pg = pg or {} pg.weapon_property_55 = {} function () uv0.weapon_property_55[36449] = { id = 36449, reload_max = 122, damage = 61, base = 36440 } uv0.weapon_property_55[36450] = { id = 36450, reload_max = 119, damage = 65, base = 36440 } uv0.weapon_property_55[36451] = { reload_max = 119, damage = 65, base = 36440, id = 36451, corrected = 104 } uv0.weapon_property_55[36500] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 184, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36501] = { id = 36501, reload_max = 180, damage = 18, base = 36500 } uv0.weapon_property_55[36502] = { id = 36502, reload_max = 177, damage = 21, base = 36500 } uv0.weapon_property_55[36503] = { id = 36503, reload_max = 174, damage = 24, base = 36500 } uv0.weapon_property_55[36520] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 36520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36521] = { id = 36521, reload_max = 172, damage = 21, base = 36520 } uv0.weapon_property_55[36522] = { id = 36522, reload_max = 168, damage = 24, base = 36520 } uv0.weapon_property_55[36523] = { id = 36523, reload_max = 165, damage = 27, base = 36520 } uv0.weapon_property_55[36524] = { id = 36524, reload_max = 161, damage = 30, base = 36520 } uv0.weapon_property_55[36525] = { id = 36525, reload_max = 158, damage = 33, base = 36520 } uv0.weapon_property_55[36526] = { id = 36526, reload_max = 154, damage = 36, base = 36520 } uv0.weapon_property_55[36540] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36541] = { id = 36541, reload_max = 164, damage = 25, base = 36540 } uv0.weapon_property_55[36542] = { id = 36542, reload_max = 159, damage = 28, base = 36540 } uv0.weapon_property_55[36543] = { id = 36543, reload_max = 157, damage = 31, base = 36540 } uv0.weapon_property_55[36544] = { id = 36544, reload_max = 153, damage = 34, base = 36540 } uv0.weapon_property_55[36545] = { id = 36545, reload_max = 150, damage = 37, base = 36540 } uv0.weapon_property_55[36546] = { id = 36546, reload_max = 147, damage = 40, base = 36540 } uv0.weapon_property_55[36547] = { id = 36547, reload_max = 144, damage = 43, base = 36540 } uv0.weapon_property_55[36548] = { id = 36548, reload_max = 139, damage = 46, base = 36540 } uv0.weapon_property_55[36549] = { id = 36549, reload_max = 137, damage = 50, base = 36540 } uv0.weapon_property_55[36550] = { id = 36550, reload_max = 133, damage = 54, base = 36540 } uv0.weapon_property_55[36551] = { reload_max = 133, damage = 54, base = 36540, id = 36551, corrected = 104 } uv0.weapon_property_55[36560] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm连装高炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 36560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 240, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36561] = { id = 36561, reload_max = 236, damage = 57, base = 36560 } uv0.weapon_property_55[36562] = { id = 36562, reload_max = 232, damage = 64, base = 36560 } uv0.weapon_property_55[36563] = { id = 36563, reload_max = 227, damage = 71, base = 36560 } uv0.weapon_property_55[36564] = { id = 36564, reload_max = 222, damage = 78, base = 36560 } uv0.weapon_property_55[36565] = { id = 36565, reload_max = 217, damage = 86, base = 36560 } uv0.weapon_property_55[36566] = { id = 36566, reload_max = 212, damage = 94, base = 36560 } uv0.weapon_property_55[36567] = { id = 36567, reload_max = 207, damage = 102, base = 36560 } uv0.weapon_property_55[36568] = { id = 36568, reload_max = 202, damage = 110, base = 36560 } uv0.weapon_property_55[36569] = { id = 36569, reload_max = 197, damage = 118, base = 36560 } uv0.weapon_property_55[36570] = { id = 36570, reload_max = 192, damage = 126, base = 36560 } uv0.weapon_property_55[36571] = { reload_max = 192, damage = 126, base = 36560, id = 36571, corrected = 104 } uv0.weapon_property_55[36572] = { reload_max = 192, damage = 126, base = 36560, id = 36572, corrected = 110 } uv0.weapon_property_55[36573] = { reload_max = 192, damage = 126, base = 36560, id = 36573, corrected = 118 } uv0.weapon_property_55[36580] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "80mm高射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 36580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 185, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36581] = { id = 36581, reload_max = 182, damage = 48, base = 36580 } uv0.weapon_property_55[36582] = { id = 36582, reload_max = 177, damage = 52, base = 36580 } uv0.weapon_property_55[36583] = { id = 36583, reload_max = 175, damage = 56, base = 36580 } uv0.weapon_property_55[36584] = { id = 36584, reload_max = 171, damage = 60, base = 36580 } uv0.weapon_property_55[36585] = { id = 36585, reload_max = 168, damage = 64, base = 36580 } uv0.weapon_property_55[36586] = { id = 36586, reload_max = 165, damage = 68, base = 36580 } uv0.weapon_property_55[36587] = { id = 36587, reload_max = 162, damage = 72, base = 36580 } uv0.weapon_property_55[36588] = { id = 36588, reload_max = 157, damage = 76, base = 36580 } uv0.weapon_property_55[36589] = { id = 36589, reload_max = 155, damage = 80, base = 36580 } uv0.weapon_property_55[36590] = { id = 36590, reload_max = 151, damage = 84, base = 36580 } uv0.weapon_property_55[36591] = { reload_max = 151, damage = 84, base = 36580, id = 36591, corrected = 104 } uv0.weapon_property_55[36600] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 36600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 315, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36601] = { id = 36601, reload_max = 308, damage = 37, base = 36600 } uv0.weapon_property_55[36602] = { id = 36602, reload_max = 303, damage = 42, base = 36600 } uv0.weapon_property_55[36603] = { id = 36603, reload_max = 296, damage = 47, base = 36600 } uv0.weapon_property_55[36620] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 36620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36621] = { id = 36621, reload_max = 294, damage = 45, base = 36620 } uv0.weapon_property_55[36622] = { id = 36622, reload_max = 288, damage = 51, base = 36620 } uv0.weapon_property_55[36623] = { id = 36623, reload_max = 282, damage = 57, base = 36620 } uv0.weapon_property_55[36624] = { id = 36624, reload_max = 276, damage = 63, base = 36620 } uv0.weapon_property_55[36625] = { id = 36625, reload_max = 270, damage = 70, base = 36620 } uv0.weapon_property_55[36626] = { id = 36626, reload_max = 264, damage = 77, base = 36620 } uv0.weapon_property_55[36640] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 36640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 285, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()