pg = pg or {} pg.weapon_property_64 = {} function () uv0.weapon_property_64[41166] = { id = 41166, reload_max = 258, damage = 12, base = 41160 } uv0.weapon_property_64[41167] = { id = 41167, reload_max = 250, damage = 13, base = 41160 } uv0.weapon_property_64[41168] = { id = 41168, reload_max = 242, damage = 14, base = 41160 } uv0.weapon_property_64[41169] = { id = 41169, reload_max = 234, damage = 15, base = 41160 } uv0.weapon_property_64[41170] = { id = 41170, reload_max = 226, damage = 16, base = 41160 } uv0.weapon_property_64[41171] = { reload_max = 226, damage = 16, base = 41160, id = 41171, corrected = 125 } uv0.weapon_property_64[41172] = { reload_max = 226, damage = 16, base = 41160, id = 41172, corrected = 132 } uv0.weapon_property_64[41173] = { reload_max = 226, damage = 16, base = 41160, id = 41173, corrected = 142 } uv0.weapon_property_64[42000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC28式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 42000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 330, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42001] = { id = 42001, reload_max = 319, damage = 8, base = 42000 } uv0.weapon_property_64[42002] = { id = 42002, reload_max = 311, damage = 9, base = 42000 } uv0.weapon_property_64[42003] = { id = 42003, reload_max = 300, damage = 10, base = 42000 } uv0.weapon_property_64[42020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC28式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 42020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 314, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42021] = { id = 42021, reload_max = 305, damage = 9, base = 42020 } uv0.weapon_property_64[42022] = { id = 42022, reload_max = 295, damage = 10, base = 42020 } uv0.weapon_property_64[42023] = { id = 42023, reload_max = 286, damage = 11, base = 42020 } uv0.weapon_property_64[42024] = { id = 42024, reload_max = 276, damage = 12, base = 42020 } uv0.weapon_property_64[42025] = { id = 42025, reload_max = 266, damage = 13, base = 42020 } uv0.weapon_property_64[42026] = { id = 42026, reload_max = 257, damage = 14, base = 42020 } uv0.weapon_property_64[42040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC28式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 42040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 299, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42041] = { id = 42041, reload_max = 290, damage = 10, base = 42040 } uv0.weapon_property_64[42042] = { id = 42042, reload_max = 280, damage = 11, base = 42040 } uv0.weapon_property_64[42043] = { id = 42043, reload_max = 271, damage = 12, base = 42040 } uv0.weapon_property_64[42044] = { id = 42044, reload_max = 263, damage = 13, base = 42040 } uv0.weapon_property_64[42045] = { id = 42045, reload_max = 253, damage = 14, base = 42040 } uv0.weapon_property_64[42046] = { id = 42046, reload_max = 245, damage = 15, base = 42040 } uv0.weapon_property_64[42047] = { id = 42047, reload_max = 234, damage = 16, base = 42040 } uv0.weapon_property_64[42048] = { id = 42048, reload_max = 226, damage = 17, base = 42040 } uv0.weapon_property_64[42049] = { id = 42049, reload_max = 217, damage = 19, base = 42040 } uv0.weapon_property_64[42050] = { id = 42050, reload_max = 208, damage = 21, base = 42040 } uv0.weapon_property_64[42051] = { reload_max = 208, damage = 21, base = 42040, id = 42051, corrected = 114 } uv0.weapon_property_64[42060] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装SKC28式150mm副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 42060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42061] = { id = 42061, reload_max = 513, damage = 10, base = 42060 } uv0.weapon_property_64[42062] = { id = 42062, reload_max = 508, damage = 11, base = 42060 } uv0.weapon_property_64[42063] = { id = 42063, reload_max = 504, damage = 12, base = 42060 } uv0.weapon_property_64[42064] = { id = 42064, reload_max = 497, damage = 13, base = 42060 } uv0.weapon_property_64[42065] = { id = 42065, reload_max = 493, damage = 14, base = 42060 } uv0.weapon_property_64[42066] = { id = 42066, reload_max = 488, damage = 15, base = 42060 } uv0.weapon_property_64[42067] = { id = 42067, reload_max = 483, damage = 16, base = 42060 } uv0.weapon_property_64[42068] = { id = 42068, reload_max = 478, damage = 17, base = 42060 } uv0.weapon_property_64[42069] = { id = 42069, reload_max = 472, damage = 19, base = 42060 } uv0.weapon_property_64[42070] = { id = 42070, reload_max = 468, damage = 21, base = 42060 } uv0.weapon_property_64[42071] = { reload_max = 468, damage = 21, base = 42060, id = 42071, corrected = 109 } uv0.weapon_property_64[42100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装SKC25式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 42100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42101] = { id = 42101, reload_max = 979, damage = 8, base = 42100 } uv0.weapon_property_64[42102] = { id = 42102, reload_max = 970, damage = 9, base = 42100 } uv0.weapon_property_64[42103] = { id = 42103, reload_max = 959, damage = 10, base = 42100 } uv0.weapon_property_64[42120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装SKC25式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 42120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 942, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42121] = { id = 42121, reload_max = 932, damage = 9, base = 42120 } uv0.weapon_property_64[42122] = { id = 42122, reload_max = 923, damage = 10, base = 42120 } uv0.weapon_property_64[42123] = { id = 42123, reload_max = 913, damage = 11, base = 42120 } uv0.weapon_property_64[42124] = { id = 42124, reload_max = 904, damage = 12, base = 42120 } uv0.weapon_property_64[42125] = { id = 42125, reload_max = 894, damage = 13, base = 42120 } uv0.weapon_property_64[42126] = { id = 42126, reload_max = 884, damage = 14, base = 42120 } uv0.weapon_property_64[42140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装SKC25式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 42140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 895, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42141] = { id = 42141, reload_max = 886, damage = 10, base = 42140 } uv0.weapon_property_64[42142] = { id = 42142, reload_max = 876, damage = 11, base = 42140 } uv0.weapon_property_64[42143] = { id = 42143, reload_max = 868, damage = 12, base = 42140 } uv0.weapon_property_64[42144] = { id = 42144, reload_max = 859, damage = 13, base = 42140 } uv0.weapon_property_64[42145] = { id = 42145, reload_max = 850, damage = 14, base = 42140 } uv0.weapon_property_64[42146] = { id = 42146, reload_max = 840, damage = 15, base = 42140 } uv0.weapon_property_64[42147] = { id = 42147, reload_max = 830, damage = 16, base = 42140 } uv0.weapon_property_64[42148] = { id = 42148, reload_max = 822, damage = 17, base = 42140 } uv0.weapon_property_64[42149] = { id = 42149, reload_max = 814, damage = 19, base = 42140 } end()