pg = pg or {} pg.weapon_property_60 = {} function () uv0.weapon_property_60[38205] = { reload_max = 1995, damage = 132, base = 38200, id = 38205, bullet_ID = { 38205 } } uv0.weapon_property_60[38206] = { reload_max = 1960, damage = 150, base = 38200, id = 38206, bullet_ID = { 38206 } } uv0.weapon_property_60[38220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[38221] = { reload_max = 2085, damage = 68, base = 38220, id = 38221, bullet_ID = { 38201 } } uv0.weapon_property_60[38222] = { reload_max = 2050, damage = 86, base = 38220, id = 38222, bullet_ID = { 38202 } } uv0.weapon_property_60[38223] = { reload_max = 2015, damage = 106, base = 38220, id = 38223, bullet_ID = { 38203 } } uv0.weapon_property_60[38224] = { reload_max = 1980, damage = 124, base = 38220, id = 38224, bullet_ID = { 38204 } } uv0.weapon_property_60[38225] = { reload_max = 1945, damage = 144, base = 38220, id = 38225, bullet_ID = { 38205 } } uv0.weapon_property_60[38226] = { reload_max = 1910, damage = 164, base = 38220, id = 38226, bullet_ID = { 38206 } } uv0.weapon_property_60[38227] = { reload_max = 1875, damage = 182, base = 38220, id = 38227, bullet_ID = { 38207 } } uv0.weapon_property_60[38228] = { reload_max = 1840, damage = 202, base = 38220, id = 38228, bullet_ID = { 38208 } } uv0.weapon_property_60[38229] = { reload_max = 1805, damage = 220, base = 38220, id = 38229, bullet_ID = { 38209 } } uv0.weapon_property_60[38230] = { reload_max = 1770, damage = 240, base = 38220, id = 38230, bullet_ID = { 38210 } } uv0.weapon_property_60[38240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 38240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[38241] = { reload_max = 2035, damage = 72, base = 38240, id = 38241, bullet_ID = { 38201 } } uv0.weapon_property_60[38242] = { reload_max = 2000, damage = 92, base = 38240, id = 38242, bullet_ID = { 38202 } } uv0.weapon_property_60[38243] = { reload_max = 1965, damage = 113, base = 38240, id = 38243, bullet_ID = { 38203 } } uv0.weapon_property_60[38244] = { reload_max = 1930, damage = 134, base = 38240, id = 38244, bullet_ID = { 38204 } } uv0.weapon_property_60[38245] = { reload_max = 1895, damage = 155, base = 38240, id = 38245, bullet_ID = { 38205 } } uv0.weapon_property_60[38246] = { reload_max = 1860, damage = 176, base = 38240, id = 38246, bullet_ID = { 38206 } } uv0.weapon_property_60[38247] = { reload_max = 1825, damage = 197, base = 38240, id = 38247, bullet_ID = { 38207 } } uv0.weapon_property_60[38248] = { reload_max = 1790, damage = 218, base = 38240, id = 38248, bullet_ID = { 38208 } } uv0.weapon_property_60[38249] = { reload_max = 1755, damage = 239, base = 38240, id = 38249, bullet_ID = { 38209 } } uv0.weapon_property_60[38250] = { reload_max = 1710, damage = 260, base = 38240, id = 38250, bullet_ID = { 38210 } } uv0.weapon_property_60[38251] = { reload_max = 1710, damage = 260, base = 38240, id = 38251, bullet_ID = { 38210 } } uv0.weapon_property_60[38252] = { reload_max = 1710, damage = 260, base = 38240, id = 38252, bullet_ID = { 38210 } } uv0.weapon_property_60[38253] = { reload_max = 1710, damage = 260, base = 38240, id = 38253, bullet_ID = { 38210 } } uv0.weapon_property_60[38300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型彩云(舰攻型)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1894, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[38301] = { id = 38301, reload_max = 1864, base = 38300, bullet_ID = { 38301 } } uv0.weapon_property_60[38302] = { id = 38302, reload_max = 1834, base = 38300, bullet_ID = { 38302 } } uv0.weapon_property_60[38303] = { id = 38303, reload_max = 1804, base = 38300, bullet_ID = { 38303 } } uv0.weapon_property_60[38304] = { id = 38304, reload_max = 1774, base = 38300, bullet_ID = { 38304 } } uv0.weapon_property_60[38305] = { id = 38305, reload_max = 1744, base = 38300, bullet_ID = { 38305 } } uv0.weapon_property_60[38306] = { id = 38306, reload_max = 1714, base = 38300, bullet_ID = { 38306 } } uv0.weapon_property_60[38307] = { id = 38307, reload_max = 1684, base = 38300, bullet_ID = { 38307 } } uv0.weapon_property_60[38308] = { id = 38308, reload_max = 1654, base = 38300, bullet_ID = { 38308 } } uv0.weapon_property_60[38309] = { id = 38309, reload_max = 1624, base = 38300, bullet_ID = { 38309 } } uv0.weapon_property_60[38310] = { id = 38310, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_60[38311] = { id = 38311, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_60[38312] = { id = 38312, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_60[38313] = { id = 38313, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_60[39000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 39000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39001] = { reload_max = 1970, damage = 116, base = 39000, id = 39001, bullet_ID = { 39001 } } uv0.weapon_property_60[39002] = { reload_max = 1940, damage = 130, base = 39000, id = 39002, bullet_ID = { 39002 } } uv0.weapon_property_60[39003] = { reload_max = 1910, damage = 146, base = 39000, id = 39003, bullet_ID = { 39003 } } uv0.weapon_property_60[39020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 39020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39021] = { reload_max = 1940, damage = 127, base = 39020, id = 39021, bullet_ID = { 39001 } } uv0.weapon_property_60[39022] = { reload_max = 1910, damage = 143, base = 39020, id = 39022, bullet_ID = { 39002 } } uv0.weapon_property_60[39023] = { reload_max = 1880, damage = 160, base = 39020, id = 39023, bullet_ID = { 39003 } } uv0.weapon_property_60[39024] = { reload_max = 1850, damage = 176, base = 39020, id = 39024, bullet_ID = { 39004 } } uv0.weapon_property_60[39025] = { reload_max = 1820, damage = 193, base = 39020, id = 39025, bullet_ID = { 39005 } } uv0.weapon_property_60[39026] = { reload_max = 1790, damage = 209, base = 39020, id = 39026, bullet_ID = { 39006 } } uv0.weapon_property_60[39040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1940, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39041] = { reload_max = 1910, damage = 139, base = 39040, id = 39041, bullet_ID = { 39001 } } uv0.weapon_property_60[39042] = { reload_max = 1880, damage = 156, base = 39040, id = 39042, bullet_ID = { 39002 } } uv0.weapon_property_60[39043] = { reload_max = 1850, damage = 175, base = 39040, id = 39043, bullet_ID = { 39003 } } uv0.weapon_property_60[39044] = { reload_max = 1820, damage = 192, base = 39040, id = 39044, bullet_ID = { 39004 } } uv0.weapon_property_60[39045] = { reload_max = 1790, damage = 211, base = 39040, id = 39045, bullet_ID = { 39005 } } uv0.weapon_property_60[39046] = { reload_max = 1760, damage = 228, base = 39040, id = 39046, bullet_ID = { 39006 } } uv0.weapon_property_60[39047] = { reload_max = 1730, damage = 247, base = 39040, id = 39047, bullet_ID = { 39007 } } uv0.weapon_property_60[39048] = { reload_max = 1700, damage = 264, base = 39040, id = 39048, bullet_ID = { 39008 } } uv0.weapon_property_60[39049] = { reload_max = 1670, damage = 283, base = 39040, id = 39049, bullet_ID = { 39009 } } uv0.weapon_property_60[39050] = { reload_max = 1640, damage = 300, base = 39040, id = 39050, bullet_ID = { 39010 } } uv0.weapon_property_60[39051] = { reload_max = 1640, damage = 300, base = 39040, id = 39051, bullet_ID = { 39010 } } end()