pg = pg or {} pg.weapon_property_61 = {} function () uv0.weapon_property_61[39060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1870, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39061] = { id = 39061, reload_max = 1841, base = 39060 } uv0.weapon_property_61[39062] = { id = 39062, reload_max = 1812, base = 39060 } uv0.weapon_property_61[39063] = { id = 39063, reload_max = 1783, base = 39060 } uv0.weapon_property_61[39064] = { id = 39064, reload_max = 1754, base = 39060 } uv0.weapon_property_61[39065] = { id = 39065, reload_max = 1725, base = 39060 } uv0.weapon_property_61[39066] = { id = 39066, reload_max = 1696, base = 39060 } uv0.weapon_property_61[39067] = { id = 39067, reload_max = 1667, base = 39060 } uv0.weapon_property_61[39068] = { id = 39068, reload_max = 1638, base = 39060 } uv0.weapon_property_61[39069] = { id = 39069, reload_max = 1609, base = 39060 } uv0.weapon_property_61[39070] = { id = 39070, reload_max = 1580, base = 39060 } uv0.weapon_property_61[39071] = { id = 39071, reload_max = 1580, base = 39060 } uv0.weapon_property_61[39100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39101] = { reload_max = 1938, damage = 138, base = 39100, id = 39101, bullet_ID = { 39101 } } uv0.weapon_property_61[39102] = { reload_max = 1906, damage = 156, base = 39100, id = 39102, bullet_ID = { 39102 } } uv0.weapon_property_61[39103] = { reload_max = 1874, damage = 174, base = 39100, id = 39103, bullet_ID = { 39103 } } uv0.weapon_property_61[39104] = { reload_max = 1842, damage = 192, base = 39100, id = 39104, bullet_ID = { 39104 } } uv0.weapon_property_61[39105] = { reload_max = 1810, damage = 210, base = 39100, id = 39105, bullet_ID = { 39105 } } uv0.weapon_property_61[39106] = { reload_max = 1778, damage = 228, base = 39100, id = 39106, bullet_ID = { 39106 } } uv0.weapon_property_61[39120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 39120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1930, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39121] = { reload_max = 1898, damage = 152, base = 39120, id = 39121, bullet_ID = { 39101 } } uv0.weapon_property_61[39122] = { reload_max = 1866, damage = 172, base = 39120, id = 39122, bullet_ID = { 39102 } } uv0.weapon_property_61[39123] = { reload_max = 1834, damage = 191, base = 39120, id = 39123, bullet_ID = { 39103 } } uv0.weapon_property_61[39124] = { reload_max = 1802, damage = 211, base = 39120, id = 39124, bullet_ID = { 39104 } } uv0.weapon_property_61[39125] = { reload_max = 1770, damage = 231, base = 39120, id = 39125, bullet_ID = { 39105 } } uv0.weapon_property_61[39126] = { reload_max = 1738, damage = 251, base = 39120, id = 39126, bullet_ID = { 39106 } } uv0.weapon_property_61[39127] = { reload_max = 1706, damage = 271, base = 39120, id = 39127, bullet_ID = { 39107 } } uv0.weapon_property_61[39128] = { reload_max = 1674, damage = 290, base = 39120, id = 39128, bullet_ID = { 39108 } } uv0.weapon_property_61[39129] = { reload_max = 1642, damage = 310, base = 39120, id = 39129, bullet_ID = { 39109 } } uv0.weapon_property_61[39130] = { reload_max = 1610, damage = 330, base = 39120, id = 39130, bullet_ID = { 39110 } } uv0.weapon_property_61[39140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 39140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39141] = { reload_max = 1858, damage = 166, base = 39140, id = 39141, bullet_ID = { 39101 } } uv0.weapon_property_61[39142] = { reload_max = 1826, damage = 188, base = 39140, id = 39142, bullet_ID = { 39102 } } uv0.weapon_property_61[39143] = { reload_max = 1794, damage = 208, base = 39140, id = 39143, bullet_ID = { 39103 } } uv0.weapon_property_61[39144] = { reload_max = 1762, damage = 230, base = 39140, id = 39144, bullet_ID = { 39104 } } uv0.weapon_property_61[39145] = { reload_max = 1730, damage = 252, base = 39140, id = 39145, bullet_ID = { 39105 } } uv0.weapon_property_61[39146] = { reload_max = 1698, damage = 274, base = 39140, id = 39146, bullet_ID = { 39106 } } uv0.weapon_property_61[39147] = { reload_max = 1666, damage = 296, base = 39140, id = 39147, bullet_ID = { 39107 } } uv0.weapon_property_61[39148] = { reload_max = 1634, damage = 316, base = 39140, id = 39148, bullet_ID = { 39108 } } uv0.weapon_property_61[39149] = { reload_max = 1602, damage = 338, base = 39140, id = 39149, bullet_ID = { 39109 } } uv0.weapon_property_61[39150] = { reload_max = 1570, damage = 360, base = 39140, id = 39150, bullet_ID = { 39110 } } uv0.weapon_property_61[39151] = { reload_max = 1570, damage = 360, base = 39140, id = 39151, bullet_ID = { 39110 } } uv0.weapon_property_61[39152] = { reload_max = 1570, damage = 360, base = 39140, id = 39152, bullet_ID = { 39110 } } uv0.weapon_property_61[39153] = { reload_max = 1570, damage = 360, base = 39140, id = 39153, bullet_ID = { 39110 } } uv0.weapon_property_61[39160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星一二型甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39161] = { id = 39161, reload_max = 1788, base = 39160 } uv0.weapon_property_61[39162] = { id = 39162, reload_max = 1756, base = 39160 } uv0.weapon_property_61[39163] = { id = 39163, reload_max = 1724, base = 39160 } uv0.weapon_property_61[39164] = { id = 39164, reload_max = 1692, base = 39160 } uv0.weapon_property_61[39165] = { id = 39165, reload_max = 1660, base = 39160 } uv0.weapon_property_61[39166] = { id = 39166, reload_max = 1628, base = 39160 } uv0.weapon_property_61[39167] = { id = 39167, reload_max = 1596, base = 39160 } uv0.weapon_property_61[39168] = { id = 39168, reload_max = 1564, base = 39160 } uv0.weapon_property_61[39169] = { id = 39169, reload_max = 1532, base = 39160 } uv0.weapon_property_61[39170] = { id = 39170, reload_max = 1500, base = 39160 } uv0.weapon_property_61[39171] = { id = 39171, reload_max = 1500, base = 39160 } uv0.weapon_property_61[39172] = { id = 39172, reload_max = 1500, base = 39160 } uv0.weapon_property_61[39173] = { id = 39173, reload_max = 1500, base = 39160 } uv0.weapon_property_61[39200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞云T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39201] = { reload_max = 2705, damage = 138, base = 39200, id = 39201, bullet_ID = { 39201 } } uv0.weapon_property_61[39202] = { reload_max = 2660, damage = 156, base = 39200, id = 39202, bullet_ID = { 39202 } } uv0.weapon_property_61[39203] = { reload_max = 2615, damage = 174, base = 39200, id = 39203, bullet_ID = { 39203 } } uv0.weapon_property_61[39220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞云T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 39220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39221] = { reload_max = 2605, damage = 152, base = 39220, id = 39221, bullet_ID = { 39201 } } end()