pg = pg or {} pg.weapon_property_46 = {} function () uv0.weapon_property_46[32066] = { id = 32066, reload_max = 403, damage = 16, base = 32060 } uv0.weapon_property_46[32067] = { reload_max = 403, damage = 16, base = 32060, id = 32067, corrected = 130 } uv0.weapon_property_46[32100] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 32100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 672, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32101] = { id = 32101, reload_max = 657, damage = 6, base = 32100 } uv0.weapon_property_46[32102] = { id = 32102, reload_max = 641, damage = 7, base = 32100 } uv0.weapon_property_46[32103] = { id = 32103, reload_max = 626, damage = 8, base = 32100 } uv0.weapon_property_46[32120] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 32120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 635, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32121] = { id = 32121, reload_max = 621, damage = 7, base = 32120 } uv0.weapon_property_46[32122] = { id = 32122, reload_max = 607, damage = 8, base = 32120 } uv0.weapon_property_46[32123] = { id = 32123, reload_max = 592, damage = 9, base = 32120 } uv0.weapon_property_46[32124] = { id = 32124, reload_max = 577, damage = 10, base = 32120 } uv0.weapon_property_46[32125] = { id = 32125, reload_max = 563, damage = 11, base = 32120 } uv0.weapon_property_46[32126] = { id = 32126, reload_max = 548, damage = 12, base = 32120 } uv0.weapon_property_46[32140] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 32140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 599, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32141] = { id = 32141, reload_max = 586, damage = 8, base = 32140 } uv0.weapon_property_46[32142] = { id = 32142, reload_max = 572, damage = 9, base = 32140 } uv0.weapon_property_46[32143] = { id = 32143, reload_max = 558, damage = 10, base = 32140 } uv0.weapon_property_46[32144] = { id = 32144, reload_max = 544, damage = 11, base = 32140 } uv0.weapon_property_46[32145] = { id = 32145, reload_max = 530, damage = 12, base = 32140 } uv0.weapon_property_46[32146] = { id = 32146, reload_max = 516, damage = 13, base = 32140 } uv0.weapon_property_46[32147] = { id = 32147, reload_max = 503, damage = 14, base = 32140 } uv0.weapon_property_46[32148] = { id = 32148, reload_max = 489, damage = 15, base = 32140 } uv0.weapon_property_46[32149] = { id = 32149, reload_max = 475, damage = 16, base = 32140 } uv0.weapon_property_46[32150] = { id = 32150, reload_max = 462, damage = 17, base = 32140 } uv0.weapon_property_46[32151] = { reload_max = 462, damage = 17, base = 32140, id = 32151, corrected = 114 } uv0.weapon_property_46[32200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 32200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 832, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32201] = { id = 32201, reload_max = 816, damage = 7, base = 32200 } uv0.weapon_property_46[32202] = { id = 32202, reload_max = 800, damage = 8, base = 32200 } uv0.weapon_property_46[32203] = { id = 32203, reload_max = 784, damage = 9, base = 32200 } uv0.weapon_property_46[32204] = { id = 32204, reload_max = 768, damage = 10, base = 32200 } uv0.weapon_property_46[32205] = { id = 32205, reload_max = 752, damage = 11, base = 32200 } uv0.weapon_property_46[32206] = { id = 32206, reload_max = 736, damage = 12, base = 32200 } uv0.weapon_property_46[32220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 32220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32221] = { id = 32221, reload_max = 784, damage = 8, base = 32220 } uv0.weapon_property_46[32222] = { id = 32222, reload_max = 768, damage = 9, base = 32220 } uv0.weapon_property_46[32223] = { id = 32223, reload_max = 752, damage = 10, base = 32220 } uv0.weapon_property_46[32224] = { id = 32224, reload_max = 736, damage = 11, base = 32220 } uv0.weapon_property_46[32225] = { id = 32225, reload_max = 720, damage = 12, base = 32220 } uv0.weapon_property_46[32226] = { id = 32226, reload_max = 704, damage = 13, base = 32220 } uv0.weapon_property_46[32227] = { id = 32227, reload_max = 688, damage = 14, base = 32220 } uv0.weapon_property_46[32228] = { id = 32228, reload_max = 672, damage = 15, base = 32220 } uv0.weapon_property_46[32229] = { id = 32229, reload_max = 656, damage = 16, base = 32220 } uv0.weapon_property_46[32230] = { id = 32230, reload_max = 640, damage = 17, base = 32220 } uv0.weapon_property_46[32240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 32240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32241] = { id = 32241, reload_max = 764, damage = 9, base = 32240 } uv0.weapon_property_46[32242] = { id = 32242, reload_max = 748, damage = 10, base = 32240 } uv0.weapon_property_46[32243] = { id = 32243, reload_max = 732, damage = 11, base = 32240 } uv0.weapon_property_46[32244] = { id = 32244, reload_max = 716, damage = 12, base = 32240 } uv0.weapon_property_46[32245] = { id = 32245, reload_max = 700, damage = 13, base = 32240 } uv0.weapon_property_46[32246] = { id = 32246, reload_max = 684, damage = 14, base = 32240 } uv0.weapon_property_46[32247] = { id = 32247, reload_max = 668, damage = 15, base = 32240 } uv0.weapon_property_46[32248] = { id = 32248, reload_max = 652, damage = 16, base = 32240 } uv0.weapon_property_46[32249] = { id = 32249, reload_max = 636, damage = 17, base = 32240 } uv0.weapon_property_46[32250] = { id = 32250, reload_max = 620, damage = 18, base = 32240 } uv0.weapon_property_46[32251] = { reload_max = 620, damage = 18, base = 32240, id = 32251, corrected = 109 } uv0.weapon_property_46[32252] = { reload_max = 620, damage = 18, base = 32240, id = 32252, corrected = 116 } uv0.weapon_property_46[32253] = { reload_max = 620, damage = 18, base = 32240, id = 32253, corrected = 124 } uv0.weapon_property_46[32300] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 32300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32301] = { id = 32301, reload_max = 664, damage = 7, base = 32300 } uv0.weapon_property_46[32302] = { id = 32302, reload_max = 648, damage = 8, base = 32300 } uv0.weapon_property_46[32303] = { id = 32303, reload_max = 632, damage = 9, base = 32300 } uv0.weapon_property_46[32320] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 32320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 645, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32321] = { id = 32321, reload_max = 630, damage = 8, base = 32320 } uv0.weapon_property_46[32322] = { id = 32322, reload_max = 615, damage = 9, base = 32320 } end()