205, damage = 44, base = 43060 } uv0.weapon_property_66[43068] = { id = 43068, reload_max = 1170, damage = 46, base = 43060 } uv0.weapon_property_66[43069] = { id = 43069, reload_max = 1135, damage = 48, base = 43060 } uv0.weapon_property_66[43070] = { id = 43070, reload_max = 1100, damage = 50, base = 43060 } uv0.weapon_property_66[43071] = { reload_max = 1100, damage = 50, base = 43060, id = 43071, corrected = 109 } uv0.weapon_property_66[43072] = { reload_max = 1100, damage = 50, base = 43060, id = 43072, corrected = 116 } uv0.weapon_property_66[43073] = { reload_max = 1100, damage = 50, base = 43060, id = 43073, corrected = 124 } uv0.weapon_property_66[43100] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC28主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 110, min_range = 0, id = 43100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_66[43101] = { id = 43101, reload_max = 1715, damage = 32, base = 43100 } uv0.weapon_property_66[43102] = { id = 43102, reload_max = 1680, damage = 34, base = 43100 } uv0.weapon_property_66[43103] = { id = 43103, reload_max = 1645, damage = 36, base = 43100 } uv0.weapon_property_66[43120] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC28主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 110, min_range = 0, id = 43120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1720, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_66[43121] = { id = 43121, reload_max = 1685, damage = 34, base = 43120 } uv0.weapon_property_66[43122] = { id = 43122, reload_max = 1650, damage = 36, base = 43120 } uv0.weapon_property_66[43123] = { id = 43123, reload_max = 1615, damage = 38, base = 43120 } uv0.weapon_property_66[43124] = { id = 43124, reload_max = 1580, damage = 40, base = 43120 } uv0.weapon_property_66[43125] = { id = 43125, reload_max = 1545, damage = 42, base = 43120 } uv0.weapon_property_66[43126] = { id = 43126, reload_max = 1510, damage = 44, base = 43120 } uv0.weapon_property_66[43140] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC28主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 110, min_range = 0, id = 43140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_66[43141] = { id = 43141, reload_max = 1665, damage = 37, base = 43140 } uv0.weapon_property_66[43142] = { id = 43142, reload_max = 1630, damage = 39, base = 43140 } uv0.weapon_property_66[43143] = { id = 43143, reload_max = 1595, damage = 41, base = 43140 } uv0.weapon_property_66[43144] = { id = 43144, reload_max = 1560, damage = 43, base = 43140 } uv0.weapon_property_66[43145] = { id = 43145, reload_max = 1525, damage = 45, base = 43140 } uv0.weapon_property_66[43146] = { id = 43146, reload_max = 1490, damage = 47, base = 43140 } uv0.weapon_property_66[43147] = { id = 43147, reload_max = 1455, damage = 49, base = 43140 } uv0.weapon_property_66[43148] = { id = 43148, reload_max = 1420, damage = 51, base = 43140 } uv0.weapon_property_66[43149] = { id = 43149, reload_max = 1385, damage = 53, base = 43140 } uv0.weapon_property_66[43150] = { id = 43150, reload_max = 1350, damage = 55, base = 43140 } uv0.weapon_property_66[43151] = { reload_max = 1350, damage = 55, base = 43140, id = 43151, corrected = 114 } uv0.weapon_property_66[44000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC34主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 105, min_range = 50, id = 44000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_66[44001] = { id = 44001, reload_max = 3610, damage = 38, base = 44000 } uv0.weapon_property_66[44002] = { id = 44002, reload_max = 3520, damage = 42, base = 44000 } uv0.weapon_property_66[44003] = { id = 44003, reload_max = 3430, damage = 46, base = 44000 } uv0.weapon_property_66[44020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC34主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 37, corrected = 105, min_range = 50, id = 44020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_66[44021] = { id = 44021, reload_max = 3415, damage = 42, base = 44020 } uv0.weapon_property_66[44022] = { id = 44022, reload_max = 3330, damage = 46, base = 44020 } uv0.weapon_property_66[44023] = { id = 44023, reload_max = 3245, damage = 51, base = 44020 } uv0.weapon_property_66[44024] = { id = 44024, reload_max = 3160, damage = 55, base = 44020 } uv0.weapon_property_66[44025] = { id = 44025, reload_max = 3075, damage = 59, base = 44020 } uv0.weapon_property_66[44026] = { id = 44026, reload_max = 2990, damage = 64, base = 44020 } uv0.weapon_property_66[44040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC34主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 44040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_66[44041] = { id = 44041, reload_max = 3220, damage = 46, base = 44040 } uv0.weapon_property_66[44042] = { id = 44042, reload_max = 3140, damage = 50, base = 44040 } uv0.weapon_property_66[44043] = { id = 44043, reload_max = 3060, damage = 56, base = 44040 } uv0.weapon_property_66[44044] = { id = 44044, reload_max = 2980, damage = 60, base = 44040 } uv0.weapon_property_66[44045] = { id = 44045, reload_max = 2900, damage = 64, base = 44040 } uv0.weapon_property_66[44046] = { id = 44046, reload_max = 2820, damage = 70, base = 44040 } end()