pg = pg or {} pg.weapon_property_44 = {} function () uv0.weapon_property_44[31030] = { id = 31030, reload_max = 153, damage = 11, base = 31020 } uv0.weapon_property_44[31040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 181, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31041] = { id = 31041, reload_max = 177, base = 31040 } uv0.weapon_property_44[31042] = { id = 31042, reload_max = 174, damage = 7, base = 31040 } uv0.weapon_property_44[31043] = { id = 31043, reload_max = 170, damage = 7, base = 31040 } uv0.weapon_property_44[31044] = { id = 31044, reload_max = 166, damage = 8, base = 31040 } uv0.weapon_property_44[31045] = { id = 31045, reload_max = 163, damage = 9, base = 31040 } uv0.weapon_property_44[31046] = { id = 31046, reload_max = 159, damage = 9, base = 31040 } uv0.weapon_property_44[31047] = { id = 31047, reload_max = 156, damage = 10, base = 31040 } uv0.weapon_property_44[31048] = { id = 31048, reload_max = 153, damage = 10, base = 31040 } uv0.weapon_property_44[31049] = { id = 31049, reload_max = 147, damage = 11, base = 31040 } uv0.weapon_property_44[31050] = { id = 31050, reload_max = 145, damage = 12, base = 31040 } uv0.weapon_property_44[31051] = { reload_max = 145, damage = 12, base = 31040, id = 31051, corrected = 114 } uv0.weapon_property_44[31052] = { reload_max = 145, damage = 12, base = 31040, id = 31052, corrected = 121 } uv0.weapon_property_44[31053] = { reload_max = 145, damage = 12, base = 31040, id = 31053, corrected = 130 } uv0.weapon_property_44[31060] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm88式火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 247, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31061] = { id = 31061, reload_max = 240, base = 31060 } uv0.weapon_property_44[31062] = { id = 31062, reload_max = 236, damage = 5, base = 31060 } uv0.weapon_property_44[31063] = { id = 31063, reload_max = 231, damage = 5, base = 31060 } uv0.weapon_property_44[31064] = { id = 31064, reload_max = 227, damage = 6, base = 31060 } uv0.weapon_property_44[31065] = { id = 31065, reload_max = 221, damage = 6, base = 31060 } uv0.weapon_property_44[31066] = { id = 31066, reload_max = 217, damage = 7, base = 31060 } uv0.weapon_property_44[31067] = { id = 31067, reload_max = 212, damage = 7, base = 31060 } uv0.weapon_property_44[31068] = { id = 31068, reload_max = 208, damage = 8, base = 31060 } uv0.weapon_property_44[31069] = { id = 31069, reload_max = 202, damage = 8, base = 31060 } uv0.weapon_property_44[31070] = { id = 31070, reload_max = 198, damage = 9, base = 31060 } uv0.weapon_property_44[31071] = { reload_max = 198, damage = 9, base = 31060, id = 31071, corrected = 114 } uv0.weapon_property_44[31100] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 196, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31101] = { id = 31101, reload_max = 191, base = 31100 } uv0.weapon_property_44[31102] = { id = 31102, reload_max = 188, damage = 4, base = 31100 } uv0.weapon_property_44[31103] = { id = 31103, reload_max = 184, damage = 4, base = 31100 } uv0.weapon_property_44[31120] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 187, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31121] = { id = 31121, reload_max = 183, base = 31120 } uv0.weapon_property_44[31122] = { id = 31122, reload_max = 179, damage = 4, base = 31120 } uv0.weapon_property_44[31123] = { id = 31123, reload_max = 174, damage = 4, base = 31120 } uv0.weapon_property_44[31140] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 177, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31141] = { id = 31141, reload_max = 174, base = 31140 } uv0.weapon_property_44[31142] = { id = 31142, reload_max = 170, damage = 4, base = 31140 } uv0.weapon_property_44[31143] = { id = 31143, reload_max = 165, damage = 4, base = 31140 } uv0.weapon_property_44[31144] = { id = 31144, reload_max = 162, damage = 7, base = 31140 } uv0.weapon_property_44[31145] = { id = 31145, reload_max = 158, damage = 7, base = 31140 } uv0.weapon_property_44[31146] = { id = 31146, reload_max = 154, damage = 8, base = 31140 } uv0.weapon_property_44[31147] = { reload_max = 154, damage = 8, base = 31140, id = 31147, corrected = 130 } uv0.weapon_property_44[31160] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "十一年式120mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 120, min_range = 0, id = 31160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31161] = { id = 31161, reload_max = 246, base = 31160 } uv0.weapon_property_44[31162] = { id = 31162, reload_max = 242, damage = 4, base = 31160 } uv0.weapon_property_44[31163] = { id = 31163, reload_max = 238, damage = 4, base = 31160 } uv0.weapon_property_44[31164] = { id = 31164, reload_max = 234, damage = 7, base = 31160 } uv0.weapon_property_44[31165] = { id = 31165, reload_max = 230, damage = 7, base = 31160 } uv0.weapon_property_44[31166] = { id = 31166, reload_max = 226, damage = 8, base = 31160 } uv0.weapon_property_44[31167] = { reload_max = 226, damage = 8, base = 31160, id = 31167, corrected = 125 } uv0.weapon_property_44[31180] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装高角炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 120, min_range = 0, id = 31180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 188, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31181] = { id = 31181, reload_max = 184, base = 31180 } uv0.weapon_property_44[31182] = { id = 31182, reload_max = 181, damage = 5, base = 31180 } uv0.weapon_property_44[31183] = { id = 31183, reload_max = 177, damage = 5, base = 31180 } uv0.weapon_property_44[31184] = { id = 31184, reload_max = 173, damage = 7, base = 31180 } uv0.weapon_property_44[31185] = { id = 31185, reload_max = 170, damage = 7, base = 31180 } uv0.weapon_property_44[31186] = { id = 31186, reload_max = 166, damage = 8, base = 31180 } uv0.weapon_property_44[31187] = { id = 31187, reload_max = 163, damage = 9, base = 31180 } uv0.weapon_property_44[31188] = { id = 31188, reload_max = 160, damage = 9, base = 31180 } uv0.weapon_property_44[31189] = { id = 31189, reload_max = 154, damage = 10, base = 31180 } uv0.weapon_property_44[31190] = { id = 31190, reload_max = 152, damage = 11, base = 31180 } uv0.weapon_property_44[31191] = { reload_max = 152, damage = 11, base = 31180, id = 31191, corrected = 125 } uv0.weapon_property_44[31200] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 306, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()