pg = pg or {} pg.weapon_property_50 = {} function () uv0.weapon_property_50[34302] = { id = 34302, reload_max = 3603, damage = 80, base = 34300 } uv0.weapon_property_50[34303] = { id = 34303, reload_max = 3529, damage = 88, base = 34300 } uv0.weapon_property_50[34304] = { id = 34304, reload_max = 3454, damage = 98, base = 34300 } uv0.weapon_property_50[34305] = { id = 34305, reload_max = 3378, damage = 108, base = 34300 } uv0.weapon_property_50[34306] = { id = 34306, reload_max = 3302, damage = 118, base = 34300 } uv0.weapon_property_50[34307] = { id = 34307, reload_max = 3227, damage = 128, base = 34300 } uv0.weapon_property_50[34308] = { id = 34308, reload_max = 3152, damage = 136, base = 34300 } uv0.weapon_property_50[34309] = { id = 34309, reload_max = 3078, damage = 146, base = 34300 } uv0.weapon_property_50[34310] = { id = 34310, reload_max = 3002, damage = 156, base = 34300 } uv0.weapon_property_50[34311] = { reload_max = 3002, damage = 156, base = 34300, id = 34311, corrected = 114 } uv0.weapon_property_50[35000] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35001] = { id = 35001, reload_max = 3740, damage = 62, base = 35000 } uv0.weapon_property_50[35002] = { id = 35002, reload_max = 3680, damage = 72, base = 35000 } uv0.weapon_property_50[35003] = { id = 35003, reload_max = 3620, damage = 82, base = 35000 } uv0.weapon_property_50[35020] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35021] = { id = 35021, reload_max = 3630, damage = 70, base = 35020 } uv0.weapon_property_50[35022] = { id = 35022, reload_max = 3560, damage = 82, base = 35020 } uv0.weapon_property_50[35023] = { id = 35023, reload_max = 3490, damage = 94, base = 35020 } uv0.weapon_property_50[35040] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35041] = { id = 35041, reload_max = 3520, damage = 80, base = 35040 } uv0.weapon_property_50[35042] = { id = 35042, reload_max = 3440, damage = 94, base = 35040 } uv0.weapon_property_50[35043] = { id = 35043, reload_max = 3360, damage = 108, base = 35040 } uv0.weapon_property_50[35044] = { id = 35044, reload_max = 3280, damage = 122, base = 35040 } uv0.weapon_property_50[35045] = { id = 35045, reload_max = 3200, damage = 136, base = 35040 } uv0.weapon_property_50[35046] = { id = 35046, reload_max = 3120, damage = 150, base = 35040 } uv0.weapon_property_50[35047] = { reload_max = 3120, damage = 150, base = 35040, id = 35047, corrected = 104 } uv0.weapon_property_50[35100] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5082, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35101] = { id = 35101, reload_max = 4980, damage = 62, base = 35100 } uv0.weapon_property_50[35102] = { id = 35102, reload_max = 4878, damage = 72, base = 35100 } uv0.weapon_property_50[35103] = { id = 35103, reload_max = 4776, damage = 82, base = 35100 } uv0.weapon_property_50[35120] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4839, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35121] = { id = 35121, reload_max = 4742, damage = 70, base = 35120 } uv0.weapon_property_50[35122] = { id = 35122, reload_max = 4645, damage = 82, base = 35120 } uv0.weapon_property_50[35123] = { id = 35123, reload_max = 4549, damage = 94, base = 35120 } uv0.weapon_property_50[35124] = { id = 35124, reload_max = 4452, damage = 106, base = 35120 } uv0.weapon_property_50[35125] = { id = 35125, reload_max = 4355, damage = 118, base = 35120 } uv0.weapon_property_50[35126] = { id = 35126, reload_max = 4258, damage = 130, base = 35120 } uv0.weapon_property_50[35140] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4597, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35141] = { id = 35141, reload_max = 4506, damage = 80, base = 35140 } uv0.weapon_property_50[35142] = { id = 35142, reload_max = 4413, damage = 94, base = 35140 } uv0.weapon_property_50[35143] = { id = 35143, reload_max = 4322, damage = 108, base = 35140 } uv0.weapon_property_50[35144] = { id = 35144, reload_max = 4229, damage = 122, base = 35140 } uv0.weapon_property_50[35145] = { id = 35145, reload_max = 4138, damage = 136, base = 35140 } uv0.weapon_property_50[35146] = { id = 35146, reload_max = 4046, damage = 150, base = 35140 } uv0.weapon_property_50[35147] = { id = 35147, reload_max = 3954, damage = 164, base = 35140 } uv0.weapon_property_50[35148] = { id = 35148, reload_max = 3863, damage = 178, base = 35140 } uv0.weapon_property_50[35149] = { id = 35149, reload_max = 3770, damage = 192, base = 35140 } uv0.weapon_property_50[35150] = { id = 35150, reload_max = 3678, damage = 206, base = 35140 } uv0.weapon_property_50[35151] = { reload_max = 3678, damage = 206, base = 35140, id = 35151, corrected = 104 } uv0.weapon_property_50[35160] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4439, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35161] = { id = 35161, reload_max = 4348, damage = 84, base = 35160 } uv0.weapon_property_50[35162] = { id = 35162, reload_max = 4255, damage = 98, base = 35160 } uv0.weapon_property_50[35163] = { id = 35163, reload_max = 4164, damage = 112, base = 35160 } uv0.weapon_property_50[35164] = { id = 35164, reload_max = 4071, damage = 126, base = 35160 } uv0.weapon_property_50[35165] = { id = 35165, reload_max = 3980, damage = 140, base = 35160 } uv0.weapon_property_50[35166] = { id = 35166, reload_max = 3888, damage = 154, base = 35160 } uv0.weapon_property_50[35167] = { id = 35167, reload_max = 3796, damage = 168, base = 35160 } uv0.weapon_property_50[35168] = { id = 35168, reload_max = 3705, damage = 182, base = 35160 } uv0.weapon_property_50[35169] = { id = 35169, reload_max = 3612, damage = 196, base = 35160 } uv0.weapon_property_50[35170] = { id = 35170, reload_max = 3520, damage = 210, base = 35160 } uv0.weapon_property_50[35171] = { reload_max = 3520, damage = 210, base = 35160, id = 35171, corrected = 104 } uv0.weapon_property_50[35200] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5929, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35201] = { id = 35201, reload_max = 5809, damage = 62, base = 35200 } uv0.weapon_property_50[35202] = { id = 35202, reload_max = 5691, damage = 72, base = 35200 } end()