pg = pg or {} pg.weapon_property_56 = {} function () uv0.weapon_property_56[36641] = { id = 36641, reload_max = 280, damage = 53, base = 36640 } uv0.weapon_property_56[36642] = { id = 36642, reload_max = 273, damage = 60, base = 36640 } uv0.weapon_property_56[36643] = { id = 36643, reload_max = 268, damage = 67, base = 36640 } uv0.weapon_property_56[36644] = { id = 36644, reload_max = 262, damage = 74, base = 36640 } uv0.weapon_property_56[36645] = { id = 36645, reload_max = 257, damage = 81, base = 36640 } uv0.weapon_property_56[36646] = { id = 36646, reload_max = 251, damage = 88, base = 36640 } uv0.weapon_property_56[36647] = { id = 36647, reload_max = 245, damage = 95, base = 36640 } uv0.weapon_property_56[36648] = { id = 36648, reload_max = 240, damage = 102, base = 36640 } uv0.weapon_property_56[36649] = { id = 36649, reload_max = 233, damage = 109, base = 36640 } uv0.weapon_property_56[36650] = { id = 36650, reload_max = 228, damage = 116, base = 36640 } uv0.weapon_property_56[36651] = { reload_max = 228, damage = 116, base = 36640, id = 36651, corrected = 104 } uv0.weapon_property_56[36660] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高角炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 36660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 283, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[36661] = { id = 36661, reload_max = 278, damage = 61, base = 36660 } uv0.weapon_property_56[36662] = { id = 36662, reload_max = 271, damage = 68, base = 36660 } uv0.weapon_property_56[36663] = { id = 36663, reload_max = 266, damage = 75, base = 36660 } uv0.weapon_property_56[36664] = { id = 36664, reload_max = 260, damage = 82, base = 36660 } uv0.weapon_property_56[36665] = { id = 36665, reload_max = 255, damage = 89, base = 36660 } uv0.weapon_property_56[36666] = { id = 36666, reload_max = 249, damage = 96, base = 36660 } uv0.weapon_property_56[36667] = { id = 36667, reload_max = 243, damage = 103, base = 36660 } uv0.weapon_property_56[36668] = { id = 36668, reload_max = 238, damage = 110, base = 36660 } uv0.weapon_property_56[36669] = { id = 36669, reload_max = 231, damage = 117, base = 36660 } uv0.weapon_property_56[36670] = { id = 36670, reload_max = 226, damage = 124, base = 36660 } uv0.weapon_property_56[36671] = { reload_max = 226, damage = 124, base = 36660, id = 36671, corrected = 104 } uv0.weapon_property_56[36672] = { reload_max = 226, damage = 124, base = 36660, id = 36672, corrected = 110 } uv0.weapon_property_56[36673] = { reload_max = 226, damage = 124, base = 36660, id = 36673, corrected = 118 } uv0.weapon_property_56[36700] = { action_index = "attack", range = 29, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型五式40mm高射机关炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 36700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 138, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[36701] = { id = 36701, reload_max = 135, damage = 51, base = 36700 } uv0.weapon_property_56[36702] = { id = 36702, reload_max = 133, damage = 55, base = 36700 } uv0.weapon_property_56[36703] = { id = 36703, reload_max = 128, damage = 59, base = 36700 } uv0.weapon_property_56[36704] = { id = 36704, reload_max = 126, damage = 63, base = 36700 } uv0.weapon_property_56[36705] = { id = 36705, reload_max = 122, damage = 67, base = 36700 } uv0.weapon_property_56[36706] = { id = 36706, reload_max = 120, damage = 71, base = 36700 } uv0.weapon_property_56[36707] = { id = 36707, reload_max = 117, damage = 75, base = 36700 } uv0.weapon_property_56[36708] = { id = 36708, reload_max = 114, damage = 79, base = 36700 } uv0.weapon_property_56[36709] = { id = 36709, reload_max = 109, damage = 83, base = 36700 } uv0.weapon_property_56[36710] = { id = 36710, reload_max = 107, damage = 87, base = 36700 } uv0.weapon_property_56[36711] = { reload_max = 107, damage = 87, base = 36700, id = 36711, corrected = 104 } uv0.weapon_property_56[36712] = { reload_max = 107, damage = 87, base = 36700, id = 36712, corrected = 110 } uv0.weapon_property_56[36713] = { reload_max = 107, damage = 87, base = 36700, id = 36713, corrected = 118 } uv0.weapon_property_56[37000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 37000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1804, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37001] = { reload_max = 1782, damage = 20, base = 37000, id = 37001, bullet_ID = { 37001 } } uv0.weapon_property_56[37002] = { reload_max = 1760, damage = 22, base = 37000, id = 37002, bullet_ID = { 37002 } } uv0.weapon_property_56[37003] = { reload_max = 1738, damage = 24, base = 37000, id = 37003, bullet_ID = { 37003 } } uv0.weapon_property_56[37020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 37020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1777, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37021] = { reload_max = 1725, damage = 22, base = 37020, id = 37021, bullet_ID = { 37001 } } uv0.weapon_property_56[37022] = { reload_max = 1673, damage = 24, base = 37020, id = 37022, bullet_ID = { 37002 } } uv0.weapon_property_56[37023] = { reload_max = 1621, damage = 26, base = 37020, id = 37023, bullet_ID = { 37003 } } uv0.weapon_property_56[37040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 37040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37041] = { reload_max = 1728, damage = 24, base = 37040, id = 37041, bullet_ID = { 37001 } } uv0.weapon_property_56[37042] = { reload_max = 1706, damage = 26, base = 37040, id = 37042, bullet_ID = { 37002 } } uv0.weapon_property_56[37043] = { reload_max = 1684, damage = 28, base = 37040, id = 37043, bullet_ID = { 37003 } } uv0.weapon_property_56[37044] = { reload_max = 1662, damage = 32, base = 37040, id = 37044, bullet_ID = { 37004 } } uv0.weapon_property_56[37045] = { reload_max = 1640, damage = 34, base = 37040, id = 37045, bullet_ID = { 37005 } } uv0.weapon_property_56[37046] = { reload_max = 1618, damage = 36, base = 37040, id = 37046, bullet_ID = { 37006 } } uv0.weapon_property_56[37047] = { reload_max = 1618, damage = 36, base = 37040, id = 37047, bullet_ID = { 37006 } } uv0.weapon_property_56[37100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 37100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1814, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37101] = { reload_max = 1792, damage = 21, base = 37100, id = 37101, bullet_ID = { 37101 } } uv0.weapon_property_56[37102] = { reload_max = 1770, damage = 24, base = 37100, id = 37102, bullet_ID = { 37102 } } uv0.weapon_property_56[37103] = { reload_max = 1748, damage = 27, base = 37100, id = 37103, bullet_ID = { 37103 } } uv0.weapon_property_56[37120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 37120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1778, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37121] = { reload_max = 1756, damage = 23, base = 37120, id = 37121, bullet_ID = { 37101 } } uv0.weapon_property_56[37122] = { reload_max = 1734, damage = 26, base = 37120, id = 37122, bullet_ID = { 37102 } } uv0.weapon_property_56[37123] = { reload_max = 1712, damage = 30, base = 37120, id = 37123, bullet_ID = { 37103 } } uv0.weapon_property_56[37124] = { reload_max = 1690, damage = 33, base = 37120, id = 37124, bullet_ID = { 37104 } } end()