pg = pg or {} pg.weapon_property_58 = {} function () uv0.weapon_property_58[37306] = { reload_max = 1775, damage = 53, base = 37300, id = 37306, bullet_ID = { 37306 } } uv0.weapon_property_58[37320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 37320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1898, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[37321] = { reload_max = 1870, damage = 36, base = 37320, id = 37321, bullet_ID = { 37301 } } uv0.weapon_property_58[37322] = { reload_max = 1842, damage = 40, base = 37320, id = 37322, bullet_ID = { 37302 } } uv0.weapon_property_58[37323] = { reload_max = 1814, damage = 44, base = 37320, id = 37323, bullet_ID = { 37303 } } uv0.weapon_property_58[37324] = { reload_max = 1786, damage = 48, base = 37320, id = 37324, bullet_ID = { 37304 } } uv0.weapon_property_58[37325] = { reload_max = 1758, damage = 52, base = 37320, id = 37325, bullet_ID = { 37305 } } uv0.weapon_property_58[37326] = { reload_max = 1730, damage = 57, base = 37320, id = 37326, bullet_ID = { 37306 } } uv0.weapon_property_58[37327] = { reload_max = 1702, damage = 62, base = 37320, id = 37327, bullet_ID = { 37307 } } uv0.weapon_property_58[37328] = { reload_max = 1674, damage = 67, base = 37320, id = 37328, bullet_ID = { 37308 } } uv0.weapon_property_58[37329] = { reload_max = 1646, damage = 72, base = 37320, id = 37329, bullet_ID = { 37309 } } uv0.weapon_property_58[37330] = { reload_max = 1618, damage = 77, base = 37320, id = 37330, bullet_ID = { 37310 } } uv0.weapon_property_58[37340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 37340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[37341] = { reload_max = 1831, damage = 40, base = 37340, id = 37341, bullet_ID = { 37301 } } uv0.weapon_property_58[37342] = { reload_max = 1802, damage = 45, base = 37340, id = 37342, bullet_ID = { 37302 } } uv0.weapon_property_58[37343] = { reload_max = 1773, damage = 50, base = 37340, id = 37343, bullet_ID = { 37303 } } uv0.weapon_property_58[37344] = { reload_max = 1744, damage = 55, base = 37340, id = 37344, bullet_ID = { 37304 } } uv0.weapon_property_58[37345] = { reload_max = 1715, damage = 60, base = 37340, id = 37345, bullet_ID = { 37305 } } uv0.weapon_property_58[37346] = { reload_max = 1686, damage = 65, base = 37340, id = 37346, bullet_ID = { 37306 } } uv0.weapon_property_58[37347] = { reload_max = 1657, damage = 70, base = 37340, id = 37347, bullet_ID = { 37307 } } uv0.weapon_property_58[37348] = { reload_max = 1628, damage = 75, base = 37340, id = 37348, bullet_ID = { 37308 } } uv0.weapon_property_58[37349] = { reload_max = 1599, damage = 80, base = 37340, id = 37349, bullet_ID = { 37309 } } uv0.weapon_property_58[37350] = { reload_max = 1570, damage = 85, base = 37340, id = 37350, bullet_ID = { 37310 } } uv0.weapon_property_58[37351] = { reload_max = 1570, damage = 85, base = 37340, id = 37351, bullet_ID = { 37310 } } uv0.weapon_property_58[37352] = { reload_max = 1570, damage = 85, base = 37340, id = 37352, bullet_ID = { 37310 } } uv0.weapon_property_58[37353] = { reload_max = 1570, damage = 85, base = 37340, id = 37353, bullet_ID = { 37310 } } uv0.weapon_property_58[37400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[37401] = { id = 37401, reload_max = 1871, base = 37400 } uv0.weapon_property_58[37402] = { id = 37402, reload_max = 1842, base = 37400 } uv0.weapon_property_58[37403] = { id = 37403, reload_max = 1813, base = 37400 } uv0.weapon_property_58[37404] = { id = 37404, reload_max = 1784, base = 37400 } uv0.weapon_property_58[37405] = { id = 37405, reload_max = 1755, base = 37400 } uv0.weapon_property_58[37406] = { id = 37406, reload_max = 1726, base = 37400 } uv0.weapon_property_58[37407] = { id = 37407, reload_max = 1697, base = 37400 } uv0.weapon_property_58[37408] = { id = 37408, reload_max = 1668, base = 37400 } uv0.weapon_property_58[37409] = { id = 37409, reload_max = 1639, base = 37400 } uv0.weapon_property_58[37410] = { id = 37410, reload_max = 1610, base = 37400 } uv0.weapon_property_58[37411] = { id = 37411, reload_max = 1610, base = 37400 } uv0.weapon_property_58[37412] = { id = 37412, reload_max = 1610, base = 37400 } uv0.weapon_property_58[37413] = { id = 37413, reload_max = 1610, base = 37400 } uv0.weapon_property_58[37420] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[37421] = { id = 37421, reload_max = 2473, base = 37420 } uv0.weapon_property_58[37422] = { id = 37422, reload_max = 2436, base = 37420 } uv0.weapon_property_58[37423] = { id = 37423, reload_max = 2399, base = 37420 } uv0.weapon_property_58[37424] = { id = 37424, reload_max = 2362, base = 37420 } uv0.weapon_property_58[37425] = { id = 37425, reload_max = 2325, base = 37420 } uv0.weapon_property_58[37426] = { id = 37426, reload_max = 2288, base = 37420 } uv0.weapon_property_58[37427] = { id = 37427, reload_max = 2251, base = 37420 } uv0.weapon_property_58[37428] = { id = 37428, reload_max = 2214, base = 37420 } uv0.weapon_property_58[37429] = { id = 37429, reload_max = 2177, base = 37420 } uv0.weapon_property_58[37430] = { id = 37430, reload_max = 2140, base = 37420 } uv0.weapon_property_58[37431] = { id = 37431, reload_max = 2140, base = 37420 } uv0.weapon_property_58[37440] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[37441] = { id = 37441, reload_max = 2127, base = 37440 } uv0.weapon_property_58[37442] = { id = 37442, reload_max = 2092, base = 37440 } uv0.weapon_property_58[37443] = { id = 37443, reload_max = 2057, base = 37440 } uv0.weapon_property_58[37444] = { id = 37444, reload_max = 2022, base = 37440 } uv0.weapon_property_58[37445] = { id = 37445, reload_max = 1987, base = 37440 } uv0.weapon_property_58[37446] = { id = 37446, reload_max = 1952, base = 37440 } uv0.weapon_property_58[37447] = { id = 37447, reload_max = 1917, base = 37440 } uv0.weapon_property_58[37448] = { id = 37448, reload_max = 1882, base = 37440 } uv0.weapon_property_58[37449] = { id = 37449, reload_max = 1847, base = 37440 } uv0.weapon_property_58[37450] = { id = 37450, reload_max = 1812, base = 37440 } uv0.weapon_property_58[37451] = { id = 37451, reload_max = 1812, base = 37440 } end()